Alright, I'm making some finishing touches to the whole thing. The giant toads and frog demons had to do without a lashing tongue, because it crashes the game for some reason (an anti-mockery safety system by Toady? :p) the elves got one more magical attack and all the main races had some more spice added to the messages. Antmen finally got joints, a grand total of 4 shoulders, elbows, and wrists for you to break (and for them to attack you with). Titans are overkill. Ironmen are very dangerous. GCS are only a bit more dangerous, or even less dangerous, because their foot-bashing attack does not poison. Black dragons... you don't want to go near one. (see above post) Common dragons are less of a danger, but still retain the deadly arsenal of attacks. Hydras can also bash you with the heads, the tail, and claw you too. I fixed most of Toady's gibbons (and other primates, for that matter), because I wouldn't dare call them "quadruped", and because I changed that definition to use "front/rear" body instead of "upper/lower". I was surprised to see that most wild cats (even giant tigers!!!) could only bite, and fixed that right away.
Unfortunately, many things are still either impossible, or plain don't sound right, like pounching wolves, or dragons/titans crushing you under their feet.
By the way, I found two bugs in the system - the BYTYPE definition bugs out when either FLIER or DIGIT (both valid type tags) is used, and the message instead goes like "You claw the dwarf child in the upper body with your head", substituting whatever part there was supposed to be with the head. I got around the FLIER one by just separating wings (harpies, among other things, can attack with wings) into tokens, but with fingers it's going to be less fun. I guess I'll narrow it down to whatever fingers are actually suited to that.
Anyways, if you have any constructive comments on what else I could do before I finish - please, post away!