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Author Topic: [38c] Martial arts mod and extensions v1.70. Hindentanic  (Read 27591 times)

The13thRonin

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #270 on: June 14, 2008, 01:45:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>No. Not yet, anyway. But right now I'm porting my mod to that standard.</STRONG>

Meaning...?

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #271 on: June 14, 2008, 02:43:00 pm »

I'm currently porting (or I should say "just finished porting") the Martial Arts mod to the format supplied by my ModBase program. It requires that you only include changes in the entries, not entire entries, also allowing to delete entries and tags outright.
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The13thRonin

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #272 on: June 14, 2008, 02:53:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>I'm currently porting (or I should say "just finished porting") the Martial Arts mod to the format supplied by my ModBase program. It requires that you only include changes in the entries, not entire entries, also allowing to delete entries and tags outright.</STRONG>

But what use is that now that I've done the leg-work of sifting through the mod files? Everything works good.

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #273 on: June 14, 2008, 03:21:00 pm »

Let's say you want your mod to work properly in conjunction with another mod that changes the same creatures - like my MA+ mod. Normally you'd have to manually edit every creature to implement changes from both mods. With ModBase, several mods can provide their own sets of changes for every creature, and the program will merge those mods into one set of raws.

Mostly the program saves you work (though it won't help when your mod is already complete), and allows the end user to easily swap around mods.

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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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The13thRonin

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #274 on: June 14, 2008, 03:34:00 pm »

So can I use your mod or not? I've already manually made it compatible and with respect I'd like it to stay this way. Whether it becomes a community project or my personal files.
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #275 on: June 14, 2008, 03:37:00 pm »

I never said you can't use it. Sure, go ahead.

I just want to say that any following versions of MA+ and Minerals will be made for ModBase.

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The13thRonin

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #276 on: June 14, 2008, 03:52:00 pm »

Thank you, I will have a look into your mod manager and attempt to utilize it in further versions.
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The13thRonin

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #277 on: June 17, 2008, 10:41:53 am »

I believe there is a crashing problem with the MOUTH_MAW body entity. I encounter random crashes usually around creatures that share this tag. Give it a look into?
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #278 on: June 17, 2008, 12:25:02 pm »

mouth_maw, hm? I'll check it out, but most wilderness creatures have the tag, and mouth construction of most other creatures isn't too different.
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Nonanonymous

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #279 on: June 17, 2008, 09:53:59 pm »

Err, in regards to the Dwarven attacks, is that supposed to say grunt in contempt as you whack, or grunt in content?
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #280 on: June 17, 2008, 11:02:44 pm »

Say what? Is that really there? I must've been typing that on autopilot. :)
Yes, it should indeed be "content".
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

The13thRonin

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #281 on: June 18, 2008, 01:08:05 am »

Crashes are happening on the:

- Black bear.
- Fox (possibly, it showed up with the bear)

and occasionally but strangely enough not always the:

- Giant Cave Spider.
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Nonanonymous

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #282 on: June 18, 2008, 01:50:35 am »

This might not really matter because of how many other mods I have installled, but since I tried to update to your latest release, I've been getting these errors: 
Code: [Select]
Duplicate Object: creature PANTHER
Duplicate Object: creature RAT_DEMON_LARGE
Duplicate Object: creature RAT_DEMON_GIANT
Duplicate Object: creature DRAGON_BLACK
Duplicate Object: creature ELEMENTMAN_ADAMANT
Duplicate Object: creature ELEMENTMAN_GOLD
Duplicate Object: creature ELEMENTMAN_SILVER
Duplicate Object: creature ELEMENTFLYER_GEM
Duplicate Object: creature ELEMENTBEING_GEM
Duplicate Object: creature ELEMENTBEING_STONE
Duplicate Object: creature ELEMENTMAN_STONE
Duplicate Object: creature ELEMENTMAN_COPPER
Duplicate Object: creature MAN_SPIDER
Duplicate Object: creature MAN_SPIDER_CAVE
Duplicate Object: creature MANIFESTATION
Duplicate Object: creature DARKELF
Duplicate Object: creature HORSE
Unrecognized Creature Token: [PREFSTRING
Unrecognized Creature Body Token: MAN_SPIDER_CAVE : SPIDER_TAUR
Unrecognized Creature Body Token: MAN_SPIDER : SPIDER_TAUR
Unrecognized Creature Body Token: ELEMENTFLYER_GEM : GOLEM_SHARD_NOLEGS
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: FOREST_SETTLEMENTS
Unrecognized Entity Token: PLAINS_SETTLEMENTS
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: MOUNTAIN_SETTLEMENTS
Unrecognized Entity Token: NUISANCE

The result is things like villages full of mussels and other such vermin or unwarranted monsters instead of the more sensible inhabitants.

EDIT:  Ignore the [PREFSTRING one, whatever it is it's entirely my fault and it hasn't caused any real problems so it doesn't matter that I can't find it.
« Last Edit: June 18, 2008, 01:55:07 am by Nonanonymous »
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #283 on: June 18, 2008, 02:51:25 am »

Erm, I think I fixed all possible errors in the commandline installer thing. If you're using modbase, then these should not appear at all. If not, something odd is going on. Please verify that the contents of "data\objects" are completely deleted, then start a new world and see if the errors keep appearing. Oh, and clear the errorlog as well. For some reason some people assume the game writes a new log for every game started.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Captain Mayday

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #284 on: June 18, 2008, 03:34:06 am »

Nonanonymous: You have spaces in a number of those tokens. Remove them and it should work fine.
PREFSTRING is also probably occurring due to this.

Search your files for "[PREFSTRING :"
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