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Author Topic: Migrursut: What Comes After The World Ends? [Epilogue] (A Community Fort)  (Read 390372 times)

Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2700 on: February 02, 2012, 09:59:25 pm »

Oh! It's full. How long did that take you, in-game time and real time?

It took a couple hours real-time, which I just let run while I cooked dinner.  It also helped that I 'cheated' by creating a ton of river-mouth tiles that I triggered with the pumps that constantly generated new water to flow... and with just straight-up creating water a certain number of Z-levels high to jump start the process.

Also, about your flying goblin problem on your map: You have to use some utility, I can't remember what it was, to set his state from flying to not flying. It might've been DF Companion. I had the same problem on my map, and had to resort to doing that to bring back sieges.

I tried using Dwarf Companion, Tile Edit, and For Every Tile.  He doesn't show up using DC, and the other two don't trigger the flying state.  I'm kind of stumped, but think I can glitch things the way I want them with a little bit of persistence and trickery...

HF did you really engrave the bottom of your 'ocean'?

Why yes, Rice, I did engrave the bottom of the ocean. :) 
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Knick

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2701 on: February 06, 2012, 08:45:07 am »

How will this end?  Will you simply let the fortress run until it self destructs?
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Quote
Give a man a fire, and you keep him warm for a day.  Light a man on fire and you keep him warm for the rest of his life.
The great Dwarfen Philosopher Urist McConfused said it best:  "Light a kitten on fire and it will run screaming into the booze stockpile and catch the whole fort up.  I know, we tested it in twelve different forts and it always happened."

Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2702 on: February 06, 2012, 06:53:12 pm »

How will this end?  Will you simply let the fortress run until it self destructs?

Discounting some weird and unforeseen Cat Induct Tantrum Spiral, there isn't any way that this fortress can actually "self destruct".  That's a blessing and a curse, depending on how you look at it. 

So, how will it end?  In a blaze of fire and glory, baby!

Let me just put it like this.  I know how I want the "Last Post" to start, and that requires a bunch of little things to all fall into place.  Where it ends?  Well, that's up to the Random Number Gods.  I know what I want, but that might not be what we get. 

Oh, the interminable waiting! 
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2703 on: February 06, 2012, 09:39:29 pm »

OOC:



What's this?  Oh yes.  It turns out Jim was right (because he's almost always right, and he's fantastic).  Now, let's see what mischief I can get up to.

(Also, ignore the flooding.  I'm testing things.  Like how water works.  Stop judging me!)
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Jim Groovester

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2704 on: February 06, 2012, 10:10:32 pm »

40d is the only version of DF I'm an expert on.

One of the columns in that screenshot is misaligned. You know, just pointing these things out.
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2705 on: February 06, 2012, 10:12:06 pm »

Damn you, I'm laughing so hard I'm crying.

Has it been misaligned for over a year and I never noticed it!?
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CrackFile

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2706 on: February 07, 2012, 05:29:23 am »

What a pleasant surprise to come back to! I had feared that this thread was dead. Looking forward to more, and I hope the eventual end does this thread justice!
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2707 on: February 07, 2012, 09:09:35 pm »

The Events of the 17th of Granite, 1077

Cokho rubbed his cracked hands together in eager anticipation.  The plumes of sand kicked into the air foretold of traders, and by their lack of wagons, he was certain it was the elves.  The old man, his back bent into a question, his head dented from rocks and kicked in by animals, his knuckles the size of marbles, found the aches and fears of the world leaving him.  Traders!  It was always a cause of celebration among the Dwarves.  To think, the pretty trinkets and shiny rocks he'd been surreptitiously hoarding over the past year could be spent with them buying some private reserve for his little hole in the wall room.

"Fools, the whole lot of them," he chortled.  "I bet you I can buy out their entire stock of liquor with a few gems I snatched from the ground."
"Booze is SO last year," Mookie said.  She filed at her nails, her eyes downcast on her work.  "Leather's where it's at.  Leather's all the rage, the height of fashion, especially since Makrond used the last scraps on quivers for the Duke.  Let me tell you..."

A wicked smile crossed her face.  "I'm going to buy out every scrap of leather they bring."
"They're Elves... they don't trade in leather..."
"Yes they do!"
"No, they don't!"

"Listen, you," She came dangerously close to throwing her nail file at him, her face reddening with irritation.  "I've sold them tons of things made out of leather!  And bones, too, bones all over the place!"
"That's humans that like those things,"  Pawnzer added from the sidelines.  He adjusted in his grip the basket of glassware he was carting to the depot.  "Elves are pacifists.  And Vegans.  They don't believe in the needless slaughter of any living thing."
"Really?  I keep putting all these trinkets in their barrels as thanks..."

The first of the group trundled up the steps, it's lanky body swathed in a filthy travelers cloak and robes.  The trio turned expectantly as bony hands lifted to pull back the cowl - a gasp resounding through them.   The Elf was covered in sores, strange lumps and growths extending from the patchy spots on it's scalp where hair had once been.  It's eyes were milky white and filmy, the muted irises flitting this way and that as if it was unable to properly see things. 

Pawnzer touched a hand to his throat, his mouth working as he noticed that some of the fingers had been fused together, the skin stretched and knotted and ragged, as if it had been cut apart, and finally been allowed to grow together through neglect.  A second elf leading a malnourished camel came over the rise, knobby spikes jutting from it's shoulders, broken, tattered wings drooping from it's back, black and dead.   

"You're... oh, bless you... are you hear to trade?"

Cracked lips spread into a trembling smile, the glassy eyes swiveling towards the sound of her voice.  It was as if he was trying to speak, but words wouldn't leave him.  What followed was a tense moment of silence, the Dwarves rooted to the ground, the Elf seeming to grow frustrated, his loose skin trembling. 

He finally extended his hands forward.  His voice was reedy, a paper thin rustling carried on the winds.  "No, friends, we're here to beg..."

« Last Edit: February 08, 2012, 09:01:18 pm by Heavy Flak »
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Argonnek

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2708 on: February 07, 2012, 11:22:08 pm »

Bah. If they have nothing to trade, they will get nothing in return.

quip

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2709 on: February 08, 2012, 11:46:57 am »

Bah. If they have nothing to trade, they will get nothing in return.
But shouldn't we help the Elves, our long lasting trading partners? I think a wooden carving of one of their heroes dying of starvation out of one of our craftswrokshops could feed them for a year!
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Mephansteras

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2710 on: February 08, 2012, 11:56:17 am »

Man...you've crafted one hell of a world there, HF.
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neo1096

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2711 on: February 08, 2012, 01:05:46 pm »

I don't even know what to say. I didn't think that was even possible. Bravo, Heavy Flak, you have truly created a masterpiece.
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2712 on: February 10, 2012, 09:36:47 pm »

The events of the 13th of Slate, 1077

« Last Edit: February 10, 2012, 09:39:09 pm by Heavy Flak »
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Argonnek

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2713 on: February 10, 2012, 09:41:39 pm »

Sobbing? What? That... doesn't make any sense. How did you get that?

Jim Groovester

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #2714 on: February 10, 2012, 09:48:26 pm »

Another mysterious child birth did that.
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