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Author Topic: [38c] Martial arts mod and extensions v1.70. Hindentanic  (Read 27592 times)

Nonanonymous

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #285 on: June 18, 2008, 12:31:09 pm »

Well, cleared data\objects, and now I've got this.
Code: [Select]
Unrecognized Creature Token: [PREFSTRING
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: FOREST_SETTLEMENTS
Unrecognized Entity Token: PLAINS_SETTLEMENTS
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: NUISANCE
Duplicate Object: creature HORSE
Unrecognized Creature Token: [PREFSTRING
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: FOREST_SETTLEMENTS
Unrecognized Entity Token: PLAINS_SETTLEMENTS
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: NUISANCE

I'd use modbase, but I couldn't get it to recognize Age of Shadows for some reason.  I think I'll just revert the whole thing back to the original and work from there this time.
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #286 on: June 18, 2008, 03:29:49 pm »

Wait, exactly WHAT version are you using? I mean, the mod version? It has to be pretty darn old if it still has the _SETTLEMENTS tags...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #287 on: June 18, 2008, 06:11:24 pm »

I was using 1.5b, now I've switched to what came with 0.6b modbase.  And by the way, I think I've found an error in that.

Code: [Select]
[ITEM_AMMO:ITEM_AMMO_DAGGERS]
[NAME:ramacicmi:ramacicmis]
[CLASS:KNIFE]
[DAMAGE:70:SLASH]
[STICK_CHANCE:40]

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_DAGGER_LIZARD]
[NAME:ramacuthroz:ramacuthrozes] "lizard's fang"
[DAMAGE:60:PIERCE]
[WEIGHT:10]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[RANGED:DAGGER:TKNIFE]
[TWO_HANDED:3]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
[STICK_CHANCE:10]

Notice the TKNIFE ammo for the lizard dagger compared to the CLASS:KNIFE in the ammo daggers.

Edit:  Also, does anything significant have to be done to create your own variety of ranged weapons and specific ammunitions for them?
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #288 on: June 18, 2008, 10:55:08 pm »

Oh. Hrm. I don't think I ever played lizardmen myself. :) Alright, I'll fix it in the next pack.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #289 on: June 19, 2008, 06:14:23 pm »

The Mart. mod seems to be erasing vital body tags (UPPERBODY, LOWERBODY, etc.) from the first entry in all of my other mods' body files when installed by Mod Base, any suggestions on how I could stop this from happening?
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #290 on: June 19, 2008, 10:46:44 pm »

There's nothing that could influence that in the mod itself, or so I can see anyway.

What's the name of the entry? Or maybe post the files themselves?

In other news, I'm 23 now. :D
« Last Edit: June 19, 2008, 10:51:29 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #291 on: June 20, 2008, 03:39:42 am »

Happy belated birthday Sean ;)
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The13thRonin

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #292 on: June 20, 2008, 09:05:17 am »

This mod is still plagued by multiple crashes  :(.
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Nonanonymous

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #293 on: June 20, 2008, 08:38:52 pm »

My guess is that it has something to do with the [BP:!] in body_advanced, but I'm not sure.  These are the entries that have been altered:
Code: [Select]
[BODY:AUTOMATA_4ARMS]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:PP:steam pipe:[CON:UB]
[BP:UMA:first right upper arm][CON:UB][LIMB][RIGHT]
[BP:UHA:first left upper arm][CON:UB][LIMB][LEFT]
[BP:LMA:mining arm][CON:UMA][LIMB][RIGHT]
[BP:LHA:hammer arm][CON:UHA][LIMB][LEFT]
[BP:RA:second right upper arm][CON:UB][LIMB][RIGHT]
[BP:LA:second left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA:second right lower arm][CON:RA][LIMB][RIGHT]
[BP:LLA:second left lower arm][CON:LA][LIMB][LEFT]
[BP:RH:right grabber][CON:RLA][GRASP][RIGHT]
[BP:LH:left grabber][CON:LLA][GRASP][LEFT]
[BP:RUL:right upper leg][CON:LB][LIMB][RIGHT]
[BP:LUL:left upper leg][CON:LB][LIMB][LEFT]
[BP:RLL:right lower leg][CON:RUL][LIMB][RIGHT]
[BP:LLL:left lower leg][CON:LUL][LIMB][LEFT]
[BP:RF:right foot][CON:RLL][STANCE][RIGHT]
[BP:LF:left foot][CON:LLL][STANCE][LEFT]

