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Author Topic: Migrursut: What Comes After The World Ends? [Epilogue] (A Community Fort)  (Read 389411 times)

Maggarg - Eater of chicke

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #750 on: August 01, 2008, 04:07:00 am »

Ah, but the Gods are mysterious beings.
And is not the rain like a great fountain?
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Heavy Flak

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #751 on: August 01, 2008, 09:08:53 am »

Just out of curiosity in regards to the lack of immigrants, have you been meddling with your raws at all?  Perhaps your init file, I've tried a few forts with higher population limits,(like 400-1000) and get several immigrant waves in the first year.

edit:  it also seemed to increase the birth rate of the dwarves, but that could just be happenstance.

The raws were mucked with back before the version release, but only to the extent of goblin / ogre / demon changes to make more fearsome monsters.  With this new version?  It's pretty vanilla so far.  It could be the fact that I killed the Queen.  I'd read somewhere long ago that killing that high of nobility pretty much ends people wanting to come live at your place.  Maybe I'll resurrect her with DF Companion and run some tests with that next, and I'm going to search the bugs list pretty soon and probably file a new one in the hopes Toady might be able to track down what flag isn't being reset or whatever.
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Kuli

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #752 on: August 01, 2008, 01:46:55 pm »

I always thought it was an intentional game feature that immigrants stop coming if your fortress gains a reputation as a deathtrap.  Quite a lot of dwarves have died at Migrursut, right?
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Heavy Flak

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #753 on: August 01, 2008, 02:37:16 pm »

Well, by my count we're pushing really close to 200 deaths.  We keep having babies though... if there's no objection from the readership, I might start decreasing the growth rate for children, because the number of living Dwarves is slowly, but surely, decreasing.

Also, a heads up.  I've been having laptop issues, so depending on just how fast I can put these fires out (that's figurative until it it starts locking up again, then depending on how much bourbon I've had it may become literal) it may be a day or two until an update comes along. 
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Heavy Flak

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #754 on: August 01, 2008, 08:33:23 pm »

The events of the 19th of Moonstone

Varen stood beside Asmel at the road pass.  Makrond had been left inside, his inexperience with a spear a hazard to himself, and his squad mates.  Varen gritted his teeth, tightening his grip on the spear's haft as he waited, and soon, the Goblin's helm crested the hill. 

The red rage overtook him, and with a battle cry Varen charged forward, followed closely behind by his commander.  He overtook the hammergoblin easily, plowing the narrow greenskin over and onto his back, and jamming the head of his spear through it's bicep.   A quick kick down crushed it's kneecap and he wrenched his spear free.  Raising it high, he brought it down with all his might, stabbing the spear a foot into the ground, by way of the goblins chest.

Looking over, Asmel had made even shorter work of her beast.  She was holding the dead goblin aloft, grunting as she fed the spear through the hole in it's throat, the barbs on the end keeping it from coming out the other side.  Varen grinned, but it was soon wiped away as he looked down at the goblin he killed.  This wasn't right... it was more sickly than the others, it's skin a wilted yellow.  The left arm had a shield tied to it, and seemed useless, and it's face was lined and wrinkled...

"Akim smile upon me, these beasts have sent their eldery to distract us!  Where is their host?  Where in the great icy hells are the rest of their forces!"



***

"DEATH TO THE NARROW BASTARDS!"

Stravitch, dressed only in his lower armor and boots, charged towards the horde of goblins sneaking in through Dodik's.  It seems they had trained Kobolds who had breached the outer doors and made it as far as the mess hall before being caught.  The cries of battle had, surprisingly, roused Stravitch from his task at hand, and brought him out into the hallway more surly than ever. 

The Goblins stared at the grizzled, salt-and-pepper Captain and smirked to one another.  They'd heard tails of The Laughing Bitch Sulari, and the suicidal efficiency of the Spearman's squad, but the paunchy, half naked dwarf standing before them? 

Ngerxung laughed loudly, and gnashing his teeth stepped forward.  "Lay your head down rockeater," he said in a soothing voice unaccustomed to speaking dwarvish, "Uncle Wickedhail will make this quick for you, ay?"



That was all he said, as Sefolkubuk hit him in the stomach.  His entrails exploded out where his spine used to be, and a Rorschach pattern was painted on the wall with half-digested camel, purple guts, and pints of blood. 

