((This is the same turn as before, due to how the times happened I just don’t make a new on today than the one I posted yesterday.
So, this means I might finally have time to flesh some stuff out.
Also I’m fixing some errors, so it’s worth rereading.
Hope people are not annoyed whit the way I post every turn twice, only the last time “for real”.
I assume everyone has read the latest Threetoe story, mine are the same kind of elves as those there, and some are or could just as well be the exact same individuals.
Except tortured for eternity, put on fire, and withhold from all of nature in the mountains, that is.
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Efil-inira: 42 !!elves!! (degraded to hamlet) (-7 since last turn) (It will probably be stable at this for basically forever, because the emigration to Ariquemera will balance growth)
Ariquemera: 35 !!elves!! (hamlet) (+8 since last turn)
In armies/expeditions: 2 !!elves!!
Other: 26 working/travelling between Ariquemera and Efil-inira.
Total: 105 !!elves!!
((Fothacema continues east and spots Campcastle, setting course towards it and will arrive next turn. (Two tiles because it’s mountains)
Iranineleni "negotiates", currently unconscious due to pain.
A new scout, Amizoimi, sets out from Efil-inira towards the north. ([T_WORD:COMET:amizo] [T_WORD:CHILD:imi])
Efil-inira has far since stagnated under the weight of red tape.
Lots of various building and science done in Ariquemera:
There is quite a bit of science and development going on, mostly by Ilecaaye.
The great tower is constructed to about 50m so far, the inside stairs whit supports is reaching a bit higher however, maybe to 60m.
Communications by light is established between the towers, Ariquemera declares independence. (I am hopefully going to do some after-the-fact history book page thing to explain all this later) ))
List of important people:
Acathiima, hero and leader of Efil-inira: Legendary organizer, skilled bow!!elf!! (Doing paperwork and ruling from The Seat of Authority, in Efil-inira.)
Yanenirica-Awidi, advisor and secretary of Acathiima: professional lawyer, professional diplomat, legendary organizer, master politician, legendary liar, legendary flatterer. (Doing paperwork and ruling by The Seat of Authority, in Efil-inira.) ([T_WORD:CRAWL:awidi] [T_WORD:PAPER:yane] [T_WORD:VERMIN:nirica])
Ilecaaye, ground-breaking geologist: grand-master miner, grand legendary geologist, talented metalworker, master chemist, skilled mechanic, master mathematician. (Making science in Ariquemera.)
Fothacema, scout/diplomat: professional scout, skilled ranger, talented diplomat (travelling east from Efil-inira)
Iranineleni, lawyer: professional lawyer, professional diplomat, skilled organizer, novice politician, dabbling jackass, dabbling scout. (“Talking” whit the giants)
Amizoimi, scout/diplomat: skilled scout, skilled ranger, talented bow!!elf!!, talented diplomat, novice middlemanagement, novice cartographer. (Travelling north from Efil-inira)
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“I agree whit Riet, Fenneth, you was kind of cruel towards Nietzsche” Armok accuses, looking up from the board for a moment.
“Now I’m of to get some more snacks” And Armok disappears.
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On the governments of Efil-inira and Ariquemera:
Efil-inira is a strict despotic communist community under Acathiima, by The Seat of Authority that nobody can disobey, and partially her double-faced right hand Yanenirica-Awidi.
In structure it is heavy on form and paperwork, something in between ancient Rome, France before its famous revolution, and soviet Russia.
Indeed; in Efil-inira elves put fire on YOU.
Ariquemera is in many ways the complete opposite, informal and efficient. Its basically some form of hippy-like socio-anarchy were everyone knows everyone and share everything.
The social structure is based primarily on scientific authority, the community is in practice lead by the “professors”, 10 or so leading scientists at various areas and also all close friends, and these in turn are headed by Ilecaaye, who claims no authority but who’s word is more or less law, because everyone knows by experience he is ALWAYS right.
This structure is far superior in all except one area: it completely and utterly crashes as soon as the population goes over 150 or so.
This structure makes science in Ariquemera explosive, they have already modern day materials or better (due to magic) when it comes to metal, however none of the plastic or carbon-based materials.
However, due to population and the lack of any kind of economy there can be no real industrial revolution.
When it comes to mechanics and precision manufacture they are at steam age level.
They have no electricity or explosive, or anything that requires flammables, however they can drive steam engines whit magical/nuclear alloys, making then in practice go on water only.
Of course, the tech continues to evolve constantly.
Mostly none of this tech has spread to Efil-inira.
