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Author Topic: [38c] Martial arts mod and extensions v1.70. Hindentanic  (Read 27602 times)

Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #45 on: February 08, 2008, 05:43:00 am »

But it's not big file! If you can't host due to some weird reason, I can howt it if you email it to me and provide a link.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #46 on: February 08, 2008, 08:37:00 am »

Alright, my ISP's back up. Have fun.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zaratustra

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #47 on: February 08, 2008, 02:25:00 pm »

I suggest moving stuff that isn't needed in the original raw files to separate ones, otherwise any changes in them are going to give you a lot of headaches.

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #48 on: February 08, 2008, 02:31:00 pm »

I think I already did that. All completely new entries (except harmless ones like ammo and new bodyparts) are in separate files.

Unfortunately, most of the point of the mod is altering the existing creatures. Unless Toady switches to LUA, I'll still have to manually update existing entries every time something important changes.

[ February 08, 2008: Message edited by: Sean Mirrsen ]

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #49 on: February 08, 2008, 04:00:00 pm »

Plans for next update.

This is turning into more of a creature expansion mod. That, or I am just reluctant to separate this into different mods, especially since the Community Expansion might incorporate everything into one again later.

Anyways. I plan on adding Kentauri, the mis-spelled centauri, and perhaps some form of flying megabeast - possibly griffon of some sort. That MtG card text comes to mind, "Two little goblins, out in the sun. Down came a griffin, and then there was one."  :)
I still can't bring myself to rename the driders into cave spidermen. :| My best idea was "Spelves", portmanteau of spider and elves... Any suggestions?

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #50 on: February 08, 2008, 06:15:00 pm »

Thank you!
Today is my birthday and it is a VERY good present! Thanks! =)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Earthquake Damage

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #51 on: February 08, 2008, 11:49:00 pm »

You could call your "driders" something like "forsaken" if you don't mind mild cheese.
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #52 on: February 09, 2008, 01:41:00 am »

They're already "outcasts", as per the entity definition. That doesn't convey their nature to the player though.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Earthquake Damage

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #53 on: February 09, 2008, 02:51:00 am »

Spiderman!

code:
[PREFSTRING:ability to do whatever a spider can]
[PREFSTRING:ability to swing from a web]
[PREFSTRING:radioactive blood]

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #54 on: February 09, 2008, 09:13:00 am »

Yeah, I could call them that if it was a humorous reference. Those are more like "spidertaur", or "arachnitaur", upper human (elf) body with a torso merged with a spider body's thorax. All of those are rather unwieldy. This is where the ingame descriptions would work wonders, I'd just name them dark outcasts and stuff a description into the game. Then again, there are the less civilized feral driders as pets to dark elves...

Speaking of which, I redesigned the "buggers". Having the thorax and the torso as separate bodies is somewhat too much, and creates weirdness when destroying the human torso marked as lowerbody didn't kill the creature as it should. Also, two sets of guts.

I've added the kentauri, and a suitable local power for them to worship (not too powerful, but dangerous enough I suppose. Could take on a dragon, probably.) They now live in elflike empty cities, but out in the plains.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #55 on: February 09, 2008, 09:43:00 am »

Can you bite when you're drider as they do? =)
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #56 on: February 09, 2008, 10:11:00 am »

I can't add meat/digging implements/food on start...
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #57 on: February 09, 2008, 10:19:00 am »

Well, the meat is probably civ-dependant, but the digging implement is part of the additional weapons. Kinda forgot to mention that. Driders should have used picks though, shovels are for elves/darkelves...  I'll fix that next update. I use the shovels because I hope to someday make them do what is intended - dig soil. The more powerful races use picks (driders/kentauri are simply unable to use shovels that require some footwork).

Alright, I'll keep the "dark outcast" race name. After all, their body description is telltale enough.

And, yes, you can bite as a drider. You can't use the innate webbing ability though. But you're web immune.

edit: hm. The lack of food/plant/drink might be due to a distinct lack of evil animals and plants. I'll try to fix that.

[ February 09, 2008: Message edited by: Sean Mirrsen ]

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #58 on: February 09, 2008, 01:05:00 pm »

Forgot to mention another effect. The humanoid bodies are now more fragile - in that the spines and necks can be actually broken using wrestling.

I'm trying to devise a workaround to plausibly include the skeleton into the body raws, while not severely interfering with the damage display and body structure.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

The Hidden

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #59 on: February 09, 2008, 03:20:00 pm »

It crashed once when I tried to create a world.

It created it successfully the next time.

[ February 09, 2008: Message edited by: The Hidden ]

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hat''s it for now.
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