What happened in the hallway was nothing short of pandemonium.  The goblins in the front opened their red eyes wide in horror, a single blow from the dwarf snuffing the life from Ustolkod Wickedhail.  They tried to run back, towards the stairs, but their path was blocked from behind by the foolhardy Goblins rushing to get their tusks into sweet Dwarven meat. 

Blood was spraying into the air in fountain arcs as Sefolkubuk punched great holes through stomachs and chests alike.  The ceiling was soon dripping with red, thick strands of green meat sticking to the rocks.  Stravitch's heavy boots clanked against the stone, and every few steps he'd bellow with rage and swing his mace, and another goblin would explode like blood filled fireworks. 

Stravitch grunted with pain as a goblin caught him on his blind side, punching him hard in the kidneys.  The pasty flesh was already beginning to bruise up when he looked down - he knew he'd be pissing blood for a few days.  They both looked up from the wound at the same time, and the Goblin seemed ready to whisper a plea for mercy. 

The whisper died away with the Goblin, the mace leaving a hole in the wall where it had embedded his head. 

Stravitch stood in the hallway, his breathing deep and steady.  He was covered from head to toe with blood and meat.  Slowly he turned to look at the Dwarves peering from the bar, and the hallway.  At Snake and Sodel, at a few of the children unfortunate enough to get caught here during the attack.  And eventually, his gaze swept to Mookie.

"C'mon.  We have things to finish," He said harshly.  The mace scraped against the floor as he drug it behind him, and when he reached her he wrapped a blood arm around her waist, leading a distraught Bone Carver towards the back rooms. 

« Last Edit: August 02, 2008, 01:17:11 am by Heavy Flak »
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Zako

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #755 on: August 02, 2008, 01:01:42 am »

When I read the battle that Stravitch was in, I just thought of this:

*SPLAT!*
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Makrond

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #756 on: August 02, 2008, 01:04:37 am »

Hooray! I'm a hazard to myself and those around me!  ;D

Now, if I could be a hazard to people who aren't even anywhere near me, I'd be ecstatic.

Mind you, I'm surprised I wasn't sleeping or attending a party or something.

Also, Stravitch seems to be just an exaggerated typical male: food, alcohol and sex all neatly wrapped in a parcel of violence.
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Maggarg - Eater of chicke

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #757 on: August 02, 2008, 06:10:42 am »

I can imagine Stravitch being the inventor of the sofa simply so he can sprawl on it with a mug of beer in hand, staring at the engraving on the wall.
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Heavy Flak

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #758 on: August 02, 2008, 10:06:37 am »

Stravitch is one of the most fun characters for me to write because he's just so damned easy.  You take a tough situation a normal hero would have to work hard to accomplish, and then you think, "What's the most jerk-ass way someone could complete this, while annoying/offending everyone around him."

It's a quick flip of the conscience switch.  He actually did get wounded, for the first time in years.  Some goblin I'd beefed up punched him and made his kidneys turn brown.  Then his head a'sploded.  He obliterated the entire squad of goblins, actually, and broke the siege.  15 named kills, plus 8 Dread Camels he killed because they were between him and the booze stockpile.  And I'm not making that up :)

Also, I sent Toady a PM and he did indeed confirm what Kuli said - Fortresses labeled "Death Traps" get no migrants.   "Death Trap" usually means when a bunch of nobles die... you know, like we've had.  He did say three interesting things, though.
1) This has been in since 2006, seeming to be, to me, one of those hidden rumored features.
2) That your death trap ranking actually goes down over the years, so long as more nobility doesn't die
3) That he's thinking of putting in an in-game message warning the player they've reached Death Trap status but needs to work in a good way to display it.

So, there we go! 
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Maggarg - Eater of chicke

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #759 on: August 02, 2008, 10:21:06 am »

Stravitch is one of the most fun characters for me to write because he's just so damned easy.  You take a tough situation a normal hero would have to work hard to accomplish, and then you think, "What's the most jerk-ass way someone could complete this, while annoying/offending everyone around him."

