Yeah, DF doesn't yet have quite the anatomic detail that would allow detection of non-inherently fatal wounds. Breaking the neck in this case simply disables stances and grasps, plus halts breathing. The character can still crawl about (through sheer force of will, no doubt) and make natural attacks because the parts are still attached. Breaking the nervous link should stop the [CIRCULATION]-tagged items, too, then death would be a lot swifter. Until then, you'll have to do with suffocation.
Actually, if the breaking of the neck did not cause paralysis (in RL), a person would (visually) die quite the same way, from suffocation (considering autocontrolling heartbeat) or brain hypoxya, that would most commonly cause death in a minute or so, since no blood loss is incurred. So DF performs realistically in this department, minus total paralysis.
Re: goblins.
I was probably in a very weird mood when I did that to them. I just HAD to give them some distinct move, and considering their twisted nature....
You can always comment out that line if you want. I don't play goblins, or against unarmed goblins, quite enough to notice.
And I also get crashes periodically, but I think it's more because some existing bug in DF than the mod itself - crashes at worldgen occur sometimes on vanilla copies, too.
Final note: I haven't tested most of the mod in fort mode much (kinda hard to start another fort each time you change something), but for the most part, it should be playable for most included races. Right now I've hit a weird bug, but I'll try to overcome it.
Final final note: Do you think I should include details on the changes in the readme/first post? I personally prefer to find out stuff by myself, but having stuff go unnoticed also isn't the best way to go.
[ February 09, 2008: Message edited by: Sean Mirrsen ]