Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 127 128 [129] 130 131 ... 189

Author Topic: Migrursut: What Comes After The World Ends? [Epilogue] (A Community Fort)  (Read 390129 times)

Stravitch

  • Bay Watcher
  • Lenod Fanatic
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1920 on: April 01, 2009, 07:04:39 am »

Hurray! Sig'd!

Heavy Flak

  • Bay Watcher
  • Olsmo Lives
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1921 on: April 01, 2009, 07:36:27 pm »

Scrawled on torn parchment and tucked within a recess, 1st Granite 1069

...slowly coming together fine enough fortress worth continues to increase almost exponentially doing my part by candle light smoothing engraving crafting.  more wealth the better we'll have fine aditions additions to ranks.  rinsesilver and dodik-come-lately still feel im "the enemy" thats fine though stravitch is keeping them busy and scared

phase two of project demillition demolition is nearing completion.  NOTE must find way into aryns room to pilsfir pilfer evidence.  is bear still alive?  NOTE find about bears demise && research traps that might be in inner office

archin and pepper continue to work well as do a few other miners angry with situation.  aid welcomed too much to get done always too much.  NOTE what masons do we have?  get masons to investigate quarry constructions for possibilities.

FORTRESS BLUEPRINTS - as up to date as can be acheived. never good enough.
Logged

Groveller

  • Bay Watcher
  • Giant Wingéd Giant Caveswallowmanman
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1922 on: April 02, 2009, 03:35:54 am »

"We have fourteen children in this fortress, that's like, a,"
"A tenth of the population" Pawnzer added.

How many of those are me(s)?
Logged
The raccoon's still there, though.  Just chilling out.  Being a raccoon in some rocks.

Grov: Grovness is a Grov (A Grov Grov)

Heavy Flak

  • Bay Watcher
  • Olsmo Lives
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1923 on: April 02, 2009, 05:31:27 pm »

Szondi's Journal, 9th of Granite, 1069

Donkey carcass found just outside fortress walls.  Body full of bolts, intestines left to coil out from slit gut.  Meat left to waste; a surplus.  I am forgotten.  Cast aside.  Time spent recovering from wounds terrible for psyche of the guilty.

This fortress is a deep cesspit and the cesspit is full of blood of innocents.  Those at top laugh and waste leaving those unaware to drown in innards of friends. 

The accumulated filth of all the murder and theft will foam to the top and consume the guilty.  The Nobility and the Criminals will look up from this pit of wanton abuse and they will shout, "SAVE US!"... and I'll look down from on high, and whisper, "no."

They had a choice.  They always have.  Take the good path.  Take the path of honest Dwarves.  Toil for an honest days work.  Carve a home that can be a beacon of hope and pride.  Did not listen.  Instead chose to follow Dwarves like Aryn or Telamon or Rinsesilver, to use the bloated corpses of good Dwarves as stepping stones. 

Don't tell me they didn't have a choice. 

Now this whole fortress stands at the brink of ever-filling cesspit.  They all stare down and wonder "How did we get here now."  By being taken advantage of.  By silence and inaction.  By not curbing evil before it took root. 

Examined new stonework.  Found engravings from Erith.  Pure filth.  Must remember to investigate further.  No word of Stravitch lately.  Worrying.  At his worst when he is silent.  Must remember to investigate further.

Must meet with Hikan before too drastic an action can be taken.  Not drinking enough, he becomes agitated; sloppy.  Must make him understand.  Must bring him in with others.
« Last Edit: April 03, 2009, 07:07:28 am by Heavy Flak »
Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1924 on: April 02, 2009, 07:09:46 pm »

Would Hikan want to work with a brutal, mentally unstable crimefighter? He probably wouldn't mind too much, no.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1925 on: April 02, 2009, 07:13:02 pm »

Now I'm scared.
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Flar Moonchill

  • Bay Watcher
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1926 on: April 03, 2009, 10:11:16 am »

Szondi's Journal, 9th of Granite, 1069



Have I missed a trick or am I being dense? Who's Szondi? (Before any says it yes Im aware of the reference just don't recognise Szondi's name though I guess it could be alias for another dwarf or not....I'm confuzzled!)






