((Guess some people wants the details for me in this RP.
Name: Armok, God of Blood
Spheres: blood (Notice the difference from bloodSHED!), mathematics, confusion/paradoxes/complexity/contradiction, randomness.
Race: !!elves!!
Civ: The boiling tear
Site type: mountains, desserts.(really none, they cant live near anything combustible but they hate areas without life, but I guess technically desserts and mountains is were they'd have the tactical and speed advantage)
Hero Symbol: E
Army Symbol: e
History: souls are sometimes picked out of the way to the afterlife, but because of having done anything wrong, but completely randomly based only based on species ad random blind choice, not even on fate because it has ended by then.
These unfortunate souls are put thought horrible things, even much worse than those that would have happened to them in hell-equivalent afterlives. One example that is relevant is under aeons erasing all the memories of the details of their former life whit unimaginable emotional pain. And then finally they are to serve as snacks of the gods, ultimately and utterly destroying the souls then they are consumed.
If you have read this thread the rest is, as one may say, history.
The 'Temporary Adaptation Destabilizer (Re-stabilization)' I used on them is what it kinda sounds like, it basically makes the coutures of what the creature is adapted to fuzzy and when they go back after a while they'll settle on the current state; in this case being on fire. Basically it is super-accelerated adaptation on jar, expensive stuff.
Knowing those two facts, and that the origin was DF elves, the rest is mostly cause and effect, except the specifics on what adaptation it settled for.
They are mentaly ordinary DF elves, culture and so, exept of course QUITE pissed of. Physicaly... Their ordinary body temperature is 500-600 degrees Celsius, and they freeze to death at 200C, however they can rise their tempreture at will.
Usualy the limit for that is 1200C-1500C, but there is really no limit, and for example anger makes them hotter, as well as... other stuff.
If they reach 4-5 000 000 according to my calculations there is a risk of explosion, nuclear size. However that is hardly probable to ever happen from only themselves.
They eat isotopes, but doesn't require much and can go for years without, but they'll need to find some within 6-7 turns or so. I just added this fact so we'd have nuclear elves.
They look just like elves but the hair is constantly aflame, and they glow from the heat (black-body radiation, same colour iron would at the same temperature for reference. So usually kinda redish but when hotter white?), and can even use that glow to illuminate their path in dark places.
The effects of this on how they will live is huge, they cant live in forests as they used to and love because they'd set all the trees on fire.
However, they can quite easily heat the rock to a half-melted clay-like state, and use this to shape it into crafts whit their bare hands, and the same way they can easily dig into the mountain. For the same reason they make great metalsmiths and glass-blowers, in a dessert they can build green glass buildings by simply bending down taking some sand, melting it whit their body heat, and slapping the molten glass onto the building.
The loss of the forest will always trouble their hearts, and they will in architecture and art always futilely try to mimic it, even going so far as huge green glass forests or the like.))
((Edit: oh, and the settlement name is Efil—inira, Coldfire. (What symbol in DF does the — in the elven word for cold in the language_elf.txt indicate?) ))
[ May 20, 2008: Message edited by: Armok ]