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Author Topic: Battle of the Gods II: an RP Thread  (Read 106413 times)

Armok

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Re: Battle of the Gods II: an RP Thread
« Reply #360 on: May 26, 2008, 04:41:00 pm »

((I knew this RP was to good to be allowed to continue, everybody is leaving!    :)))
((Edit: oh, and The Seat of Authority is of coarse in Efil-inira, but rather towards the deeper parts, quite far into the mountains, almost at the brink of were the tunnels start, about 1km from the surface straight line, more like 10km of corridors you actually have to walk.

Also, will we hear stories of that vulpine god-child's early childhood soon, like how fast he develops/special powers/how the skin saved him from something/some random story like how Hercules strangled three snakes?))

[ May 26, 2008: Message edited by: Armok ]

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

CaptainBlood

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Re: Battle of the Gods II: an RP Thread
« Reply #361 on: May 26, 2008, 06:29:00 pm »

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Kinsebs£r - Oakvale        : E Mountain-valley      : Koneko    : Town
Loka                       : NW of Oakvale          : Koneko    : Town**
Tamuro                     : W of Loka              : Koneko    : Village


Finally at the edge of the forest, Kira looked around for any sign of movement. There was a dismal quality to the forest edge and she could see it was full of giant spiderwebs. She absolutely detests the small, sneaky spiders, but whatever made a web that big couldn't be so bad. At least she could spot them coming.

She pulled out her bow and strung one of her exceptional wooden, red feathered arrows and tip-toed into the forest. That disturbing feeling of someone or something watching washed over her.

Kira maneuvered around a tree and there it was, an eye for each leg. All eight eyes looking straight at her from between some trees about twenty feet ahead. She raised her bow and took aim. The huge grotesque creature had venom dripping from it's fangs, both of them at least 10 inches long. Hearing a crack behind her, she spun around and saw a second one nearly face-to-face. There was no way to grab her dagger in time so she jumped to the side as the arachnid charged. The spider was about to land a deadly bite when it suddenly retreated, its back full of throwing knives. She looked around and spotted two figures in dark grey cloaks, making it difficult to see their faces.
"Hullo there! Thanks, I guess I owe ya one."

((Istrian, if you want you can talk for my character for story purposes. I think it will be a hassle and the conversation could take several months otherwise. lol.))

((If no one decids to take over the Koneko, it's no prob really. Hanabira will just "pack up her pieces." Maybe I'll get to rejoin ya in a BotG III. Or maybe it'll still be going when I come back.))

[ May 26, 2008: Message edited by: CaptainBlood ]

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Armok

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Re: Battle of the Gods II: an RP Thread
« Reply #362 on: May 26, 2008, 06:50:00 pm »

((I would have taken it for 1 week, maybe 2, but not 10.  :( ))
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Jamini

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Re: Battle of the Gods II: an RP Thread
« Reply #363 on: May 26, 2008, 07:28:00 pm »

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▲▲▲▲▲⌂~~⌂~~⌂⌂▲▲▲ ▲▲⌂....└┐..♣♣♣♣♣ ⌂⌂⌂♣♣│♣♣⌂⌂▲▲▲^▲▲
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.♣♣..♣.♣.♣♣♣♣♣.. ♣♣♣♣♣♣♣♣..≈≈≈≈≈≈ »≈≈≈ΩΩ⌂⌂⌂▲▲▲⌂~~~
.♣♣♣.....♣♣♣♣♣.. .♣♣♣♣⌂⌂⌂$≈≈≈≈≈≈≈ ≈≈≈↑↑⌂▲▲▲▲⌂▲⌂~~~
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................ .....⌂⌂≈≈≈≈≈≈≈≈≈ ≈≈»¥⌂▲♀..♀.▲⌂⌂~↑
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≈≈≈≈≈≈≈≈≈≈.....≈ ≈≈≈≈≈≈≈.¥.»≈≈≈≈≈ ≈≈≈≈≈⌂▲▲⌂.⌂▲⌂~~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈↑⌂¥═¥≈≈≈≈≈ ≈≈≈≈≈≈⌂▲▲▲▲▲▲⌂~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑⌂▲▲↑↑~≈≈≈≈ ≈≈≈≈≈≈≈⌂⌂⌂▲▲▲▲⌂⌂
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈↑⌂⌂▲≡⌂~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈⌂⌂▲▲⌂~  


((For my turn, a second trade route has been established along the eastern half of the river between Aveceleba and Romilath. Liliaceleba has sent a migration to the west to follow Graed and Ter and set up a suitable village between the two locations. This migration has twelve individuals, including an Adept bowmen who doubles as a hunter and a Novice spearman with fishing skill (including big fish, thus why he has spear skill.)))


The sun rose warily over the river, the few silvery shafts of light that poked though the low cloud cover reflecting brightly off the murky water. Though the fog, Cenna watched the northern shore of the river, the other two sleeping soundly as she spent her turn at the watch. They had been travelling for weeks now after the incident, and somehow her relationship with Graed has only worsened thoughout. While Ter was forgiving for her light fingers, the marksman simply refused to let the transgression slide. He refused to talk with her, angry, hurt gaze turning her away every chance she tried to explain.

However, no amount of could shoulder could deny that with three of them she would need to take a watch. At all times somone was required to man the tiller of the raft, to trim the sails and tack against the current, a skill most vulpinan's learned in early childhood. Ter too, had shown himself no stranger to boast travel. Apparently his people lived on the very lake itself, and they had once lived on boats that crossed the ocean! Perhaps it was no wonder that he could handle a small river raft then after all.

As the fog lifted, Cenna watched the sunlight peek down through the clouds. Striking the wooden spire of a palaside of an outpost far to the north. Another argument point, was that. The Roshani had insisted that the outpost was not of his people, and as such Graed insisted that they wait untill their return to Liliaceleba to inform Raom and the council that there was another civilization very close to Liliaceleba. They had spent two days now, constantly travelling east, watching the outpost in in the distance.

As the sun rose higher and the two men began to stir, Cenna came to an abrupt decision. Graed and his Roshani could go onward, continuing on their way to Karatomca. Cenna however, would not let this potentially lucrative opprotunity go to waste. With a quck glance at the set of the sails, ensuring that the small mast would not need to be turned for at least twenty minutes, the lithe woodworker dived into the water, swimming for the northern shore.

