((I vote for 1 turn = 1 season, 4 turn = 1 year, and seasons being announced at beginning of each turn and seasons can affect large-scale events such as war.))
((What I'm gona write now is not taking my turn, just giving some info about the Golems))
Some extracts from "Basic Magomechanics: An Introduction to Golems", Author and Date Written unknown, found in the tombs of the ancient Golems of Al'Qwat at Nova.
Basic Characteristics of Golems:
A Golem is basically a body and a soul joined together through powerful rune, gem, and alchemic magic. The body can be almost any material immaginable, in any shape immaginable. The only reason all current Golems are humanoids is tradition, ethics, and the difficulty to balance other shapes. It would be possible, for instance, to create a flying aluminum bird-shaped golem or an iron giant cave spider golem with 13 eyes, 9 legs, 7 mouths and a pincer. The only limit is the imagination of the creator. Normal golem bodies are basically blocks of the specific material with joints joining them at specific places, meaning golems such as the iron miners are incredibly difficult to puncture or break, being made of pieces of pure iron, but can be incredibly weak at the joints. All golems bodies are joined to a soul during a dangerous ritual in wich the soul is binded to an alchemically treated gem wich is then placed inside the golem (not necessarily the head). Destroying the body does not destroy the soul unless the gem is also destroyed. The soul used is normally a simple unused soul created during the ritual, but it is possible to use an already existing soul. That leads us to soulforging.
Soulforging:
Soulforging is a term normally used to describe the upgrading of Golems. It entails carefully melting the original body of the Golem such as not to damage the Binding Gem, then extracting the gem before reforging a new body for the golem and including the gem in it.
But a little known fact of Soulforging, is that ANY soul can be included in a Golem. Meaning that, using a biding ritual, the soul of another living creature is binded, the soul of that creature could be inserted into a golem body. That creature retains all memories and personalities it had in its previous body, but gains control of the new body.
It has also been proposed that it might be possible to create a golem with many souls, but that has never been tried.
Golem joints:
The joints of a Golem's body depend on the type of golem. For lower quality and lower importance types, they are simply a socket and a certain shape that fit into each other while still being able to move around. Golems that need more carrying power might have some gears and pulleys in their joints to modify the way the weight is distributed, but these mechanics themselves do not move the joint. They are simply present while the magic that powers the Golems moves the body joints.
Golem eyes:
The eyes present on a golem are normally made of clear glass, with some higher golems having crytal glass or even gems for eyes. They work similarily to the human eye, in that a lense focuses the light onto a single point at the back of the eye. Their, a magical rune is inscribed that sends the visiual information to the soul. The interior of the eye also has many mirror-like structures that increase the light captured on the rune, thus giving all golems a weak low-light vision. The eyes can also be modified with more runes to increase even more the low-light vision up-to giving full night-vision. More powerful lenses can even give the golem telescopic vision, and alchemically modified glass in the lense can filter specific light and give the golem x-ray or infra-red vision.
Othe Golem features:
From here, all further add-ons are optional. Golem bodies being highly shapable and modible, only your imagination is the limit to what might be added to it.
[ June 09, 2008: Message edited by: Poltifar ]