"As I said, the Ipetians were originally a nomadic people. We know how to survive on the move. Fishing, hunting, and gathering are skills we posses, as well as farming. In addition, I do not think of it as running away. Instead, we are denying the enemy that which he seeks. The enemy wants battle, longs to crush us. We deny him that."
"Some say that using arrows is cowardly, that you should face your enemy head on. I disagree. The archer is merely playing to his strength, and minimizing his weakness. When we, as you put it, 'run away,' we also play to our strength in speed, and minimize our weakness in power."
"You are quite right in saying that sometimes, you must fight and there is no other alternative. The trick to Ipetian tactics is knowing when to strike back. If, as you suggest, the giants attempt to build a stronghold, then we will strike at their builders and settlers, because that is when they do not want to be attacked. However, when they send a raiding party to drive us out, we deny them battle. That is the true goal of Ipetians in war: do what the enemy does not want you to do. When he wants you to fight, do not. When he wants you to look away, look closer, and when he wants you to run, fight back with all your strength."
"This raiding party wants to fight, and so we will not."
Carefully judging the ambassador's face, Riet continued. "There is only one circumstance when we will fight the enemy no matter what: when a friend is in danger. If even one Ipetian is in trouble, the entire people will go out after him. That is the only time we throw caution to the winds. Perhaps it's foolishness; why sacrifice 100 so that the one can survive? Nevertheless, we see that one as of infinite worth, and so we do everything to save him."
"I tell you this, even though it is our greatest weakness. I would only tell it to a friend of the Ipetian people. As of now, you are my friend, and I would sacrifice anything to save you. Once we reach my people, I am sure the others will feel the same way."
[ May 21, 2008: Message edited by: Frelock ]