Code: [Select]
[BODY:MANTID]
[BP:UB:thorax][UPPERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:RUA:right upper arm][CON:UB][LIMB][RIGHT]
[BP:LUA:left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA:right claw][CON:RUA][GRASP][RIGHT]
[BP:LLA:left claw][CON:LUA][GRASP][LEFT]
[BP:LB:abdomen][CON:UB][LOWERBODY]
[BP:RA:right front leg][CON:UB][LIMB][RIGHT]
[BP:LA:left front leg][CON:UB][LIMB][LEFT]
[BP:RH:right front foot][CON:RA][STANCE][RIGHT]
[BP:LH:left front foot][CON:LA][STANCE][LEFT]
[BP:RL:right rear leg][CON:LB][LIMB][RIGHT]
[BP:LL:left rear leg][CON:LB][LIMB][LEFT]
[BP:RF:right rear foot][CON:RL][STANCE][RIGHT]
[BP:LF:left rear foot][CON:LL][STANCE][LEFT]

Code: [Select]
[BODY:DEMONSPAWN]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:RUA:right upper arm][CON:UB][LIMB][RIGHT]
[BP:LUA:left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA:right lower arm][CON:RUA][LIMB][RIGHT]
[BP:LLA:left lower arm][CON:LUA][LIMB][LEFT]
[BP:RH:right hand][CON:RLA][GRASP][RIGHT]
[BP:LH:left hand][CON:LLA][GRASP][LEFT]
[BP:RUL:right upper leg][CON:LB][LIMB][RIGHT]
[BP:LUL:left upper leg][CON:LB][LIMB][LEFT]
[BP:RLL:right lower leg][CON:RUL][LIMB][RIGHT]
[BP:LLL:left lower leg][CON:LUL][LIMB][LEFT]
[BP:RF:right foot][CON:RLL][STANCE][RIGHT]
[BP:LF:left foot][CON:LLL][STANCE][LEFT]
[BP:RDWING:right leathery wing][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER]
[BP:LDWING:left leathery wing][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER]

They're all from the Age of Shadows mod.  I've recently manually corrected everything in my objects folder, though, so I can't remember the exact problem and I'd rather not find out again.  I just distinctly remember quite a few dark fortresses crippled by spontaneous suffocation.  I know at the least everything past the [CON:*] was missing, and that may have disappeared too.

There may have been trouble with the body files from Utili Stillari too, but I'm not sure. 

Oh, and just a suggestion...  Could you come up with some new body parts for the giant olms and olm men?  The fact that you can cripplingly blind those guys by gouging out their eyes makes no sense to me at all.

And this is important.  How do you kill those frikkin' treasure chests?  They've made more of my adventurers die of exhaustion than I have facing down the named creatures in the caves they inhabit!
« Last Edit: June 21, 2008, 01:26:01 am by Nonanonymous »
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #294 on: June 21, 2008, 06:31:04 am »

Huh? Well, for one shattering the body itself will kill them. Or should. If the problem you're having does exist though, then there might be no way at all...  If flags were removed from body tags, the non-breathing non-thinking no-nothing chests would become completely and utterly immortal.

My guess is that you have an older version of the prog. Or you might. I did have a problem with tag flags (and body tags like [UPPERBODY] are flags) not recording properly, but I think I fixed that before releasing.

The BP:! in body_advanced simply deletes all parts from an entry. This was done as a safeguard against errors, because the program doesn't know how to work delete and replace when tag flags are around.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #295 on: June 21, 2008, 01:53:52 pm »

Well, if removing the tags would keep their bodies from shattering, that would be one explanation.  They do appear to have vanished, so I guess it was Modbase after all.

Okay, finally struck one of the buggers down, that was it after all.
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #296 on: June 21, 2008, 02:04:17 pm »

Hm, yes, now I notice it too. All flags are gone when a mod appends its first entry to a new file. The case is fairly specific, so I know where to look.

[edit: found it. silly me forgot to update the "tag source" variable since I introduced flags. updating as a priority fix.]

In other news, work on ModBase continues. The raw comparison mod generator function is kinda stuck, so I'll focus on managing tilesets and other init file settings.
« Last Edit: June 21, 2008, 02:16:02 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Dragooble

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #297 on: July 10, 2008, 09:10:40 pm »

hey first of all just registered yay!

second am i installing right? i delete everything in the objects folder an insert the sfuff in the martmod folder is that right if so then when i do, and try to create a new world is says "dwarf fortress has encountered an error and needs to close"
what should i do? :-\
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #298 on: July 10, 2008, 11:11:34 pm »

I'll just quote the front page on this one:

Installation:_____________________________________

First, back up your DF copy's "raw\objects" folder.
Then extract the contents of the archive into your main DF folder, overwriting anything in the way.
Then run the provided setup batch file. "martmod_166_setup" for this version.


I should also note, there is now a ModBase application that handles installation of the most widespread mods that were made compatible with it. The link is in my sig.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Dragooble

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #299 on: July 10, 2008, 11:30:45 pm »

but i did that. do i do anything after that i think i may have forgotten to make a new world before i tried replacing the files in raw/objects with the martmod thing ill try that
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