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Author Topic: Zara's Mod Salad  (Read 1894 times)

Deon

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Re: Zara's Mod Salad
« Reply #15 on: February 12, 2008, 03:30:00 pm »

Hmm I don't know is it a game feature or a bug, but it said "The upper body is shattered!" twice:

By the way, if you imagine this situation, it should look great: an iron man slams in the wall and bursts! Looks like he had a dynamite inside.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: Zara's Mod Salad
« Reply #16 on: February 12, 2008, 03:31:00 pm »

Ouch I've got it already: the upper body slammed triple times - after axehit, in the wall and in another wall after the burst =). Like the billiard (pool) game.

[ February 12, 2008: Message edited by: Deon ]

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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: Zara's Mod Salad
« Reply #17 on: February 12, 2008, 04:07:00 pm »

There's one place where the metal men conflict with my mod there. Copper men versus copper golems. Also adamantine men versus adamantine golem (the man won't stand a chance btw, or so I think)

Alright, changed copper golems to brass golems, also altered them and the normal stone golems. They should now all have the same properties (as the elementals), but posess a weakspot.

[ February 12, 2008: Message edited by: Sean Mirrsen ]

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Deon

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Re: Zara's Mod Salad
« Reply #18 on: February 15, 2008, 01:38:00 pm »

I'm trying to make some graphics for orcs. I already made pics, and now have some problems with adding it in game... Usual editing of graphic_example.txt is not working (copied dwarven text).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: Zara's Mod Salad
« Reply #19 on: February 15, 2008, 05:30:00 pm »

I made graphic tiles for all units for orcs (well actually recruit=wrestler right now, but it's because I forgot to edit it. If you want, I can change it)
Graphics
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Nolofinw

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Re: Zara's Mod Salad
« Reply #20 on: February 17, 2008, 05:07:00 am »

[Edited for stupidity]

Heh, anywho... I do like the compilation and the idea. It does indeed add a bit more to the game. =P

[ February 17, 2008: Message edited by: Nolofinwë Táralóm ]

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Zaratustra

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Re: Zara's Mod Salad
« Reply #21 on: July 14, 2008, 05:19:17 pm »

Back for the new version, and now it uses ModBase.

http://zarawesome.googlepages.com/modsalad.zip
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