Graed could go soak his tail, Cenna was going to get some glory for herself.
~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

"Kara, wake up." a steady voice said as the vulpinan snoozed in the slowly rocking compartment, the darkness from the outside caressing her as she felt a warm touch, like the sun on a sandy beach touch her arm.

"...don't wanna wake up.." she said, rolling over slightly to push away the hand. Starting as she lost her balance on the edge of the seat and fell onto the floor. Drawing the spiteful gaze of Dolak as she clumsily attempted to get her feet underneath her. Iten laughed from across the room, he was moving under his own power nowc, if clumsily, and a lot bigger. Carrying him wasn't a chore yet, but sooner he would be too big to carry wiht her everywhere. Indeed even now as he played two-a-thwak with the summoners wife it was painfully obvious that he was going to want to meet some children of his own age soon, both to play with and learn from.

As she finally got all four feet underneath her, Kara walked over to the window and looked out, glancing over the brightening landscape as the sun rose in the eastern sky.

Below a city rose up to greet her, a familier city even though much of it Kara had never seen in her life.

She was home

~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

Cenna carefully crept approached the palaside, her entire body shaking vigorously as she measured the scale of the front gate of the outpost before her. Two... no three lengths tall. The great square gate towered before her as she tried to take the proportions of it into perspective. To the vulpin, it seemed monstrous, in comparison to it she felt diminuaive... tiny.

Nerving herself, the woodworker slowly approached closer, keeping to the shadows of the vegitation that covered the ground. Half-instinctivly she measured the workmanship of the wooden wall. It was strong, and well built, but the construction showed a wanton waste of materials. She had to catch herself as she  nearly snorted in disgust at the work, so inefficient, so wasteful. But the construction showed another thing too, whoever did this was intelligent... and physically very powerful. The wood had been hewn with a single axe, rather than by a crew, massive iron nails holding the entire structure together with percision. Even from where she was, nearly twenty legnths distant, she could see no gap. Indeed, it was very likely that there would be no place wide enough for her to fit a handpaw though.

As she reached the edge of the treeline, Cenna hesitated, noting to the far west a place where a strand of trees had been clear-cut to make room for the building. What a waste! Rather than searching for the old and sick trees, or even thinning out the portions of the forest that was simply too thick, these creatures had simply clear-cut it! The growth of that section of forest would take years to replace, wasting far more time than had these creatures carefully trimmed their wood, taking only what they needed. Why...why... it was sickening.

Cenna nerved herself again, sending away her thoughts. It was likely that these creatures were ignorant of the damage they were doing. Now, more than ever, it was imperitive that she meet with them. Explain the damage they were doing, the lives they were ruining. With any luck she may even be able to deal with these... giants... and convince them to let a vulpinan crew come west and work the forest here, preserving the trees and providing labor untill their lumberjacks were informed of how to cut the forest without destroying everything. It would only take a bit.

With a determined look she appraoched a bit closer, looking at the impressive fortifications a mere ten lengths away before stepping fully into view of the gaurdhouse. Calling out: "Hail to the camp! I come in peace from Liliaceleba. Our leaders send you greetings! Um... don't shoot, I want to talk!"

~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

'Set down there', Kara called carefully over the wind to the Avien in Draconic, doing her best to follow the intonation that Dodek had pounded into her head carefully over the last two weeks. The summoner had insisted she learn Draconic so that she would be able to study the books that he had brought with him during her free time. While she could only speak a few basic words in a very thick and heavy accent, and understood only a little more than she spoke, Kara still had picked up the language with a relitive rapidity. Knowing after four months of travel in the summoner's company enough to address the Avien properly.

'As you wish, friend of Yaris.' the creatures great voice reverberated thoughout it's body, causing the slick feathers that Kara held on to to shake between her fingers. It seemed somewhat grateful for the effort she made to speak to it, although a slight note of contempt still crept into it's voice, as it did for all lesser beings. As it spoke it dipped one wing, turning into a tight spiral towards the courtyard of the vulpinan palace.

Far below tiny red specks were crossing the yard in every direction. Racing away from the great bird as it fell with the speed of a rock towards to the surface. With a great backlash the heavy wings snapped open, causing a small tidal wave of water to eminate from the river and fall upon the banks. For a moment Kara could see nothing but light and color as a pair of bright rainbows appeared in the water spray that rose into the air. And then, quite suddenly, they were on the ground.

The Avien hardly fit into the wide courtyard, its great size drawing a massive crowd of vulpinans as it brought one wing close to the ground, allowing Kara to slide to the ground gracefully. Severl lengths away Eoris, Dodek, and the summoner's wife carrying Iten in her foreclaws, winged down to the ground. Their strangness drawing the eyes of the onlookers nearly as much as the avien.

With effort Kara stood on her hindpaws, bowing deep into a curtsy not that different than the manner of the dracon women. 'Thank you, great one.' she said as respectfully as she could in her slightly broken Dracon.

Slowly the avien began to vanish, the magic that had bound it to this world dissapating along with the compartment that had served as their protection for the last four months, it's final words ringing in Kara's mind. 'Next time apprentice, it will be you who will be bargining. I hope you do a better job than that fool Yaris.'

A few moments later Kara dropped back into her natural stance, loping over to the summoner's wife and gently taking Iten. Her eyes on a young male vulpin who was bounding towards them breathlessly. "Karaman! You've returned. Come this way, the council will want to meet with you and your... friends."


~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

"That fool!" Graed cried as he struggled to steady the tiller, the boat swaying crazily as a school of carp raced underneath. Their gaping jaws wide to admit chunks of Vulpin and Roshiran. Feverishly he thought as he worked to keep the raft steady, using a wooden pole to beat the fish back. Cenna had left them adrift, there was no mistaking it. It was obvious where she had went too: The nortern settlement, the one he had been insisting was too risky to visit while they were transporting goods for Karatomca, in case they proved hostile. It had taken a lot of convincing to get Ter to agree to wait two days, against the woodworker's wishes, to see how the settlement reacted before boldly walking up to it, and now... now Cenna had gone and blown both of their missions to the Roshani.