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Fothacema had been travelling for two years now, and had the endless plains continued he would have turned around again months ago, however the last month or two he had finally been travelling mountains again.
Still, he was going to turn back from this meaningless travel anyways.
Then he stepped up yet another hill and a completely new landscape lay before him.
The desert was even huger and flatter than the plains, but almost by the horizon was a thin line. That could only be a road.
Then, his eyes wandered north, and he saw the city, and he immediately knew that was were he was going.
He set of towards it, a new glint in his eyes and strength in his legs.
He was finally going to see other living creatures again.
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Structure of Efil-inira and Ariquemera:
Efil-inira has the design of a 2d version dwarf fort, there is a notable difference between the outer old sections that were designed to be as open to the air and sky as possible, and the newer, richer parts that are more efficiently planed. The outer sections are absolutely horrible for defences and most defensive structures are in the one corridor between the new and the old section. The Seat of Authority and the tunnel to Ariquemera are the deepest and most defended parts. The outer parts are empty now due to the decreased population, even no guars because they are either in the “lighthouse” or the defence perimeter between old and new part. The old parts are really ruins, and were it not for the light in the “lighthouse” at night sending messages back and fourth to both Ariquemera and various travellers nearby one could believe to have happened upon a ghost city.
Efil-inira has a militia of about 20 bow!!elves!! equipped approximately like Amizoimi below, minus the backpack and diplomatic stuff and plus helmets indicating rank.
Ariquemera is more reliant on technology for it’s defence, the only access tunnel coming from Efil-inira has only two breaches; one directly to the beautiful river bank, the other to an hot pressurized underground spring, both are blocked by massive titanium clad iron floodgates linked to a mechanism so that if one closes the other opens, this mechanism is controlled from a room whit a thick water-, pressure- and heatproof glass window so the guards can see everyone arriving. There are also several more classical weapon traps in case the water one fails.
The settlement itself is elongated along the banks of the river, most “buildings” have a window towards the big cavern and almost every room a window.
The Professors make sure there is always 33% more living space than inhabitants.
There are also many warehouses, workshops, and laboratories in the city, ass well as many a cavern room dedicated to various abandoned half-finished engineering projects.
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Amizoimi, scout/diplomat: (Travelling north from Efil-inira, nearby the zefies)
Skilled scout, skilled ranger, talented bow!!elf!!, talented diplomat, novice middlemanagement, novice cartographer.
Inventory:
• <<Iron>> (fine formal but practical armless iron dress and pants studded whit aluminium, and some tungsten jewellery, including a diplomat crown.)
• ¤Titanium composite bow¤ (these are great weapons, this one is not at all like the marvels from Ariquemera, but has still quite better aim and trice the range of a normal wooden bow.)
• =Magnesium tipped iron arrow=[50] (Looks like quite ordinary arrows at first, good quality, heavier than wooden ones. However the neat thing is the magnesium tip, that an !!elf!! can put on fire before letting fly. That stuff burns “at a temperature of approximately 2500 K (2200 °C, 4000 °F)”! This also makes them very visible at a distance, they look quite like a modern signal flare and indeed it’s the same magnesium that is used in those. Being shot whit them might give the impression of a falling star coming for you, and the light is probable to blind you momentarily.)
• <<Titanium>> (Beautiful and efficient, studied whit diamonds and menacing whit spikes of tungsten, on the item is and image of an !!elf!! and an office in aluminium, the !!elf!! is rising the office. This is not an artefact, just decorated.)
• -magnesium signal roods-[4] (two are needed to signal, the others are reserve. These are basically aluminium staffs about a metre long whit magnesium flares on, these can be used for signalling at a distance, any text in the elven alphabet can be transferred this way and it is rather fast. The communication works as long as the ones communicating are able to see each other. From the ground to the tower in Efil-inira the range is about 3 squares. The flares burn slow and there is virtually no problem whit running out if you use them to often or anything like that.)
• <<Aluminium>> (Studied whit tungsten.) Contains:
o Various small tools, mostly made of tungsten, this includes pencils and such.
o Plenty of iron sheets to write on.
o Some diplomatic documents of various kinds, written in fine formal calligraphy, identical to those Iranineleni got.
o About 10kg of various radioactive foodstuffs, will last for about 8 years, or 16 (+-5 or so) turns.
o About 10kg of various trade goods, crafts made from aluminium, titanium, tungsten, and various gems mostly.
He doesn’t really like the system of Efil-inira, but follows it anyways, if he wasn’t such a passive coward he would be a rebel. Had he not gotten this assignment he’d have been whit the ones fleeing tyranny to Ariquemera.