((I must apologize for my lateness at posting.
My computer is going to be out of commission for the next week, and my time to check this thread will be very short, not nearly enough to write a proper RP.
Akroma will be in charge of changing turns while i'm gone. He's proven in the past to be fairly willing to reliably change the turn orders.
For my moves, they will be as such:
Karamara will offer to try and help Larika find her way home, effective immediatly. Once there she will try and broker trade relations and get a trade route set up. If anything untoward happens to them en'route I leave Impending Doom responsible for keeping her alive. Iten will remain in Aveceleba until she returns, under the care of Dodek and his wife. (Please keep them out of RP's unless Aveceleba is attacked. If the vulpinan capital is placed under siege while I'm gone then Dodek will use his summons and Mranna will use her own 'special' brand of magic. Which is a form of necromancy that binds summoned spirits to dead bodies indefinably. Obviously it's very experimental and a capable human could easily take on two or three undead in combat. However these living dead have no mind and no fear, and the force animating them doesn't stop until the creature is fully dismembered, as even individual limbs will attempt to follow their master's orders.) Fortuantly, the dracon woman does rather like the little furball... as much as she likes anyone at least.
Kireal will maintain power in Romilath, and will use that to place a high tariff on any goods bought in his marketplace. Obviously, merchants can avoid the tariff by bypassing the city, but doing so is long, difficult, and irritating. Generally it's just not worth the effort.
The migration in the west will continue until they meed Graed. Graed will spend only one turn in the Roshani town.
Cenna will say anything in order to survive her particular predicament. Revealing all she knows about Liliaceleba. The defenses of the town are as follows:
1 earthen palaside and moat. The palaside is thick and heavy, having taken many months to finish. Normally two vulpinan's patrol around the outside during times of peace.
1 - Elite Bowman (Grand Master) + Competent Swordsvupi + Adept Ambusher + Trapper: Raom. He has a few stacks of iron bolts hidden, however mostly he uses bone bolts made from fish bones, his bow is an artifact. In DF terms he would be Very Agile, Strong, and Unbelievably Tough.
1 - Accomplished Bowman + Swordsvulpi (Absent) : Graed. He is currently away, however it is prudent to mention his ability since the storm giants are very close to Liliaceleba. His bow is wooden, and he prefers alder arrows. His stats in DF terms would be Agile, Extremely Strong, Tough
5 - Professional Bowmen + Spearvulpi + Competent Wrestler: These three men and two women serve as the town guard. Generally they patrol the wall in shifts, normally two at a time. Since Gread has left the midnight patrol has been one short. They carry wooden bows and arrows, as well as three wooden spears each.
3 - Competent Bowmen + Expert Ambushers: These three are the hunters for Liliaceleba. Although they have no formal military training they are quite good with their bows and good at not being seen. In the case of a fight these three will act as scouts, guides, and as auxiliary fighters.
4 - Wood Cutters(1 Absent) / 1 Miner : These five members of the town are auxiliary forces. They are all Very Strong and Very Tough, but none of them are particularly fast. There are suits of armor for each of them in addition to their copper weapons (which double as tools of their trade) and enough bucklers in the armory for each of them to be considered *technically* fully equipped.
Karamara's notable skillsare as follows:
Expert Cartographer, Novice Ambusher, Novice Magic User (water affinity), Novice Consoler, Competent Conversationalist, Proficient Judge of intent ,Adept Negotiator,Talented Pacifier, Adept Persuader.
She is Perfectly Agile, but has no other stat boosts aside from her immortality (which all heroes have. making them immune to aging effects, but not to getting killed by mortal means.)
Finally. Heph, I'm not certain if they have moved. I was assuming you were moving them since your hero is in the group, technically putting it under your control. :/
Either way, Graed will quickly lay down a basic trade agreement, and leave the next turn to meet up with the migrant group and have them set up a settlement between Liliaceleba and your lake.
Offer: Wood, Pottery, High Quality Crafts, Cloth, High Quality Clothing
Requesting: Stone, Certain medicinal herbs only found in wetlands, glass.
A trade of technology would not be a bad thing either. Vulpinan's have an extensive lore for medicine that probably could benefit the Roshinani. However, the roshani should be wary. While many vulpinan's are like Raom and Graed, very trustworthy and hard workers, others are very *good* thieves. I'm not talking just about klepto pickpockets like Cenna either. Catburglers, swindlers, con-men, and the whole lot exist in vulpin society, and many are part of a very real nation-wide thieves guild based in Aveceleba (indeed, the thieves guild is more unified than the governments.) The reason not much has been mentioned about them is that they have very a very stringent code about not stealing from locals and kinsmen. However, foreigners and other species are fair game.
I'm not saying don't trade. Just be wary that I will have a *lot* to post when i get back, and much of it may be a very nasty surprise if you let my traders get too close.))
[ May 31, 2008: Message edited by: Jamini ]