With fevor he stabbed the pole into the eye of another carp, his strike so forceful that the creature was killed instantly. As the creature slid from the pole some of the other fish began to feast upon their companion, giving the battered river boat some relief. With an angry look the bowvulpi looked over at his companion and sighed slightly, his other eye watching the water for another victem.

"So Ter, what now?"

((Vulpinan Leadership Lesson:

Vulpinans do not have a single, unified leadership. Rather, each outpost as it is founded brings fourth it's own style of leadership with all laws only pretaining to the town and the area directly surrounding it. The Vulpi as a whole mearly associate with on another as being the same race, their naturally peaceful nature (more peacful than a human anyway) prevents most conflicts from expanding outside of minor lawbreaking.

Site Leadership
Aveceleba: Aveceleba is ruled jointly by the seven "lords" (the heads of the major guilds: The Boneworker's Guild, The Woodworkers's Guild, The Mechanic's Guild, The Leatherworker's Guild, The Fisher's Guild, The Trapper's Guild, and the Farmer's Guild. Each guild recives one vote in all manners concerning the city. An eighth vulpinan who belongs to no major guild takes the office of "High Lord" and has two votes on the council as well as being the head judge in all major trials, and hiring out all of the lesser judges. In order to become a high lord a vulpinan must be the "Lord Elect" at the time of the High Lord's death. The Lord Elect is elected once every six years and may be any vulpinan. Although the Lord Elect has no direct power himself (aside from nearly always being a lesser judge), but often he has the ear of the High Lord. (and traditoinally, the high lord will give the lord elect his second vote))

Of the three settlements, Aveceleba is both the richest (although it lacks metal, the sheer volume and quality of their bone crafts and leather works far outweighs the other two settlements, and the most affluent. Currently they control the trade between the other two settlements, determining what goes up and down the river. The palace in Aveceleba is build directly over the river, a trading location and shops have been set up in the lower levels of the palace as a perfect harbor for riverboats.

Liliaceleba:

In Liliaceleba a council made up of thirty representatives from all sections of the city gather to determine policy. Seven of the representatives are the original founders, who have permanent seats as long as they live. Eleven are the heads of the major families in the city, and the remaining twelve are elected from (mostly) equally distributed districts thoughout the city. The vulpinan who determines the agenda and proceedings of each meeting is the captain of the gaurd, who is currently Raom. Currently there are no methods in place to determine how to replace the captain of the gaurd, however it is likely that when the captain of the gaurd proves unable to continue at his post he will be replaced by a vote of the council.

It is notable to mention that Raom rarly arbitrates meetings, preferring instead to actually doing his job of readying Liliaceleba for combat. Of the three outposts, Liliaceleba has the best defenses (A double-palasade wall) and the best-trained military. (Two Elite bowmen, One Elite Swordsmen. As well as six bowmen of varying skill and four adept+ swordsmen. All of them are also tranined  in using their teeth and claws in close combat (wrestling)

Romilath - In Romilath one vulpinan currently has control of every function of government. He has been loath to give up any office or authority, and nobody has been willing to take it. It is likely that the settlement will become a dictatorship.


As a final note, Kara has no idea what sort of government has risen while she has been exploring.))

[ May 26, 2008: Message edited by: Jamini ]

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Armok

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Re: Battle of the Gods II: an RP Thread
« Reply #364 on: May 26, 2008, 08:24:00 pm »

((That Vulpinian governmental system sounds like it would result in something like ancient Greece))
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Greiger

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Re: Battle of the Gods II: an RP Thread
« Reply #365 on: May 26, 2008, 09:14:00 pm »

((I have started doing a fortress based off of one of the settlements I have here.  My one on the river [Now known as Riversnake or Ombarosha] is being built completely on the surface, in a temperate area, dangerously close to a real river.  The only stuff underground is the mine and quarry.

At the start of the second year, the two main workshop buildings are 90% done, the bridge is complete and the farmer's house is complete.  The sturgeun and pike in the river have recently launched a major offensive taking my population from 15 to 8.  Casualties are: 2 Miners, 2 'constructors'[masons], 1 carpenter/axedracon, 1 hunter, 1 fisherman, 2 chocobo and a cow.  I hate fish.))

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I don't need friends!! I've got knives!!!

Jamini

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Re: Battle of the Gods II: an RP Thread
« Reply #366 on: May 26, 2008, 09:23:00 pm »

quote:
Originally posted by Greiger:
<STRONG>(( 2 chocobo))</STRONG>

((That sound so insanely awesome.))

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Greiger

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Re: Battle of the Gods II: an RP Thread
« Reply #367 on: May 26, 2008, 09:35:00 pm »

((I do a whole lot of little creature mods that have little to nothing to do with each other unfortunately I lack originality. I got Chocobos and Behemoths from Final Fantasy, Grass assassins from Phantasy Star, Giant magma spiders from Wurm Online, Stirge from D&D, Felpurr from Wizardry 5-7[My dracon stole their name from a wizardry race]. Oh ,and the name of the fox creature that has a heat generating leather? Firefox.

I'm gonna post it on the DF Map archive once I get the files I need, and see if this new migrant animal caretaker I gave a crossbow to has any success purging the river of finned death.

EDIT:Riversnake  Unfortunately the fishslayer took a nap before he finished the massacre but migrants showed up so I'm happy.

Wait, Captain Blood is leaving? *reads back a bit* dangit I missed it.  Good luck dude!  Make sure you tell us about all the conspiracies you learn about as a high ranking officer!))

[ May 26, 2008: Message edited by: Greiger ]

[ May 27, 2008: Message edited by: Greiger ]

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Strife26

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Re: Battle of the Gods II: an RP Thread
« Reply #368 on: May 26, 2008, 10:56:00 pm »

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Yankee's army had entered the great forest. Progress had been fairly good, yet several zefies reported seeing dark shapes and probable monsters lurking around. The defensive situation was really terrible. There were four, FOUR melee fighters and ten semi-trained rangers. It just wasn't smart. Yankee decided that, every night when they camped, they would produce weaponry. Someone would chop down a couple of nearby sapplings and bring them to camp. They would have their tips honed to points and were then hardened in the fire.They were not hugely effective weapons, but they would have to be sufficent. The woods showed no sign of stopping, but there were plenty of wild plants so food remained high.