It's a quick flip of the conscience switch.  He actually did get wounded, for the first time in years.  Some goblin I'd beefed up punched him and made his kidneys turn brown.  Then his head a'sploded.  He obliterated the entire squad of goblins, actually, and broke the siege.  15 named kills, plus 8 Dread Camels he killed because they were between him and the booze stockpile.  And I'm not making that up :)

Also, I sent Toady a PM and he did indeed confirm what Kuli said - Fortresses labeled "Death Traps" get no migrants.   "Death Trap" usually means when a bunch of nobles die... you know, like we've had.  He did say three interesting things, though.
1) This has been in since 2006, seeming to be, to me, one of those hidden rumored features.
2) That your death trap ranking actually goes down over the years, so long as more nobility doesn't die
3) That he's thinking of putting in an in-game message warning the player they've reached Death Trap status but needs to work in a good way to display it.

So, there we go! 
Stravich is fun to read as well  ;D
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Jools

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #760 on: August 02, 2008, 11:15:32 am »

Stravitch is one of the most fun characters for me to write because he's just so damned easy.  You take a tough situation a normal hero would have to work hard to accomplish, and then you think, "What's the most jerk-ass way someone could complete this, while annoying/offending everyone around him."

It's a quick flip of the conscience switch.  He actually did get wounded, for the first time in years.  Some goblin I'd beefed up punched him and made his kidneys turn brown.  Then his head a'sploded.  He obliterated the entire squad of goblins, actually, and broke the siege.  15 named kills, plus 8 Dread Camels he killed because they were between him and the booze stockpile.  And I'm not making that up :)

Hahahahahahahahaha. Brilliant stuff. It's moments like that when the game really seems to pick stuff up from the player and work with them...
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Heavy Flak

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #761 on: August 02, 2008, 11:58:15 am »

From the files of Aryn Estetar, 11th of Opal 1064

Those damned Goblins, they've put a hold on productions yet again.  Their armor and corpses are cluttering the fields, and if they're not cleaned up it will attract Kobolds and leopards, causing us even more headaches as the beasts come out to scavenge.  if only I could just ... wall off our borders, and rain arrows and magma down upon them.  They've been marching here for thirteen years - you'd think their cities would be depleted of bodies.  Though, if what Varen says is true, they're sending their elderly against us which can only be considered a sign that we're "winning".

We've finally taken tally of the battle.  There were no Dwarven losses on our side, though I'm happy to report Bertrand took a bolt through the hand.  Lucy is in bed with a bolt through her leg and Rice has yet to leave her side, putting a sever hamper on our trinket constructions.  A female donkey was filled with arrows, along with three war dogs who were crushed with hammers.  Two mules were found dead in Dodik's, and I've decided to not investigate that matter any further. 

Likot has demanded we make more lead piping.  We have no lead in the fortress... and I've been working with Vash to begin stripping down lead trinkets and buckets purchased from the caravans to smelt to her desire.  Normally I wouldn't go out of my way to meet the demands of these pompous asses - just look at Duke Bomrek.  The only reason we keep making his damned flutes is because the lovely Miss Deerowl buys them by the barrel full. 

But I'm a little worried about what will happen if Likot's demands are not met... I suppose I won't find out, as I'll be locked in my room when her temper finally breaks.  But woe be the metalworkers who incur her wrath.
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Kuli

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #762 on: August 02, 2008, 09:03:05 pm »

Hey, did some of the graphics change in the new version?  Petrified Wood doors used to appear as a red cross on a gray background.  Now it's the other way around in Heavy Flak's screenshot - a gray cross on a red background.  Or did you maybe edit the raw files, Heavy Flak?

You mentioned decreasing the growth rate for children.  I fully support that.

Quote
Two mules were found dead in Dodik's, and I've decided to not investigate that matter any further.

He he.
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Glacies

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #763 on: August 03, 2008, 11:13:10 am »

Goblins are immortal. They don't get old. :P Just saying.

Mephansteras

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Re: Migrursut: Of Glass and Steel (A Community Fort)
« Reply #764 on: August 03, 2008, 11:26:51 am »

Hey, did some of the graphics change in the new version?  Petrified Wood doors used to appear as a red cross on a gray background.  Now it's the other way around in Heavy Flak's screenshot - a gray cross on a red background.  Or did you maybe edit the raw files, Heavy Flak?

That's a change that Toady put in for the new version. He swapped the colors for doors.
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