Those are all very valid points Akroma, maybe i did make him too powerful. Homever, i must insist that he stays powerful even if i tone his abilities down in the future, there would be no point having him if he wasnt a viable danger for the lone challenger. That said, i am not going remove him from gameplay bynow, since i have quite alot of plans regarding how to play him out. Ill try to reason his abilities now...
-Yes, he can move between settlements in less than turn. That is one of the reasons i made him. To handle direct order giving from Hrafn between settlements fast and in RP way.
-Teleporting in settlements: Well, what else? He isnt much of a fighter in PHYSICAL sense, but can move fast. Either he moves really fast like thelash or he teleports. The giant settlements arent even that large, especially the outpost in question, so the distances arent even very long.
-The icy touch: well... i agree that this was all too overpowered, though i imagine all undead beings have this ability. It can be removed(unused in future) if that is your wish.
-Defense force? well, i dunno about that, i didnt plan to use him like that, eventhough i killed the !!elf!!. I'm quite sure that i can pull out something that restricts use like that. And above all, i am a supporter of fair play. The wraith was created more or less for storytelling purposes.
-True, but not entirely. He's only hard to hit, but he is not invulnerable.
Now please do try to express your points politely so that i might feel like making things more enjoyable for all. Nastying around doesnt get anyone anywhere.
edit: And i still think the wraith is quite cool idea that might lead to some interesting plot twists withing the game. This is RP afterall. Not a serious boardgame.
[ May 30, 2008: Message edited by: Nhiphanter ]
[ May 30, 2008: Message edited by: Nhiphanter ]