Two weeks into the trip, Yankee called a stop. For reasons unknown, no trees were growing in a fairly large area. A small fort was quickly built. It wasn't much more than a paliside surrounding one large cabin and a latrine, but it would serve as an effective resting area for future travelers. The ten engineers stayed to begin surveying for a future road, while the rest of the zefies moved on.
Engineer detachment forms a camp and rest of army moves on.

(I guess I could take control of your people Cpt. Blood. It's not like I have finals or anything this week. Good luck by the way, I'm hoping to get into West Point.)

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Frelock

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Re: Battle of the Gods II: an RP Thread
« Reply #369 on: May 26, 2008, 11:39:00 pm »

((Sorry to hear about you leaving, CaptainBlood; good luck on becoming an officer.))

Riet looked back at the Roshanian behind him.  They were tired; he had been pushing them hard.  However, now the Giants were completely out of sight, though a dust cloud still loomed behind the weary travelers.  Up ahead, Riet finally saw what he was looking for.  He motioned Silis forward.

"There it is," said Riet, pointing at the horizon, "there is the forest I traveled through last time to get to your people.  With any luck, we'll be able to lose the giants in there."

~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

Nietzsche continued to lead the exodus of the Ipetians toward Blijzon.  When finally the scouts reported the signal fires of their brothers to the east, Nietzsche decided that it was time the group split up.  After all, having farming outposts was still a good idea.  It would be easier to establish good locations while the group was still on the move rather than after they had settled down in their new home.  He called the people together.

"My freinds," said Nietzsche in a grand voice, "we are nearing our destination, and it is a time of great rejoicing.  Now we have a new home, one which will endure.  We have left the land that had rejected us, and now we settle in a new land, one which will provide us with the good fruits of honest labor and toil."  The people cheered at these words.  

Nietzsche considered the simple-minded fools, and then continued on.  "Now that we near our destination, I propose that some of us stop here.  Farms will be needed again to provide all of us with the fruit of the earth.  No one has starved these past few months, but I'm sure that we all were in want of bread and other comforts.  We all remember the good days at Buigend Riet, with wine and feasts.  Most of that was due to our brothers at the outposts.   They supported us, nourished us, and helped us prepare for the exodus.  Therefore, it seems only logical that we should do this in our new home.  We will not make the same mistake as last time, sending out small outposts.  Instead, we will send 30 brave souls to the north-east, and leave another 30 here.  These hamlets will provide for the main city, and the city will provide for them."  The people nodded their heads in agreement; this was a sensible measure.

Nietzsche had to address one last fear that had been expressing itself more and more lately.  "Another benefit of having a settlement here, is that it will be able to keep watch over the west, and hopefully see the coming of our beloved leader: Riet.  I know there has been talk about what happened to Riet.  I am certain he is safe and sound.  He is the greatest warrior, hunter, tracker, and drinker our people have ever known.  I know that now, since we have stopped, we shall see him coming within a month, riding over that hill there.  He will lead our people into a glorious new era.  Therefore, this settlement will be known as Heuvelhorloge, Hill-Watch!  According to our brothers at Blijzon, there is a part of the plains to the north, which is surrounded on three sides by the forest.  That shall be our second hamlet, and it shall be called Omhelzingbos, Forest's Embrace!"  The people cheered yet again.  

Nietzsche was quite pleased with their reaction.  Now he just needed to figure out how to tell them that Riet was dead...

~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

Riet was comforted by the cool shade and cover of the forest.  He remembered perfectly where Fenneth had decreed his temple should be built at, but he wasn't going to show Silis that.  It was a sacred place for his people, and though Silis was a good friend, he was not Ipetian.  Riet considered his next move.

"I think we should split up," he said as his mind began to work itself around an idea.

"Why do you say that?" questioned Silis.

"Two reasons; first, I do not want you to be endangered any more.  I have pushed you for quite some time now, and it is time you took a more leisurely pace.  The second reason is that the giants have been hunting for months, possibly years.  If they don't catch anything soon, they will go back home.  I can outrun them easily.  I will show myself to them, and then let them chase me into the uncharted wilds.  Eventually, I will lose them, and they will turn back.  Meanwhile, you will be safely traveling towards my people.  Make sense?"

"Yes, it does," responded Silis, a look of understanding on his face.  "When do you plan to leave?"

"Tomorrow," answered Riet, "the sooner I can shake the Giants off your tail, the better.  Strike southwest; it will get the forest in between you and the giants.  After you get back on the plains, go directly east.  Eventually, you should run into my people.  If I have not caught up with you by then," Riet said gravely, "tell them what has happened to me.  With any luck, that will be unnecessary, but one should always keep the worst case at the back of one's mind," Riet broke out laughing, "so that when it doesn't happen, you can feel lucky later.  There is nothing so exciting as to be shot at without result."

Silis looked seriously at Riet.  "Be careful, my friend."

Riet smiled; perhaps the ambassador was becoming Ipetian.  "You as well, my friend."

