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Author Topic: [38c] Martial arts mod and extensions v1.70. Hindentanic  (Read 27601 times)

Devath

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #210 on: May 05, 2008, 02:17:00 am »

Delete all files in raw/objects? You don't include language or matgloss, my friend... so how does that work?
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #211 on: May 05, 2008, 06:57:00 am »

Oh, COME ON!!! Read carefully!!!

Copy files to RAW\objects.

Delete files from DATA\objects.

Is it THAT hard to grasp? It's standard procedure for any complex mod!
You can tell I'm getting a little tired of explaining that bit every time, can't you?  :)

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #212 on: May 05, 2008, 08:02:00 am »

Chill, there's a special type of people, you should explain them the same a lot of times and they still may stay uncertain what did you said, don't be aggressive, it's just a nature and they are people like us, so it's not right to respect them less.
(  :) хаха сорри не удержался опустил, настроение такое  :))
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Dr. Melon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #213 on: May 07, 2008, 12:15:00 pm »

How do you make something "grabbable"? I've added the body parts to the relevant races and so on, but they don't appear when I start wrestling something. I can't grab the part. As far as I can tell, there isn't a tag that defines if you can or can't grab something. Any help would be appreciated.

Also, how did you implement the "pinch" and "gouge" thing?

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Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #214 on: May 07, 2008, 01:18:00 pm »

It's all in tags (tokens).
You can grab any external bodypart (small/limb/grasp) and you can pinch and gouge embedded parts (as long as they're not aperture).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #215 on: May 07, 2008, 03:34:00 pm »

Clarification - you can grab any part that's not SMALL and INTERNAL at the same time, and isn't APERTURE. You can pinch any SMALL part attached to a part you grab, and you can gouge it if it's EMBEDDED, but you can't do either if it's APERTURE. A part that's both EMBEDDED and APERTURE is completely indestructible as far as I could tell.
THROAT overrides them all, it is grabbable, ungougeable, can be latched onto and torn out. It also causes asphyxiation and severe blood loss when forcibly removed or damaged with strangling.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #216 on: May 07, 2008, 03:55:00 pm »

TY Mirrsen, I wasn't sure about 'small' =).

P.S> I can't get anything from DFFD - it says I have problem with referring, can you reupload your 1.61 to external mirror if you have a time?

[ May 07, 2008: Message edited by: Deon ]

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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Dr. Melon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #217 on: May 08, 2008, 01:24:00 am »

Thanks, you guys! Now I can continue development of the monster with lungs in its feet, and have it's eyes put out!
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #218 on: May 14, 2008, 12:53:00 pm »

Bumpity.

Pay attention to the readme and the first post.

Hopefully this will make the mod more fool-proof (no offence, not meant for anyone in particular).

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #219 on: May 15, 2008, 04:39:00 am »

Sorry everyone!

I think I have to stop using different game folders to test the same version of the mod... I got confused and thought that it works the same after all installation modifications. Will fix right away!

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kyselina

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #220 on: May 16, 2008, 02:04:00 pm »

My problem:

code:
Unrecognized Creature Body Token: DARKELF : 2PEARS
Unrecognized Creature Body Token: MANIFESTATION : 2PEARS
Unrecognized Creature Body Token: MAN_SPIDER_CAVE : 2PEARS
Unrecognized Creature Body Token: MAN_SPIDER : 2PEARS
Unrecognized Creature Body Token: KENTAUR : 2PEARS

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #221 on: May 16, 2008, 02:21:00 pm »

Wha?..

That thing should have been long gone. What version did you upgrade from? The new installer is supposed to delete files from 1.5 and 1.6 versions...

edit: oh, damn! I forgot that I renamed the creature file from 1.5! I'll fix it without changing the version number, you just have to delete "creature_nonstandart.txt" from your raws folder. I'm surprised you don't have a crapload of other problems as well...

[ May 16, 2008: Message edited by: Sean Mirrsen ]

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kyselina

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #222 on: May 16, 2008, 02:26:00 pm »

Ok, SCREW THIS WTF!

Editing again: After I ran the setup and the cleaner some more times everything is ok   :eek:

[ May 16, 2008: Message edited by: Kyselina ]

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #223 on: May 16, 2008, 02:30:00 pm »

I forgot I renamed some files from 1.5b...  well, I guess nothing's foolproof if the fool's making it.

You have to delete the "creature_nonstandart.txt" and "entity_additional.txt" from your raws, then run the object cleaner batchfile. I'll update the current version without changing the version number.

edit: well, nevertheless there was a problem, and thanks to you it's fixed  ;)

[ May 16, 2008: Message edited by: Sean Mirrsen ]

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kyselina

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #224 on: May 16, 2008, 03:05:00 pm »

Well, I deleted it before posting here, but then it didn't work so I posted. No prob for reporting  ;)
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