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Author Topic: Mod: Legendary Lands = Released 1.11e 20-July Read first post!  (Read 78870 times)

dresdor

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #45 on: May 28, 2008, 04:31:00 pm »

Speaking of Rhapsody...

Perhaps Pegasi could be called winged unicorns?  :-p  Of course, according to rhapsody canon, there was only one of those left too.  

And in other news, that song rocks because it's a heavy metal song whose intro is played on a harpsichord.

Tenebrous

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #46 on: May 28, 2008, 08:25:00 pm »

quote:
Originally posted by Captain Mayday:
<STRONG>[CREATURE   : DRAGON]
...
[BONECARN]</STRONG>

Is anyone else here considering building a fortress with a long tunnel full of turtle bones as a Dragon defense?    ;)

[ May 28, 2008: Message edited by: Tenebrous ]

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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #47 on: May 28, 2008, 10:51:00 pm »

quote:
Originally posted by dresdor:
<STRONG>Speaking of Rhapsody...

Perhaps Pegasi could be called winged unicorns?  :-p  Of course, according to rhapsody canon, there was only one of those left too.  

And in other news, that song rocks because it's a heavy metal song whose intro is played on a harpsichord.</STRONG>


They don't have horns though...

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Dasleah

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #48 on: May 28, 2008, 11:35:00 pm »

Some do.

:p

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martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #49 on: May 29, 2008, 04:14:00 am »

COOL. Downloaded will try now.

Strange thing though: After I'd generated a new world, I wanted to ex(p)ort the map. This caused DF to hang. In the task manager I somehow got a cloned process. DF was shown twice, as 'not responding'.
Ending either one causes the clone to disappear as well.

The errorlog says:
Unrecognized Creature Token: PREFSTRING
Unrecognized Creature Token: NAME

Without exporting the map, continuing to offload units and save the world doesn't hang but takes a hell of a lot of time. Is that because you added so much stuff?

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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #50 on: May 29, 2008, 04:17:00 am »

When I gen a standard size world, there are usually around 60000 units to offload. This is about 4x as much as normal.

If you're compiling history, it can take some time to do.

Those errors don't appear to come from anywhere I can find. If you do happen to find it, please let me know.

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martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #51 on: May 29, 2008, 04:27:00 am »

It could be.. I set DF priority to realtime in the init. I usually set it to high. But AFAIK I never encountered this problem before when using realtime.
I also set the FPS cap to 130 but that shouldn't give any problems.
I will generate another world with priority set to high for testing purposes and let you know if the hangup is still there.
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martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #52 on: May 29, 2008, 04:51:00 am »

Must have something to do with realtime setting. Got past map export to world save now.

The beforementioned errorlog persists though. It is created during worldgen.
Possibly a typo/mixup in the raws?

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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #53 on: May 29, 2008, 04:53:00 am »

actually, it's created when you go to the world gen screen.
I have no idea why.

I don't believe it affects anything, either, since it was still generating them when I cut the game down to only civ creatures, and all civ creatures are fine.

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martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #54 on: May 29, 2008, 04:56:00 am »

But now then.. ONTO THE NUDIST CAMPS!! (Titan towns)
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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #55 on: May 29, 2008, 05:07:00 am »

quote:
Originally posted by martinuzz:
<STRONG>But now then.. ONTO THE NUDIST CAMPS!! (Titan towns)</STRONG>

But my Titans wear clothes in this mod. And they have enormous weapons.

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Deon

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #56 on: May 29, 2008, 05:11:00 am »

I don't know why don't you get these errors, maybe your debugger is bugged? (or you just don't look into errorlog.txt?)

Error number one:
Creature BLIGHT (in creature_beastmen) has "PREFSTRING " instead of "PREFSTRING" (remove the space).
The error is not terrible, it just can't read this prefstring.

Error number two:
Creature AVATAR (in creature_power) - "NO_PAIN" is wrong, "NOPAIN" is right.

Error number three:
Creature PEGASUS (in creature_herd) has "NAME " instead of "NAME".


Enjoy my bugreport =).

P.S. I suggest you to put the warning in bold text just before the dowload link in the 1st post that you should remove all the creature files
before you put the objects in. It's in the last line of readme and not everyone reads the readme =).

[ May 29, 2008: Message edited by: Deon ]

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Captain Mayday

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #57 on: May 29, 2008, 05:16:00 am »

Thanks mate, I will correct these immediately. I couldn't for the life of me find out the location of the errors in the error log. I've not used a debugger though.
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Deon

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #58 on: May 29, 2008, 09:45:00 am »

I meant the incorporated debugger which uses the game to locate errors in raw files.

The easiest way to find the location is to remove everything creature-related (and clear data/objects folder) and start adding files one-by-one. Thus you'll note where the errors are.
I'm back from work and going to try your mod now.

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martinuzz

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Re: Mod: Legendary Lands = Released 1.05 3/6
« Reply #59 on: May 29, 2008, 10:54:00 am »

Possibly related to the same bug, but then again, maybe not:
In the meat/fish list of stockpile designation, page 6: "nothing meat"
Can I look forward to killing nothing?   :D

And Titans wear clothes? Awrr.    :confused:

Edit: Oh, can I extract eggs from chicks? (Warning: do not visualize)

[ May 29, 2008: Message edited by: martinuzz ]

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