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▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲⌂⌂⌂⌂⌂⌂⌂⌂▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲⌂⌂⌂⌂⌂⌂▲▲▲▲ ▲▲▲⌂⌂⌂○┐..♣♣♣.⌂. ▲▲▲⌂⌂○⌂⌂▲▲▲▲▲▲▲▲
▲▲▲▲▲⌂~~⌂~~⌂⌂▲▲▲ ▲▲⌂....└┐..♣♣♣♣♣ ⌂⌂⌂♣♣│♣♣⌂⌂▲▲▲^▲▲
▲▲▲▲⌂~~~~~~~⌂▲▲▲ ▲▲♣♣♣...≈≈....♣♣ ♣...┌┘♣♣♣⌂⌂▲▲▲▲▲
▲▲▲⌂⌂~~⌂⌂~~~⌂▲▲▲ ▲▲⌂♣♣♣.≈≈≈≈...D. ┌─┐.│...♣♣⌂⌂▲▲▲▲
▲▲▲▲⌂⌂⌂▲▲⌂~⌂⌂▲▲▲ ▲▲⌂♣♣ZZz≈≈└──┐.. │.└─≈≈─────○▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲⌂⌂♣♣♣┌┘....└#─ ┘....≈...♣♣.⌂▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲⌂⌂♣♣.│.....⌂↑↑ ........♣♣♣♣┌○▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲═╗ ▲⌂⌂♣♣..│...⌂⌂#~↑ .........♣♣♣│⌂▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲╚ ═‼⌂,,e.│..⌂⌂~║~. ..........♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ e⌂...⌂.│..⌂⌂~÷↑↑ ≈≈≈≈≈≈....♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲♥▲▲▲⌂⌂. .♣..⌂⌂⌂└─┐..⌂~≈≈ ≈≈≈≈≈≈≈.....│♣♣§
⌂⌂⌂○▲▲▲▲Å▲▲▲⌂... ♣♣♣♣.⌂...├v─Θ≈≈≈ ≈≈≈⌂≈≈≈≈≈..┌≈≈♣§
♣⌂⌂│⌂⌂▲⌂⌂⌂⌂⌂...♣ ♣╔v╗♣♣.♣♣v....≈≈ ≈≈↑↑⌂≈≈≈≈≈.│.≈/♣
♣.≡≈⌂⌂⌂⌂⌂Å..Åç♣♣ ╔╝≈╚╗♣♣♣┌┘....≈≈ ≈≈≈♣≈≈≈≈≈≈─┘...~
♣♣≈≈≈⌂⌂....┌X──≡ Θ≈≈≈v─v═Θ♣♣...≈≈ ≈≈≈≈≈≈≈≈...P~~~~
..≈≈δ───;──┘...♣ ♣≈♣♣♣♣└─┘♣..÷≈≈≈ ≈☻≈≈≈≈≈...⌂£.~~~
..♣♣δ..♣..♣♣♣..♣ ♣♣♣♣♣c♣♣♣..≈≈≈≈≈ ≈≈≈≈≈≡↑↑↑£▲▲⌂~~~
.♣♣..♣.♣♣♣♣♣♣♣.. ♣♣♣♣♣♣♣♣..≈≈≈≈≈≈ »≈≈≈ΩΩ⌂⌂⌂▲▲▲⌂~~~
.♣♣♣..R..♣♣♣♣♣.. Φ♣♣♣♣⌂⌂⌂$≈≈≈≈≈≈≈ ≈≈≈↑↑⌂▲▲▲▲⌂▲⌂~~~
.♣....≡..ç.♣♣..Φ Φ♣♣..¥♥⌂≈≈≈≈≈≈≈≈ ≈≈≈↑⌂▲▲⌂⌂.⌂▲▲⌂~~
................ .....⌂⌂≈≈≈≈≈≈≈≈≈ ≈≈»¥⌂▲♀..♀.▲⌂⌂~↑
.....≈≈≈........ ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈⌂▲▲⌂≈≈♀▲⌂~↑≈
≈≈≈≈≈≈≈≈≈≈.....≈ ≈≈≈≈≈≈≈.¥.»≈≈≈≈≈ ≈≈≈≈≈⌂▲▲⌂.⌂▲⌂~~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈↑⌂¥═¥≈≈≈≈≈ ≈≈≈≈≈≈⌂▲▲▲▲▲▲⌂~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑⌂▲▲↑↑~≈≈≈≈ ≈≈≈≈≈≈≈⌂⌂⌂▲▲▲▲⌂⌂
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈↑⌂⌂▲≡⌂~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈⌂⌂▲▲⌂~

((Jamini, I think you copied an old map.  It didn't have my move from last turn, nor a bit of what has happened this turn.  I've tried to correct it, and include your and Strife's moves.

A summery of what happened: The Ipetian exodus broke off into three groups: one that founded Heuvelhorloge, Hill-Watch to the west of Blijzon, one that founded Omhelzingbos, Forest's embrace and the rest move into Blijzon.  The two new settlements start off as hamlets with 30 each, and the other 80 make Blijzon grow into a large city, with a population of about 150 Ipetians total.

Riet and Silis's group have broken up again.  Riet moves north, and will stay there until he sees the giants, at which point he will take off straight west.  Silis's group is deep in the forest))

Logged
All generalizations are false....including this one.

Jamini

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Re: Battle of the Gods II: an RP Thread
« Reply #370 on: May 27, 2008, 12:22:00 am »

Turn 12 Begins

code:

▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲^▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲⌂⌂⌂⌂⌂⌂⌂⌂▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲⌂⌂⌂⌂⌂⌂▲▲▲▲ ▲▲▲⌂⌂⌂○┐..♣♣♣.⌂. ▲▲▲⌂⌂○⌂⌂▲▲▲▲▲▲▲▲
▲▲▲▲▲⌂~~⌂~~⌂⌂▲▲▲ ▲▲⌂....└┐..♣♣♣♣♣ ⌂⌂⌂♣♣│♣♣⌂⌂▲▲▲^▲▲
▲▲▲▲⌂~~~~~~~⌂▲▲▲ ▲▲♣♣♣...≈≈....♣♣ ♣...┌┘♣♣♣⌂⌂▲▲▲▲▲
▲▲▲⌂⌂~~⌂⌂~~~⌂▲▲▲ ▲▲⌂♣♣♣.≈≈≈≈...D. ┌─┐.│...♣♣⌂⌂▲▲▲▲
▲▲▲▲⌂⌂⌂▲▲⌂~⌂⌂▲▲▲ ▲▲⌂♣♣ZZz≈≈└──┐.. │.└─≈≈─────○▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲⌂⌂♣♣♣┌┘....└#─ ┘....≈...♣♣.⌂▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲⌂⌂♣♣.│.....⌂↑↑ ........♣♣♣♣┌○▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲═╗ ▲⌂⌂♣♣..│...⌂⌂#~↑ .........♣♣♣│⌂▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲╚ ═‼⌂,,e.│..⌂⌂~║~. ..........♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ e⌂...⌂.│..⌂⌂~÷↑↑ ≈≈≈≈≈≈....♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲♥▲▲▲⌂⌂. .♣..⌂⌂⌂└─┐..⌂~≈≈ ≈≈≈≈≈≈≈.....│♣♣§
⌂⌂⌂○▲▲▲▲Å▲▲▲⌂... ♣♣♣♣.⌂...├v─Θ≈≈≈ ≈≈≈⌂≈≈≈≈≈..┌≈≈♣§
♣⌂⌂│⌂⌂▲⌂⌂⌂⌂⌂...♣ ♣╔v╗♣♣.♣♣v....≈≈ ≈≈↑↑⌂≈≈≈≈≈.│.≈/♣
♣.≡≈⌂⌂⌂⌂⌂Å..Åç♣♣ ╔╝≈╚╗♣♣♣┌┘....≈≈ ≈≈≈♣≈≈≈≈≈≈─┘...~
♣♣≈≈≈⌂⌂....┌X──≡ Θ≈≈≈v─v═Θ♣♣...≈≈ ≈≈≈≈≈≈≈≈...P~~~~
..≈≈δ───;──┘...♣ ♣≈♣♣♣♣└─┘♣..÷≈≈≈ ≈☻≈≈≈≈≈...⌂£.~~~
..♣♣δ..♣..♣♣♣..♣ ♣♣♣♣♣c♣♣♣..≈≈≈≈≈ ≈≈≈≈≈≡↑↑↑£▲▲⌂~~~
.♣♣..♣.♣♣♣♣♣♣♣.. ♣♣♣♣♣♣♣♣..≈≈≈≈≈≈ »≈≈≈ΩΩ⌂⌂⌂▲▲▲⌂~~~
.♣♣♣..R..♣♣♣♣♣.. Φ♣♣♣♣⌂⌂⌂$≈≈≈≈≈≈≈ ≈≈≈↑↑⌂▲▲▲▲⌂▲⌂~~~
.♣....≡..ç.♣♣..Φ Φ♣♣..¥♥⌂≈≈≈≈≈≈≈≈ ≈≈≈↑⌂▲▲⌂⌂.⌂▲▲⌂~~
................ .....⌂⌂≈≈≈≈≈≈≈≈≈ ≈≈»¥⌂▲♀..♀.▲⌂⌂~↑
.....≈≈≈........ ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈⌂▲▲⌂≈≈♀▲⌂~↑≈
≈≈≈≈≈≈≈≈≈≈.....≈ ≈≈≈≈≈≈≈.¥.»≈≈≈≈≈ ≈≈≈≈≈⌂▲▲⌂.⌂▲⌂~~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈↑⌂¥═¥≈≈≈≈≈ ≈≈≈≈≈≈⌂▲▲▲▲▲▲⌂~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑⌂▲▲↑↑~≈≈≈≈ ≈≈≈≈≈≈≈⌂⌂⌂▲▲▲▲⌂⌂
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈↑⌂⌂▲≡⌂~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈⌂⌂▲▲⌂~  

Logged
Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Akroma

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Re: Battle of the Gods II: an RP Thread
« Reply #371 on: May 27, 2008, 01:15:00 am »

((again, nothing really happens. I spread my civ out too far and need to let it rest and grow for a while. Also, the cloiuster in the south is finished))


code:
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲^▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲⌂⌂⌂⌂⌂⌂⌂⌂▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲⌂⌂⌂⌂⌂⌂▲▲▲▲ ▲▲▲⌂⌂⌂○┐..♣♣♣.⌂. ▲▲▲⌂⌂○⌂⌂▲▲▲▲▲▲▲▲
▲▲▲▲▲⌂~~⌂~~⌂⌂▲▲▲ ▲▲⌂....└┐..♣♣♣♣♣ ⌂⌂⌂♣♣│♣♣⌂⌂▲▲▲^▲▲
▲▲▲▲⌂~~~~~~~⌂▲▲▲ ▲▲♣♣♣...≈≈....♣♣ ♣...┌┘♣♣♣⌂⌂▲▲▲▲▲
▲▲▲⌂⌂~~⌂⌂~~~⌂▲▲▲ ▲▲⌂♣♣♣.≈≈≈≈...D. ┌─┐.│...♣♣⌂⌂▲▲▲▲
▲▲▲▲⌂⌂⌂▲▲⌂~⌂⌂▲▲▲ ▲▲⌂♣♣ZZz≈≈└──┐.. │.└─≈≈─────○▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲⌂⌂♣♣♣┌┘....└#─ ┘....≈...♣♣.⌂▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲⌂⌂♣♣.│.....⌂↑↑ ........♣♣♣♣┌○▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲═╗ ▲⌂⌂♣♣..│...⌂⌂#~↑ .........♣♣♣│⌂▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲╚ ═‼⌂,,e.│..⌂⌂~║~. ..........♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ e⌂...⌂.│..⌂⌂~÷↑↑ ≈≈≈≈≈≈....♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲♥▲▲▲⌂⌂. .♣..⌂⌂⌂└─┐..⌂~≈≈ ≈≈≈≈≈≈≈.....│♣♣§
⌂⌂⌂○▲▲▲▲Å▲▲▲⌂... ♣♣♣♣.⌂...├v─Θ≈≈≈ ≈≈≈⌂≈≈≈≈≈..┌≈≈♣§
♣⌂⌂│⌂⌂▲⌂⌂⌂⌂⌂...♣ ♣╔v╗♣♣.♣♣v....≈≈ ≈≈↑↑⌂≈≈≈≈≈.│.≈/♣
♣.≡≈⌂⌂⌂⌂⌂Å..Åç♣♣ ╔╝≈╚╗♣♣♣┌┘....≈≈ ≈≈≈♣≈≈≈≈≈≈─┘...~
♣♣≈≈≈⌂⌂....┌X──≡ Θ≈≈≈v─v═Θ♣♣...≈≈ ≈≈≈≈≈≈≈≈...P~~~~
..≈≈δ───;──┘...♣ ♣≈♣♣♣♣└─┘♣..÷≈≈≈ ≈☻≈≈≈≈≈...⌂£.~~~
..♣♣δ..♣..♣♣♣..♣ ♣♣♣♣♣c♣♣♣..≈≈≈≈≈ ≈≈≈≈≈≡↑↑↑£▲▲⌂~~~
.♣♣..♣.♣♣♣♣♣♣♣.. ♣♣♣♣♣♣♣♣..≈≈≈≈≈≈ »≈≈≈ΩΩ⌂⌂⌂▲▲▲⌂~~~
.♣♣♣..R..♣♣♣♣♣.. Φ♣♣♣♣⌂⌂⌂$≈≈≈≈≈≈≈ ≈≈≈↑↑⌂▲▲▲▲⌂▲⌂~~~
.♣....≡..ç.♣♣..Φ Φ♣♣..¥♥⌂≈≈≈≈≈≈≈≈ ≈≈≈↑⌂▲▲⌂⌂.⌂▲▲⌂~~
................ .....⌂⌂≈≈≈≈≈≈≈≈≈ ≈≈»¥⌂▲♀..♀.▲⌂⌂~↑
.....≈≈≈........ ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈⌂▲▲⌂≈≈♀▲⌂~↑≈
≈≈≈≈≈≈≈≈≈≈.....≈ ≈≈≈≈≈≈≈.¥.»≈≈≈≈≈ ≈≈≈≈≈⌂▲▲⌂.⌂▲⌂~~~
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≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈↑⌂⌂▲♥⌂~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈⌂⌂▲▲⌂~
 

