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Author Topic: Migrursut: What Comes After The World Ends? [Epilogue] (A Community Fort)  (Read 390461 times)

Zako

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1425 on: December 02, 2008, 10:48:21 am »

And what happened to the military drawing?
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Glacies

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1426 on: December 02, 2008, 09:03:56 pm »

I'm working on it, I'm working on it... :P It's gonna be my usual rubbish, I hope you know.. Anyways, I'd be happy to add you to my retinue, just don't expect to join the fort proper till febuary, at minimum. I'm still doodling out my storyline thingy..

Mad Larks

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1427 on: December 03, 2008, 04:13:25 am »

Then I suppose I might as well entertain myself by writing some of Korgan's research notes. Which will probably wind up being his equivilant of a diary. Since that seems to be the predominant trait of Migrursut.
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1428 on: December 03, 2008, 09:26:54 am »

With Glacies' optimistic time frame, I think I might have you all come in without him.  It'll still work story-wise, I've got a couple ideas involving that.  February's a long time away (not really, but hey, it feels like it to me) and this will let me get you all in sooner. 

Besides, with the goblins being left at size whatever in the raws, there may be unique opportunities for secondary characters.  Maybe I should give them a speed of 500, too, and the ability to shoot fire from their eyes...
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Keifru

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1429 on: December 03, 2008, 02:41:32 pm »

make it so if you kill a size 500 goblin, it becomes two size 250 goblins, then those split into two size 175 goblins!

That would probably be a test of extreme endurance xD
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Kuli

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1430 on: December 03, 2008, 09:41:18 pm »

Oh god, don't give him any ideas.  That would probably result in hundreds of size 1 gobbos running around.
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1431 on: December 03, 2008, 11:30:46 pm »

Extended Artifact Information:

1  - Gusilgutid: Price $4800
2  - Stsokavog: Price $9600 (Created by Aryn Estetar)
3  - Evostnokgol: Price $12000
4  - <a href="http://i258.photobucket.com/albums/hh254/HeavyFlak/Artifacts/4-ThunOkin.png>Thun Okin[/url]: Price $6000 (Created by Johnny Fountainspring)
5  - Sefulkubuk Nirurtenshed: Price $32400 (Currently owned by Stravitch Fillwhip)
6  - Alnisetas: Price $3600
7  - Ningusen: Price $22800 (Currently worn on Sulari's right hand, and created by Kuli Problemwalled)
8  - Tumamunos: Price $10800
9  - Nelasbabin Thirakum: Price $20400
10 - Addoridek: Price $28800
11 - Edtulalod: Price $19200 (Wielded by Ex-Mayor Likot)
12 - Kurolnazom: Price $37200
13 - Edulkurol Bithsest Dasel: Price $91200
14 - Konadossek Iden Akest: Price $84000 (Created by Istrath Leopardknight, holding a tame bat!)
15 - Thokittalul: Price $61200 (Created by Pornographer Erith)
16 - Bothontangak: Price $14400
17 - Sombith Kiron: Price $204000 (Wielded by Major Merkil)
18 - Lazedan: Price $32400
19 - Avalsistras Shoveth Betan: Price $120000
20 - Eshikeshtan Kukon Anan: Price $9600
21 - Mivid Am: Price $226800
22 - Serkibmiroth: Price $14400
23 - Saksulegul: Price $90000 (Created by Limul Leopardknight)
24 - Kasbenistam: Price $10800
25 -Matulnimen: Price $25200 (Worn by Sulari, created by Mookie)
26 - Nelasalak: Price $44400

Creator information is proving to be... very difficult to track down, and I only know of three off of the top of my head.  They've been noted. 
« Last Edit: December 05, 2008, 04:57:37 pm by Heavy Flak »
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Jools

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1432 on: December 04, 2008, 04:39:29 am »

(Quick note - the link for 25 has a "%20" in that breaks it, but it works if you take that out of the URL)

Matulnimen is great - a camel striking down an elf!

Also I never looked up Sombith Kiron, but now I've seen the translation, I hope Merkil keeps it away from Kuli...

Oh, and I know about the creator of Nelasalak being possessed - being under the control of a demon doesn't make what he did any better, but it does mean that it is the demon who should be punished for such a crime. However, I note that the creator of Bothontangak used the same taboo material, and some day he must Answer for his crimes.
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Flar Moonchill

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1433 on: December 04, 2008, 04:54:07 am »

Extended Artifact Information:


Lol when I saw all that I immediately felt guilty for asking you for all that info in the first place!

Genius thanks for it!

Re dwarf immegration timing, thats grand HF when ever is good for me!
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Kuli

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1434 on: December 04, 2008, 10:36:37 am »

Sulari is wearing two pieces of artifact armor?  She must be nearly invincible.

Heavy Flak, if it helps track them down, some of the artifact creators were mentioned in the course of the story at least.  I think I remember a story post where the Yellow Zircon Animal Trap was created by Istrath, for example.
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Jools

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1435 on: December 04, 2008, 10:50:25 am »

I can't remember the exact numbers but I think that the materials used for those bits of armour might be nerfing their quality. Apart from the Coolness factor of wearing a set of greaves made from the bones of your enemies, the actual armour value of bone is pretty low (and copper isn't that much better), and even taking Artifact quality into account you might as well just be wearing some decent steel plate.
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Heavy Flak

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1436 on: December 04, 2008, 12:08:11 pm »

Lol when I saw all that I immediately felt guilty for asking you for all that info in the first place!

Genius thanks for it!

Re dwarf immegration timing, thats grand HF when ever is good for me!

Hey, no problem at all!  I'll just resent you for it forever. <3

I can't remember the exact numbers but I think that the materials used for those bits of armour might be nerfing their quality. Apart from the Coolness factor of wearing a set of greaves made from the bones of your enemies, the actual armour value of bone is pretty low (and copper isn't that much better), and even taking Artifact quality into account you might as well just be wearing some decent steel plate.

Jools is mostly right, I think.  The coolness factor bumps up the quality of the armor, but the copper and bone greaves are really only as good (statistically) as a set of steel equivalents. 
Where I think it really helps (though I'll be honest, I'm not sure how much it REALLY helps), is in the weight.  A set of Steel Greaves weighs like 471Γ, where as a set of Bone Artifact Greaves weights only 66Γ and has all the benefits of the steel.  I imagine Sulari's moving really fast, and clattering something terrible.  And then she has an exceptional steel axe that cuts off faces pretty well...
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Groveller

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1437 on: December 04, 2008, 03:43:26 pm »

Assuming the wiki is right about artifacts sharing the masterwork quality modifier, artifact wood\bone\etc. is equivalent to plain iron, and slightly below +bronze+ and *copper*.
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neo1096

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1438 on: December 04, 2008, 03:48:34 pm »

Assuming the wiki is right about artifacts sharing the masterwork quality modifier, artifact woodoneetc. is equivalent to plain iron, and slightly below +bronze+ and *copper*.
It isn't, actually the modifier is closer to x5 - x10 or something because a masterwork copper short sword does much less damage than a copper artifact short sword.
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Mephansteras

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Re: Migrursut: Goodness is a Choice (A Community Fort)
« Reply #1439 on: December 04, 2008, 03:52:31 pm »

Someday maybe Toady will clarify that for us.
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