I've decided to update this installments, rather then my usual huge massiveness in a post. Sum up: Lots of random people outside. Also, we have a moatman.
27th of Sandstone: So, I started of my career as leader of this e**ing hole in the ground, after a quick nap.
When I went out to go check how the cleaning was going, I was alerted that there was an axeforumite trapped outside, and a human merchant
trapped inside. It was the random guy from before. Why was that guy still here you ask? He said he can't jump 6 tiles. I told him to ride the mule over it. He told me that wouldn't work. Ass, hasn't he seen it before while shooting falming deer with a axe crossbow? Oh wait, I was dreaming that. Well, I hope that having one survivor of a caravan is better then no survivers, We really don't need any more sieges at this place. Although, When the human tells them what transpired here, I dount anyone will want to siege.
When I open the bridge, more forumites then I expected come rushing in, especially given I expected only one. Why hadn't anyone told me about the others? I sent people to go rescue the injured, which is exactly when the bridge is retracted. What idiot did that? I don't know; I don't think any dwarf in the mountain knows. Well, fortunately no one got hurt, but one of the human's two remaining guards (who were standing outside, waiting dutifully) fell down. I hope that was't a rental guard.
Seems like he can swim. Well, since I don't have anyone who particularly cares to help him out, I guess he'll be guarding our moat now. He doesn't seem to mind. Probably more interesting then that merchant anyway.
I set up a corpse disposal area, deep in the ground so no one will smell them. Anyway, a planter was beating on some bastard we pulled out of the dirt who also called himself Sprin (who woulda guessed?) When I get a message from da scouts:
That the so oft-mentioned caverns, I wondered? I think I heard about those: See, I was sleeping in a bar once, and these guys came in at some point, and when I woke up, they were talking to this other guy about these deep dark caverns and all the stuff that goes on in there. Something about giant skinless cat shooting webs and hissing at pond-grabbers. No clue what those are either. Anyway, I thought they were myths. There's a deep dark downward passage just beyond where our scouts ventured, but I'd rather leave that alone.
Anyway, while I was looking around, I realized I have no clue where the hell anything is. Worst part is: I've been here the entire time, and yet all I know is that first I was sleeping on sand for a while, then I wasn't, then it smelled like something died, and then someone decided to punish me by making me Overseer. I bet I'm not even on fortress records.
Hey guess what? There are fools who think this is great fort to live. Yeah, I know. You want proof?
Fecking. Migrants. HOW THE [area smudged] DID THEY GET PAST THE [area blacked out] DEMONIC SPAWN OF HELL? THEY HAVE PASSPORTS OR SOMETHING? DID THEY KINDLY ASK: "Dear sir, can we please pass by your passing siege?".
Well, I suppose it's something to help increase the workers numbers. The approaching migrants were confused to see anyone living here at all, let alone supposedly civilized people. They were even more confused when we claimed we controlled this land. I am meself, but if I were ever honest to the people here about what I think they'd be very upset. As in even more upset. And they might overturn our plump helmet stockpiles, and that's bad for misko.
We appeared to have attracted a large ranger population. They made up more then 50% of the new wave. I don't understand what the Home page is trying to say. I think they expected there not to be anything left here, and are trying to start a new settlement. Considering there is a farmer, a miner, and a single fisherman, this theory may hold water. This does not bode well, given news of our troubles (yeah, let's use nice words like that} hasn't spread yet.
Looking through records, I figure there might have been some Giant Langur troubles before I took over. The last four deaths on record are those. And there's langur blood everywhere (you can tell because it smells a lot like cat blood). I wonder why I never noticed. Must've been how they look a awful lot like everything else here: Death. While looking at that, I wondered why there is a male skin listed as deceased. That's literally all there is on report. "Male skin". I decide I don't really want to know; about either the skin or our record-keeper.
A few days later, our remaining professional mason goes mad as
I discovered we have no metal works (turns out we do, hard to find shit here) . Good thing someone else did. I also start getting reports that people are missing. I don't really what to do about that, but I assume they're already dead. We find them soon after though, so all good. Not for them, since they're dead, but still. Good to have corpses in coffins instead of piles for once.
Arising as if to illustrate why it's good, The Ghost of the Toady one rises from his corpse a day later. I tell the Archiver, Esther1 to write down that "Life sucks, and Unlife doesn't look too much better, so go to Armok as you should already", and to put this message in his corpse's body, and then go tell a priest to exorcise him. She tells me we have no priests, or paper, or coffins, and his body is in water; moreover she is a dwarf and incapable of such flowery writing. I tell her this does not concern me, and that I have full confidence in her abilities to do so, including putting the message on the floating body. Sure as hell not ME going down there.
To tired to continue for now, napping. Did you know I've been awake for 11 hours now? I'm such a brave person. I can really understand now why these people are so upset: No sleep.