Did you really present the option of sending all the dwarves into military mode and "only losing a few"? It's possible to tone down the violence inherent in the game, but we can't do anything about the user
Yeah I did, and it didn't work out very well. I do not claim to be perfect.
Andy's turned his attention to Crazy Contraptions, a part of a Hoyle gaming package but he'll be back doing DF with renewed vigor soon I suspect.
When some aspect of the game (or anything) is more than he can get all at once I explain it as simply as I can and just let it sit. He absorbs what he can and works with it and the next day or 2 or 3 later he'll have like 1 question about it and that's it, it's part of his knowledge. From there he starts asking questions beyond what I have explored and/or thought of yet.
I am okay with using the features I know and letting some of them slide unexplored but he wants to know about all menu options and if I don't know, it only fuels his energy to learn it. Something about knowing more than Dad.
Yesterday he asked his Aunt if she knew how to play dwarf fortress and then spent the afternoon trying to explain it to her. I'm still not sure she understands that it isn't point and click graphical RPG. He talks about building gardens and bedrooms and "military guys" and not about menus, hotkeys and ASCII blips.
They say kids are getting smarter at earlier ages.
I agree that it's important to keep more in front of them, available, than they can absorb that day so their stretch isn't limited by lack of material.
Cheer and thanks for the thoughts all.