[ May 27, 2008: Message edited by: Akroma ]

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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Istrian

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Re: Battle of the Gods II: an RP Thread
« Reply #372 on: May 27, 2008, 05:15:00 am »

After killing the giant spider, Thlash and Shraal left their hiding place under the trees. They moved closer to the cat-woman and Shraal removed his hood, a gesture to show that they were on even ground. Thlash was rather surprised to see the face of his leader, as he had not seen it before because of the lack of proper light to distinguish facial features.

Humans would describe Shraal as extremely good-looking with his elongated face, perfect nose and properly-sized ears. However there was something very unsettling about him : his eyes. They were grey. Not just the iris, but also the rest of the eyes. There was only grey.

Thlash removed his hood as well, since he would be the one to translate. His feateures were that of a 13-year old human boy. In his eyes, only the iris was grey. Shraal spoke in the language of the Thelash.

"Greetings, stranger."

Thlash immediately translated this into images and sent them into the cat-woman's mind. Not waiting for a reply he would most certainly not understand, Shraal continued.

"We are the Thelash. We wish you no ill-will."

Thlash sent an image of a Thelash followed by that of light and darkness. He then sent a feeling of protectiveness.

"If your wish is peace, we welcome you to our cities. We will trade with you if you have anything that interests us.

Thlash sent an image of the cat-woman and Shraal sitting around a table, discussing something. A feeling of friendship. An image of the cat-woman and a Thelash exchanging things. The Thelash is giving a silky cloth. The cat-woman, glass, spices, books, cats.

"If you do not wish to deal with us, then we will ignore you."

An image of a Thelash and the cat-woman, separated by a wall. The Thelash is happy. The cat-woman is happy.

"If you wish war, then you will have that."

A feeling of hatred, fear, dread. An image of cat-people dead with a Thelash in the background holding a bloody blade.

"The choice is yours."

All three images together and a feeling of expectation.

After a few minutes of puzzled feelings, the cat-woman answered in her own language. Thlash received images of peace and relayed them to Shraal.

"Then, would you accompany us to our city ?"

Images of a walled city in the middle of the forest. Many Thelash inside the city. The cat-woman is entering the city.

In return Thlash received a feeling of agreement with a bit of fear mixed in.

===============================================================================

Meanwhile in Shesh, Helesh was meeting once again with members of the Master Council, the leaders of the city, which at this moment consisted only of the Clockmistress, Weavemistress, Loremaster and Bloodmaster. Their complaints were always the same : they wanted guild houses and a meeting hall. Helesh wondered how Shraal was able to keep them at bay. Then again, Shraal had much more influence, since he was one of the old-worlders, just like them.

At this time, the only thing Helesh could do was listen to their complaints and ignore them. It was good that wearing hoods during meetings was allowed, else the Masters would have been able to see Helesh dozing off at times. Right now he had his mind set on a new project : an airship. It shouldn't be that complicated and didn't require as many resources as Thlash's channel to the lake while accomplishing the same objectives.

The real problem with this project was finding something that would lift the ship. A balloon would work well, unfortunately heating the air would be a real bother if they used fire and air. The ship would probably burn before achieving anything useful.

Helesh was interrupted by the Weavemistress standing up.

"When are we going to get decent offices ?"

"As soon as Lord Shraal agrees, your Excellency." answered Helesh.

"Lord Shraal isn't the current mayor of Shesh, your Honor. You are."

That was the main problem. While Helesh knew he had the authority to take any action he wished within the city, ultimately he would have to answer to Shraal and that would decide his future on the political scene.

===============================================================================

The three travellers journeyed together to Shushaw Shesh. The trek was rather long since Shraal and Thlash had to move at the speed of the cat-woman who was not used to forests. Many times she asked them if they were lost. Thlash replied with images of a well-marked trail and a feeling of danger emanating from outside the trail. A danger that was not difficult to miss, considering the amount of huge webs in the forest and the cat-woman's previous encounter.

Eventually their trek led them to a huge wall and they continued eastwards along the wall, until they came across a huge gate. It was many times the height of a Thelash yet smaller than the surrounding trees, and therefore hidden from sight. They passed the gate. Shraal turned to the cat woman.

"Welcome to Shushaw Shesh. You are free to visit the city and enter its building, as long as the occupant allows you to. If you wish to leave, ask Thlash. He will remain with you at all times. We would be honored if you would remain until the Shadowfall ceremony."

Images of a shadow, a leaf and a heart. Images of the cat-woman entering buildings. Thlash is always alongside her in those. Image of the cat-woman pointing outside of the city and Thlash leading her out of the forest. Image of a phase of the local moons as it would be one month from now and a great feast under those moons.

