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Author Topic: Migrursut: What Comes After The World Ends? [Epilogue] (A Community Fort)  (Read 390490 times)

Jools

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1410 on: November 30, 2008, 05:49:37 am »

...and an even better thing that they're planning to flood the place *anyway*, even before its on fire...
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IronValley

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1411 on: November 30, 2008, 07:18:15 am »

Why do I have the feeling that Merkil will have some answering to do... uh oh..

(If you want reader input, I'd say that he'd crack the moment she mentions being his daughter. Takes her off to some desolate place and spills the whole story... She's a hammerdwarf, no? If she's not a Champion yet, Merkil would probably attempt to take on some sort of fathery role... depending on age differences. (How you think of them, that is.)

Oh, and would it be possible to request a screenshot of the old Major's Hammer?
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Keldor

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1412 on: November 30, 2008, 11:16:36 am »

Oh boy, you're right, things will get... interesting... once Merkil finds out about it...
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If ignorance is bliss, why are my dwarves all tantruming?

Mad Larks

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1413 on: November 30, 2008, 03:43:55 pm »

Mad Larks, you're in the greatly-shortened queue.  I can have you come in with the newest batch of migrants, or you can hold off and wait until the Real Glacies shows back up to the fortress; I imagine even if he doesn't get the plans for his contraption, he could have found a clockwork genius :) 

Oooh, I like the sound of that last bit. I'd like that. I'd like that quite a bit.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1414 on: November 30, 2008, 04:44:20 pm »

The events of the 12th of Felsite, 1067

"Thank you for waiting with me Varen, I just can't believe how long this line is!"
"Hey, ya' know, least I can do and all," Varen said, distracted.  He watched over his shoulder, sighing heavily as the Fortress Guard switched their shifts.  Stravitch stood in the hallway, waving his hands in the air wildly while he barked orders, but the fortress guard seemed used to this and mostly ignored him.  Guardsman Meng spared a single glance back, and Varen lifted a hand to give her a little wave - and like that she was gone, vanished up the steps before Stravitch saw her loitering.

"How long have we been here now?" Makrond asked squinting up at the ceiling.
"Nearly an hour.  You want to come back later?"
"No, I can't keep borrowing money from you... I think it's about time I asked Aryn about all this job scarcity.  This is getting a wee bit absurd."

Aryn's door opened, then closed, a grumbling brewer storming down the hallway.  Makrond waved him down, saying pleasantly, "Meeting go well?"
"Whaddya' think?  He said we have over two thousand gallons of booze, that's more than enough.  Said if I want pay, to grab some stone and a spade, and go find Roaroak.  Damned bastard, doesn't know how to use anyone's skills properly, who 'lected him in charge anyway?"

Varen scratched the side of his neck, turning towards a dwarf near the front of the line.  "I think you came a little late.  Hoi, Gilddunes, what are you here for?"
The furnace operator turned to look at the duo, rolling his eyes.  "Same as you, and ya' know it.  Aryn's had the workshops overrun with glassmakers.  'E said you either make glass, or you make iron barrels to keep the food from rotting.  I'm not trained for that!  I only know how to smelt down ore!  Once I finished up that lay pewter he found in a back room I'm now out of a job."

"...Lay pewter?  We had some?"
"Aye, just turned up.  Got a couple bars out of it, nothing major.  Had some silver, too, haven't seen that in years."
"Makrond, I have to go, I'm sorry.  Where is Vash?"

Makrond blinked.  "Probably... up in Kuli's solar, preparing for tonight's sermon."
"I'll come back and check on you soon, good luck - don't let Aryn push you around."
"Oh, I won't!" Makrond called, waving to Varen's retreating form.
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Glacies

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1415 on: November 30, 2008, 04:51:13 pm »

It'll probably be a while before the book-keeper finds gatesmaw and Bloodclocks, but it'll happen if you guys want it to. I'm going to be updating the sideplot REALLY soon.  :D

Mad Larks

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1416 on: November 30, 2008, 06:16:49 pm »

Yay for the hopefully soonish arrival of Bloodclocks! I can just imagine some of his constructions going massively cock-eyed and wind up killing him. Then his ghost will haunt the fort and everyone will hear the words "Hmm. Too much catsplosion." uttered whenever they get near the spot he died.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1417 on: November 30, 2008, 06:45:55 pm »

Yay for the hopefully soonish arrival of Bloodclocks! I can just imagine some of his constructions going massively cock-eyed and wind up killing him. Then his ghost will haunt the fort and everyone will hear the words "Hmm. Too much catsplosion." uttered whenever they get near the spot he died.

