quote:
Originally posted by Istrian:
<STRONG>((One season per turn ? Damn, I acted as if it was ~a year per turn. Else there was no way the triplets could have grown so fast (they are supposed to be around 17 years old now). Mind if I say there was some time distortion on my lands that is over now ?))</STRONG>
((If that was the case Iten would have been talking for many many and nearly old enough to be able to be considered a young adult. No, time goes by farly slowly so that we actually have time to roleplay.
I say that we should probably come up with a codified set of time per turn now, especially since the discrepencies seem to be confusing some players. Obviously this will change some growth rules, but we are far enough into the game that most of us have a stable power base, and new players like Poltifar can easily create an existing power base in unexplored territory later. If you have an idea on how fast things should go, please post it now.
My own thoughts on it.
From this point on:
1 Day = 1 Rotation of the sun around the board. (Yes, our world is the center of this universe! XD screw physics!)
1 Week = 8 days. Obviously each race can determine the length of its own weeks. However the standard "Week" is eight days long.
1 Month = 2 Weeks = 1 Turn. Sixteen days, short enough for a short battle and long enough for significant travel.
1 Year = 12 Months. Every twelve turns (starting from now. Iten is currently reaching his second year according to my postings.)
Seasons:
Icemelt - The end of the cold season, indicated by snow melting in the Temprate zone. Normally fruit trees flower near the end of this season
Grassburn - The hot season, indicated by a yellowing of the grass in the temperate zone.
Plantharvest - The end of the hot season. Indicated by the many crops that finish their growing season at this time.
Frostfall - The cold season, indicated by snow i nthe temperate zone.
Currently the map is divided into three main sections. The Temperate zone, which extends from just south of the Mayohiga to Romilath. The cold zone, which covers the lands south of the Mayohiga, and the warm zone which covers the lands surrounding Mutheithru. Some snow does fall in the warm zones, and the ice and snow in the cold zone melt in the appropriate seasons, but those events occur far later than they do in the temperate zone. Mountains are somewhat colder than the surrounding areas, while deserts are more extreme (hot area deserts are very hot, cold area deserts are bitter cold)
As for growth, growth would be reduced to one growth event per season (so every four turns, less for the more advanced races) while movement would remain the same.
What are your thoughts on this. This system would be implemented starting the next turn if enough of us agree it is good. If you have another idea please bring it up so we can talk about it.))