Shraal left while Thlash translated that to the cat-woman. He went towards the mayor's office wanting to see how Helesh was dealing with the Masters of the city. He also wanted to oversee the last stage of the preparations for Shadowfall. But mostly he wanted to be far away from the cat-woman because she made him want to sit in front of a fire with a good book, a good drink, and a cat on his lap. He thought it would be quite offensive if he started petting the embassador on her head, like he used to do with his cat, in the previous world.

===============================================================================
((CaptainBlood: Shadowfall is next turn, if I don't receive news from you by then, I'll consider Kira is staying. I also considered that the Koneko would want trade & peace.

BTW we could take turns playing the Koneko until someone wants to take over more permanently. Armok could start wednesday and I whenever he has had enough.

Though it would be useful to know what kind of plans you have for your race and how you want us to RP it.))

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code:
Shushaw Shesh              : NE Forest              : Thelash   : Hamlet(43)
Shushaw Hath               : N of Sh. Shesh         : Thelash   : Citidel(23)

[ May 27, 2008: Message edited by: Istrian ]

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Istrian

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Re: Battle of the Gods II: an RP Thread
« Reply #373 on: May 27, 2008, 06:56:00 am »

And now, a bit of background on Thelash society and politics (and I'm making a new post because editing the monster I posted previously is just a pain).

The Thelash are a race that believes in personnal perfection and freedom. However they need at least some basic things before they can start perfecting themselves. This is why cities exist : so that everyone can have what he needs to live.

Defining those requirements is the role of the Mayor or Governor of a city (the title varies with the population). His duty is to find out what is needed and allocate available resources to worthwhile projects. This is also the reason Thelash are grouped in pillars by the benefits they bring to a city.

Pillars vary from city to city. Shushaw has the following pillars : Bloodpillar (food providers), Clockpillar (engineers), Handpillar (metalsmiths, stoneworkers, woodworkers...), Mindpillar (sages), Weavepillar (shadow silk weavers). All Thelash, with the exception of children, are members of a pillar. Each pillar is led by a Master selected by his peers, who is considered to be the best of their profession.

These Masters form the Great Council or the City Master Council. There is one for each city. The duty of this Council is to assist the Mayor in running a city. Mostly, they propose projects and count the resources they keep available for a city's needs.

The Mayor's duty is to set production quotas for pillars, enforce Thelash law, lead a city's defense (when required) and approve projects. The Mayor can appoint personal advisors and often has at least an urban planner to decide on city-building. While he is Mayor, he can be exempted from working in his assigned pillar.

While Thelash cities are independent from each other, all Thelash must obey the decisions of the Shadow Council. As said before, the Shadow Council is made of 11 shadows whose duty is to regulate the Thelash so that everyone can have an equal chance of reaching perfection.

Cities are usually planned in advance; this is why there is more accomodation than necessary (except in the case of Shushaw, which explains some of the problems Helesh is facing). Whenever a Thelash child is born, a new house is built in every city.

While a Thelash is a child, he is not member of a pillar. He has to learn from the shadows of the dead Thelash. When he feels confident enough he can present himself before the Shadow Council where he will be tested to find out in which pillar and in which city he would perform best. Whenever that is decided, the Thelash is considered an adult.

Adults have special rights and duties. Firstly, they are allowed to carry weapons and to train in their use. Then, they are allowed to propose projects, as well as hold official positions within the Thelash government. Last, but not least, they are allowed to have children.

Family is the second most important concept to a Thelash after self-perfection. Since the Thelash can not have many children in their lifetime, protection of a Thelash's own children supercedes the orders of the pillars and the Shadow Council (as long as the children do not become adults, of course). Thelash usually take a mate for their entire life, no matter the race of the mate.

Shadowfall & Shadowrise
These two ceremonies are made to celebrate important astrologic events. They happen when the stars reach a certain alignment. That is usually accompanied with the longest dusk (for Shadowfall) or the longest dawn (for Shadowrise). These events are very rare and many Thelash astronomers are necessary to determine the exact time of the event.

[ May 27, 2008: Message edited by: Istrian ]

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Armok

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Re: Battle of the Gods II: an RP Thread
« Reply #374 on: May 27, 2008, 11:41:00 am »

((Wow I just read THIS and it's AWESOME and I totally MUST find an excuse for these !!elves!! to have plenty of it!   :))
Diary of Ilecaaye:
“When we struck that olivine vein two months ago I thought that was the best that could ever have happened to us.
I was wrong, THIS is the best that could have happened to us.
We struck a magma river, and there is life in it. Life, finally a form of life we can hold whiteout it burning to death!
And the beauty of it all is breathtaking. I am sitting by it’s brink as I’m writing this and the glowing red liquid flows slowly beside me, the walls towering above, high up connecting to a upside-down carpet of stalactites completely covering the roof.
That’s about 100 meters up on average from the surface of the flow I would judge, the flow itself is about 30 meters wide and by our calculations 15m or so deep.
The scout we sent upstream just came back and reported it ends in a vent about five kilometres that way, the one we sent downstream has not yet returned.

And the life, that is the greatest wonder, today was the first time I petted anything since… I don’t really remember any other time, or anything that happened before the founding of Efil-inira.
Anyways, we have not found any great biodiversity yet, but I am sure we will. What we have found are 3 species of fire snakes (common, hot, and great varieties), and a form of magma dwelling giant salamanders, the largest we found was about the size of hippos. All these except the great fire snake seem fit for taming and work has begun on that, I have already chosen a cute sapphire coloured salamander the size of a wolf as my lot of it.

I have against orders told everyone not to report this to The Seat of Authority until I have finished a little project, And I think I’ve got everyone whit me.
Tomorrow we will commence the building of outpost Ariquemera.
We will have democracy, freedom from theocracy and the Nirica. ((Nirica = what Ilecaaye and his followers call the noble/lawyer class headed by Acathiima, look up in language_ELF.txt if you are curious.   :p))
Viva la revolution!”

(([T_WORD:LIBERTY:ari] [T_WORD:BASTION:quemera]))

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

((I’d have wanted to write more but I suppose I have spent enough time on this, maybe later.))

((Edit: I scummed over my post again and discovered I forgot to point out Efil-inira grew to a village, this is no change in my actual turn because I already said the number of inhabitants and it's above the threshold.))

[ May 27, 2008: Message edited by: Armok ]

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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