Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: short but sweet  (Read 2015 times)

Mover#005

  • Bay Watcher
    • View Profile
Re: short but sweet
« Reply #15 on: February 12, 2008, 07:46:00 pm »

I rather imagine them as slaughtered for meat, to be honest... which gets processed into something like a pasty white gruel with a little dwarven beer... mmmh, tasty.
Logged

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: short but sweet
« Reply #16 on: February 12, 2008, 09:27:00 pm »

quote:
Originally posted by gurra_geban:
<STRONG>just had one of these die of old age   :(
changed their size to 9, to compensate for not having any bones or hide, but they are really in the spirit of this game ^^</STRONG>

You can increase food output without cranking size by bumping the [FAT:#] amount.

Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: short but sweet
« Reply #17 on: February 13, 2008, 01:01:00 am »

So, the dwarves butcher big slugs and eat the fat?

Get your tasty, fresh, gelatinous slug lard, right here! get it while it's kinda fresh!

That sounds so dwarfy. I will have this mod.

Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Keilden

  • Bay Watcher
  • High Priest of The Endcat
    • View Profile
Re: short but sweet
« Reply #18 on: February 13, 2008, 04:36:00 am »

They are to fast. And make a slime extract :)
Logged
The Endcat will end you and everything you love.

Mover#005

  • Bay Watcher
    • View Profile
Re: short but sweet
« Reply #19 on: February 13, 2008, 09:01:00 am »

Size 9 would make them crazy strong. I think 6 meat and 2 fat is enough, you may change that for your game of course.

They're perhaps a little fast, but I left it at that... all in all they are a bit larger than normal slugs.

I thought about adding an extract but decided against... I think there already too many modded creatures with dozens of crazy features and extracts and the ability to wipe out an entire fortress alone, but these creatures are viritually unusable in normal gameplay. I wanted something small and easy.

I try to make a few other creatures like the slug, who are interesting enough to be there but don't mess up the whole world with their existence. We'll see.

[ February 13, 2008: Message edited by: Mover#005 ]

Logged

Keilden

  • Bay Watcher
  • High Priest of The Endcat
    • View Profile
Re: short but sweet
« Reply #20 on: February 13, 2008, 09:44:00 am »

Extracts don't make creatures cityrazers :)
Logged
The Endcat will end you and everything you love.

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: short but sweet
« Reply #21 on: February 13, 2008, 10:21:00 am »

Fast?  I'm seeing 1600 speed.  That's not fast.
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: short but sweet
« Reply #22 on: February 13, 2008, 10:30:00 am »

It means this slug oozes faster than a carp swims.  That's a mite too fast, if'n you ask me.

Spelguru

  • Bay Watcher
  • Rabid Swedish Person
    • View Profile
Re: short but sweet
« Reply #23 on: February 13, 2008, 11:36:00 am »

speed:1600 means it moves... *starts doing math then skips it* way slower but not quite half as slow as dwarves. If a creature has speed:500 it moves twice as fast, 250 = four times as fast. Etc.
Logged
Got Ninja?
Orkz Orkz Orkz Orkz, Orkz Orkz Orkz Orkz... WAAAAAGH!
NHP (Non human pact. Copy and paste if you are going to destroy all human-like creatures in spore.)

Fenrir

  • Guest
Re: short but sweet
« Reply #24 on: February 13, 2008, 11:48:00 am »

quote:
Originally posted by Spelguru:
<STRONG>speed:1600 means it moves... *starts doing math then skips it* way slower but not quite half as slow as dwarves. If a creature has speed:500 it moves twice as fast, 250 = four times as fast. Etc.</STRONG>
No, a creature that moves 400 goes half as fast. It says so here. A speed of 400 is half as fast as 900? DF is so bizzare.
Logged

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: short but sweet
« Reply #25 on: February 13, 2008, 12:09:00 pm »

quote:
Originally posted by Kagus:
<STRONG>It means this slug oozes faster than a carp swims.  That's a mite too fast, if'n you ask me.</STRONG>

I thought you meant it was so fast as to be unbalanced.  I see what you mean now.  However, I think all creatures currently swim really slowly (speed 2500 or so), so that may not be the best comparison.

Logged

Thallone

  • Bay Watcher
    • View Profile
Re: short but sweet
« Reply #26 on: February 13, 2008, 02:00:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>No, a creature that moves 400 goes half as fast. It says so here. A speed of 400 is half as fast as 900? DF is so bizzare.</STRONG>

reading comprehension problem here. Since this is a file for the Raws, we are interested in the raw speed. A raw speed of 400 has a displayed speed of 2000 per the article you referred to, and thus us twice as fast, making the 1600 spees slug about 66% slower.

Logged

Mover#005

  • Bay Watcher
    • View Profile
Re: short but sweet
« Reply #27 on: February 13, 2008, 02:52:00 pm »

I had never tried to throw it into water, problem was the swimming speed wasn't defined... it should not "ooze" along in water, real slugs don't do that either.

code:

[CREATURE:DWARVEN_SLUG]
   [NAME:dwarven slug:dwarven slugs:dwarven slug]
   [TILE:'S'][COLOR:7:0:0]
   [PETVALUE:150]
   [GENPOWER:4]
   [NATURAL][PET][COMMON_DOMESTIC][BENIGN][FLEEQUICK]
   [BLOODTYPE:B]
   [GRASSTRAMPLE:0]
   [EXTRAVISION][NOSKULL][NOBONES][NOSKIN][NOSTUCKINS][SEVERONBREAKS]
   [PREFSTRING:slushy sounds]
   [BODY:BASIC_2PARTBODY:BASIC_HEAD:2EYESTALKS:2LUNGS:HEART:GUTS:BRAIN:MOUTH:TAIL]
   [SIZE:6]
   [MAXAGE:4:8]
   [ATTACK:MAIN:BYTYPE:MOUTH:gnaw:gnaws:1:2:GORE]
   [CHILD:1][CHILDNAME:slug lavae:slug lavaes]
   [FAT:2]
   [ALL_ACTIVE]
   [BIOME:SUBTERRANEAN_CHASM]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [POPULATION_NUMBER:3:6]
   [SPEED:1600]
   [SWIMS_INNATE][SWIM_SPEED:3325]

Speed 1600 is slower than dwarves, like told before in this thread. It's slow enough to about kill the slug in any serious combat condition, but not that slow that it doesn't get anywhere and blocks hallways. I think it's reasonable, it has some size advantage to real slugs.

EDIT: I have updated the original post. Swimming speed is completely unimportant, as there is no real chance for the slug to survive any serious swimming.

[ February 13, 2008: Message edited by: Mover#005 ]

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: short but sweet
« Reply #28 on: February 14, 2008, 01:24:00 am »

I put some slugs in a jar of water once.  They made webs from their mucous, and they lasted for hours and hours before finally drowning (didn't know that would happen, was just a kid).  Looked really alien though, since they were crawling along their own slime-strands, and not just the sides of the jar.

Keilden

  • Bay Watcher
  • High Priest of The Endcat
    • View Profile
Re: short but sweet
« Reply #29 on: February 14, 2008, 01:49:00 am »

To bad we can't make them melt if they touch salt :)
Logged
The Endcat will end you and everything you love.
Pages: 1 [2] 3