The dark elves have chainmail, and breastplates. They don't have full plate armor, they just don't use it.
Also, I'm thinking of releasing the next version of the mod "as is", because I haven't been able to find the cause of the crashes that occur...
After I update the rest of the animals, I'll probably just add a new link to the first post, without removing the previous one.
There aren't many notable changes in the next release. They are mostly "underlying architecture" changes, but some stuff surfaced through those. Spiders will have the 8 eyes they need, and they will have several different appendages (mandibles, poison fangs, and the like) to bite you with, and that you can disable. All eligible creatures have their "mouths" attached to "jaws", so that you can break them in combat, and prevent the biting. A pan-experimental change was done concerning the hydras and the "one head is all that counts" syndrome. I'm still not sure whether adding a throat to each of the necks is a good idea..
Dragons are finally flying. All creatures that have bones now also have joints. Several new weapons have been added, like lances, greatclubs, etc.
That's all fine and good, but I also want to add some new races, or make some old ones properly playable. Options include:
Lizardmen (nice tail, good swimmers...)
Harpies (would probably get along with dark elves nicely)
Urch (blatant ripoff of the elvish "Yrch" for "orcs")
Antmen (four weapon/shield hands...)
Gremlins (nuisance above all others... one gremlin will get into your fort, open all magma floodgates, guzzle all booze, and steal half the gold reserve before your guards spot him..)
And anything else you can suggest that hasn't been already done by another mod...