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Author Topic: Mod: Legendary Lands = Released 1.11e 20-July Read first post!  (Read 78890 times)

LumenPlacidum

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #75 on: May 30, 2008, 02:59:00 pm »

They definitely have cloth platemail.  The =giant red-backed spider silk plate armor= I got for my adventurer was expensive!

Also, starting amongst the Avarii... bad idea.  There's nowhere safe from their flying angelic guardians of doom!

For some reason, Tigermen are extremely prolific and urban.  In one world I generated, there are 30 contiguous tiles on the world map of their settlements.  They're the only ones who appear in gigantic clusters like this.

[ May 30, 2008: Message edited by: LumenPlacidum ]

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martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #76 on: May 30, 2008, 08:41:00 pm »

Argh! Flying ambushers! I love it!
Guess I'll have to provide my fortress with a ceiling. Bye-bye safe pit-defense..
If I ever hear anyone nagging about no challenge and crap I'll recommend your mod.
One contingent of spear Avar only cost me one dwarf luckily. Thanks to the human merchant escort. They sprang out of ambush right on top of my depot, inside my walls. Have to rethink defense strategy.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #77 on: May 31, 2008, 07:35:00 am »

quote:
Originally posted by Deon:
<STRONG>

Error number one:
Creature BLIGHT (in creature_beastmen) has "PREFSTRING " instead of "PREFSTRING" (remove the space).
The error is not terrible, it just can't read this prefstring.

Error number two:
Creature AVATAR (in creature_power) - "NO_PAIN" is wrong, "NOPAIN" is right.

Error number three:
Creature PEGASUS (in creature_herd) has "NAME " instead of "NAME".

[ May 29, 2008: Message edited by: Deon ]</STRONG>



I fixed 1 and 3. But I see no NO_PAIN with the avatar. You sure you didn't add that one yourself for extra hardcoreness or do we have a different version of the mod?

And Captain, do you update the link when you fix bugs?

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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #78 on: May 31, 2008, 07:44:00 am »

the link goes to a page where I update the file, yes.
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martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #79 on: May 31, 2008, 07:54:00 am »

D-oh. Should have looked at the thread's title. One click too far.
Thanks for the quick reply.
Had to abandon due to magma flooding. Forgot to turn temperature on while searching for magma. Well could have saved it but have to create a new world anyway with fixed raws.

You can catch fliers with a cage trap isn't it? As long as there is a ceiling above said trap?

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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Sean Mirrsen

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #80 on: May 31, 2008, 07:57:00 am »

I think as long as a flier is on the tile with the trap. The ceiling's just to guide the blighter to it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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LumenPlacidum

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #81 on: June 01, 2008, 12:04:00 am »

Seeing as Tigerman is a playable race in adventure mode, shouldn't they be able to open doors?
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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #82 on: June 01, 2008, 10:24:00 am »

UPDATED! Fixed the door opening issue, too.
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chaoticag

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #83 on: June 02, 2008, 11:33:00 am »

Okay, I'm having trouble with this.

Replaced the object file by deleting it and copy pasting it. I also added the speech but now the game cannot create a world at all. All I get is an error message that one of the files is screwed or something. Can anyone help?

Nevermind, replaced the wrong object file.
Could someone set up an ez install?

[ June 02, 2008: Message edited by: chaoticag ]

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chaoticag

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #84 on: June 02, 2008, 12:07:00 pm »

For some reason, the black pirannas are a playable race prone to drowning on land.

One has to beg why you can't play as carp.

Edit: my game has some serious glitches, the game crashes on goblin towers, elf retreats and the such. Also the Avatars do not fly properly.

Edit edit: problem solved, I had no idea how messed up my last game was. after reinstalling everything it now works fine.

And by fine I mean at least everyone isn't freezing while getting caught in boiling leather, while drowning in a non-existant stream.

Also, the pirranah is no longer playable. At least not untill I decide to mod in legs and arms.

You should make a pirranah man race.

[ June 02, 2008: Message edited by: chaoticag ]

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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #85 on: June 03, 2008, 02:08:00 am »

Most problems are caused by the existing object files being cached in dataa\objects.

Clearing this folder before worldgen should always fix these kinds of problems.

So to follow up, before noting a problem please make sure:

a) you replaced, not overwrote, the raw\objects folder

b) if you've played this copy of DF before, clear the data\objects folder before generating a world.

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Slade

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #86 on: June 09, 2008, 10:25:00 pm »

I've been playing this mod in adventure mode, and I'm presently an irate Chaos Lord. This is probably some amazing bug in DF, not the mod, and I'm not reporting, just sharing the awesomeness:

I was sent to kill a Dwarf Queen, so after an arduous journey around the mountains (ok, it wasn't arduous, just long, since my character doesn't need to eat, sleep, or breathe) I found the Mountain Homes to raid. I stood on the stairs down and was slaughtering dwarves, when I noticed a guard on my attack list I couldn't see. I attacked him, and in doing so, my character charged him. It turns out he was nine levels down. My chaos lord charge attacked straight down nine levels through solid rock. Well, maybe eight levels of rock and a staircase. Did I mention his throat and one eye were torn out in his first  (very long) battle by a stray wooden arrow to the back of the head? (Cursed elves got lucky.)

Overall, it's a very fun and interesting mod, Cap'n. I'd expect no less from you. I don't want to run into those fifty tentacled things any time soon, even using the over-powered races!

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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #87 on: June 10, 2008, 02:06:00 am »

That's quite a strange bug you had there. I've never seen that happen before, but don't believe it to be caused by the mod.
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Deon

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #88 on: June 10, 2008, 06:05:00 am »

It sounds almost impossible. Are you sure he didn't fall down a strainght line of stairs? The falling creatures fall down stairs to the lowest level.
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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #89 on: June 13, 2008, 07:17:00 am »

Currently discussing revising the values, and damage ratings of materials.
Damage ratings will now go Copper, Iron, Bronze, Steel.

Damage/Block percentile modifiers will no longer be equal, either.
Reviewing all of this, however.

Potential alloy additions:
Celestrium (steel + chromium)
Duralumin (aluminum + copper)
Stellite (Cobaltite + chromium)
Inconel (chromium, iron)

Have added:
Starmetal. - a substance of minute traces that, when added to steel, will produce starsteel, a metal unparallelled in strength apart from the much desired adamantine.

In addition, the POWER creatures are growing in number. Dragons can breathe again. Speaking of which, dragons now come in 3 varieties.
Created a MAW bodypart including a tongue and four canine teeth.

Farming has been drastically altered. It is now much harder to farm, as it always should have been. Lower crop yields, plus longer planting time.

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