Edit: Ignore this!  Through cunning use of the search function I have concluded that If I've missed something so has everyone else! God isn't it pathetic that I actually feel proud of myself for remembering to search for posts containing "Szondi" *after* I'd already posted my dumbass question!
« Last Edit: April 03, 2009, 10:31:13 am by Flar Moonchill »
Logged
- If you know what I mean, and I''m sure that you do.

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1927 on: April 03, 2009, 10:13:31 am »

Would Hikan want to work with a brutal, mentally unstable crimefighter? He probably wouldn't mind too much, no.
Hikan is a brutal, mentally unstable crimefighter.
Or he would be if he wasn't so damn miserable.
Logged
...I keep searching for my family's raw files, for modding them.

Heavy Flak

  • Bay Watcher
  • Olsmo Lives
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1928 on: April 03, 2009, 05:23:55 pm »

The events of the 18th of Granite, 1069

Neo woke with a start, breathing hard.  The sudden motion caused a pain to run down through his still-mangled arm, and he moaned softly, adjusting to take the pressure off his shoulder.  A scuffing of chair-legs on stone in the darkness of his room caused Neo's blood to turn to ice.  Someone cleared their throat.

"Are you awake yet, son?"

Neo relaxed some, moping at his brow with his good hand.  "Good grief, Duke Bomrek, what are doing in here at this time of night?"
"Mmm, good, you're up," The Duke said, ignoring the question.  A candle was lit, a quick spark from a piece of flint, and in the growing light Neo could see The Duke's face.  It was drawn, and sallow, dark bags under his eyes.  His beard was more gray than before, the hair hanging limply down to his belly.  "We... need to talk, you and I."

"Talk?  Talk about what?  Can't this wait?"
"You're the cause of a production order violation," The Duke said, his voice grave.
"...What?"
"No flutes were made last season.  None at all, can you believe that?  Of course you can believe that, you're the cause for it."

Neo stared at him in growing disbelief, struggling to sit up straighter in the bed.  The covers had wrapped around him in the night, making movement difficult.  With a scraping of the chair, The Duke rose, ambling over to his bedside.

"Guardsmen Kib, Roaroak, Sulari, Archin, Rice, Kuli, they all went out of their way to sell my flutes, but you, much worse, you refused to even make them."
"I'm a soldier, sir.  I'm not bothered with the fortress crafts."
"Normally you'd be given a hundred seventy six days in prison to think about your deeds, but...no, can't do that now."

The Duke reached out, and Neo grunted as he fell back, his down pillow yanked out from under him.  He heard Duke Bomrek mutter, "No Hammerer, must administer justice myself," before the pillow was pressed over his face.

Minutes passed, with Neo struggling with his one good arm.  Eventually he got it free, and beat it against The Duke's arm, his voice muffled, "What are you trying to accomplish?  I can breath alright... but this is getting annoying."
"Grrr, just pass away!"
"You're not even covering my mouth, just my eyes and nose!"

The Duke strained to hear something in the hallway, his voice hoarse, "What was that?"  The pillow lifted as the door to Neo's room opened, and a mason peeked her head inside.  "Elves were spotted coming up the road, we need to get the depot ready for trade."
"Goodness, the last of my flutes... Neo, I'll be back to continue this discussion."

As The Duke swept out, Neo gestured to the mason with his good hand.  "Would you find Dojango and Lucy, please?  I think I need to talk to them about keeping this door locked."
« Last Edit: April 03, 2009, 06:21:47 pm by Heavy Flak »
Logged

Rysith

  • Bay Watcher
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1929 on: April 03, 2009, 05:56:04 pm »

The Duke strained to hear something in the hellway, his voice hoarse...