Be careful what you wish for.  I have a very nasty habit of making it happen to characters.  Just look at poor Grov(s).  He's a cautionary tale for players, too!  :D
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Zako

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1418 on: November 30, 2008, 07:18:35 pm »

So... my character should be extremely careful in fighting the undead then?

That aint gonna be good if he's not skilled enough...
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Mad Larks

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1419 on: November 30, 2008, 07:19:08 pm »

Yay for the hopefully soonish arrival of Bloodclocks! I can just imagine some of his constructions going massively cock-eyed and wind up killing him. Then his ghost will haunt the fort and everyone will hear the words "Hmm. Too much catsplosion." uttered whenever they get near the spot he died.

Be careful what you wish for.  I have a very nasty habit of making it happen to characters.  Just look at poor Grov(s).  He's a cautionary tale for players, too!  :D

...Point taken.

Now I have an idea for a neat and fitting way for Bloodclocks to come back from the dead, should that problem arise...although it'll probably require a chit...gotta try hard at the next crypto.


EDIT: Nevermind, just realized that in order for that to happen, he'd have to come back as something metallic and so far, I think, only Bronze Collosus got that...and I seem to recall Companion not being very friendly when it comes to resurrection.
« Last Edit: November 30, 2008, 07:31:14 pm by Mad Larks »
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Kuli

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1420 on: November 30, 2008, 10:21:37 pm »

So there was lay pewter after all?  Kuli was framed!  This is persecution!

Anyway, no journal entries from Kuli until he's out of prison.
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Jools

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1421 on: December 01, 2008, 04:49:28 am »

Found in the Machinescalded quarters

A finely crafted tin goblet. The goblet is filled with Dwarven rum. Attached to the goblet is a note reading "For my darling Wife, with thanks for your endless patience these last few weeks".

On the goblet is an image of a dwarf and donkeys in tin. The dwarf is rescuing the donkeys. On the goblet is an image of a dwarf and donkeys in tin. The dwarf is hugging the donkeys. On the goblet is an image of a donkey in tin.
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1422 on: December 01, 2008, 09:01:40 am »

So there was lay pewter after all?  Kuli was framed!  This is persecution!

Well it's turned into persecution.  So, err, I forgot to check the smelter, and it turns out there was an actual "make lay pewter bars", or whatever, option.  I only got like... 4 bars out of it, so they have to be saved for special stuff, but if that tasking comes up again and Kuli is still in jail, maybe Thob can get a good hammering again in your place when I neglect it. 

Also, uh, my bad. 
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Flar Moonchill

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1423 on: December 02, 2008, 03:34:26 am »

Hey Heavy,

Great story as always mate, I was wondering while your being bombarded by screen requests if I could add my own, any chance of getting a rundown on the artifacts that Migrursut has produced and what they currently being used for/by?

Also any chance of slipping a dwarf request in for a sword dwarf once more become availible? Im quiet happy to come back as a escort for Glacies triumphant/not so triumphant retinue once he makes it back! Name of Sarig make for pref but not too worried!

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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1424 on: December 02, 2008, 08:39:05 am »

Flar:

I can do that, sure.  It'll take a bit though, for a couple reasons.  Finding out ALL the information on the 24+ artifacts will take both my main world, and one where I've abandoned and can look in the legends to figure out who made the dead thing.  In cases like Kuli where he's still alive, I can just look at him and match 'em up.  But there are a LOT of dead dwarves.  It stands to reason that at least a few of them were artifact makers.

Also, I've managed to work myself into a bit of a funk thanks to all this research into agents and publishers.  Seems like it's... kind of winning the lottery.  Some guy (Jack King) was complaining about two of the seven agents I'm querying (huzzah...), and had a tally of the 400 or so that rejected him.  That's a real kick in the stones, and has dulled a lot of the excitement I got when I read Stravitch's comments, with fun ones like, "oh my god what is this silence of the lambs shit!?"  Anyway, I need a day or two to cheer myself up, then it's to artifacts, and you're on the list (I'll add you to Glacies Retinue, if he's down for the Bookkeep actually coming back with other characters).
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