I want to make an insanely fast creature that runs around leaving a trail of destruction in its wake. If I set the [FIXED_TEMP] really high, would a creature set fire to the grass underneath it? Also, if it left behind an itemcorpse, would it also have a very high fixedtemp? I want it to leave behind something that can be worked into powerful Burn-damage weapons, but I don't want it to set my smiths on fire.
That raises another question: is it possible to change the damage type of weapons made by a specific metal? Or, if not, is it possible to make a weapon that can only be made by a specific metal?
Another thing: I want it to have an extract venom thing that sets it's enemies on fire. If I set the [EXTRACT_FIXED_TEMP] high enough, will it set things on fire if it stings them, or does the game just check to see if the target gets a "poison" effect and then ignores the extract if it doesn't do something like that?
One last question: I want to give these things the appearance of "gliding" without giving them the ability to fly. Would this body work?
code:
[BODY:GLIDER]
[BP:UB:body][UPPERBODY][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:RWING:right wing][CON:UB][STANCE][BP:LWING:left wing][CON:UB][STANCE]
I'm trying to go for something like a manta ray. Except it "glides" above the ground. And could probably outrace a fighter jet. And burns/freezes everything it comes in contact with.
Edit: decided to scrap the other one, I don't need it.
[ March 06, 2008: Message edited by: Untelligent ]
[ March 07, 2008: Message edited by: Untelligent ]