Typo, or accidental glimpse into the true workings of Migrursut?
Logged
Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

Heavy Flak

  • Bay Watcher
  • Olsmo Lives
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1930 on: April 03, 2009, 06:27:01 pm »

The Duke strained to hear something in the hellway, his voice hoarse...

Typo, or accidental glimpse into the true workings of Migrursut?

Ahahahaha.  Perfect typo.  I fixed it in my post, but by all means, please keep thinking of it as the Hellway :D

Also, I seem to have been ignoring some people, let me answer some questions!

Flar Moonchill: Szondi is a pre-existing Dwarf, and while that name hasn't come up in the story at any point, the Dwarf has.  He's a certain peace-keeper that was laid up recently ;)

Groveller: That's a really good question.  I think I'm going to pick half of those children at random and rename them all to Grov to make sure everything matches the canon.

Pixelfish: I added that line as a Note in-game, by the city gates.  When this story's over and the map is released for your all's amusement, keep it's dire warning in mind as you look over the horror that is Migrursut.
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1931 on: April 04, 2009, 05:10:10 am »

Diary of Maggarg
I'll be having words with that bloody Duke!
Try to suffocate an injured soldier on my watch will he! I might not be in charge anymore, but I'll be damned if anyone tries to do something like that to a dwarf who would give their lives to protect this fortress.
If those two toffs say anything I'm going to lamp them and do it anyway.
Logged
...I keep searching for my family's raw files, for modding them.

Pixelfish

  • Bay Watcher
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1932 on: April 06, 2009, 08:22:37 pm »

In hundereds of thousands of years, long after the last dwarf has died due to exploding rum, humans will ponder over the greasy pornographer, wondering his importance to the dwarves lost society.

You know I was actually thinking....

Do the dwarves use carts within their own city? I would imagine the halls of Migrursut's metropolis would either be crammed frequently, or would more closely resemble subteranian 'hellways', cacked with filth and cracked and strewn with garbage.

Whats even more ammusing to me is: Do dwarves have paper? because likely they'd be prenting on vellium, which is sheep skin...so there'd be huge piles of dried out old skin with scribbles on it strewn everywhere.

I do have a question for mechanicality though: I notice your maps are often quite clean. How do you keep all the pieces of goblin crap and tattered socks at bay?
Logged

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1933 on: April 06, 2009, 09:47:58 pm »

In hundereds of thousands of years, long after the last dwarf has died due to exploding rum, humans will ponder over the greasy pornographer, wondering his importance to the dwarves lost society.
I just had to:

I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them on the sand,
Half sunk, a shatter'd visage lies, whose frown
And wrinkled lip and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamp'd on these lifeless things,
The hand that mock'd them and the heart that fed.
And on the pedestal these words appear:
"Why does the pornographer look greasy and tired?"
Nothing beside remains: round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away
Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Heavy Flak

  • Bay Watcher
  • Olsmo Lives
    • View Profile
Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1934 on: April 07, 2009, 09:48:12 am »

I do have a question for mechanicality though: I notice your maps are often quite clean. How do you keep all the pieces of goblin crap and tattered socks at bay?

I actually wonder about that myself.  Goblin Crap is all dumped.  I don't even bother to sell it anymore, so anyone who's not a miner or craftsmen is constantly hauling goblin junk to sacrifice to The Magma Gods.  Loose socks?  They just seem to... go away after a while, I don't know what's up with that.  Every dwarf has a cabinet and a coffer, which should help keep a little of the clutter down.

If you'll notice, at the edges of my map (specifically the eastern-most edge by the road, and the north-western corner) there's a bunch of piled up junk.  That's where I slaughtered a bunch of gobbos and decided it was best just to let it all sit forever then haul and dump!

Vactor:
That poem works on many levels :)
Logged
Pages: 1 ... 127 128 [129] 130 131 ... 189