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Author Topic: Modding Armed Villagers Back In?  (Read 1047 times)

Cthulhu

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Modding Armed Villagers Back In?
« on: February 05, 2008, 07:58:00 pm »

Does anyone know if this is possible?  Without them, my characters have no one to adventure with, and that destroys solo-roleplaying, which for me is what makes this game so much fun.  If it can't be modded in, I'll be forced to play LCS until the next release of DF, and I know it'll corrupt me.
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Shoes...

Fenrir

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Re: Modding Armed Villagers Back In?
« Reply #1 on: February 05, 2008, 08:06:00 pm »

That's not possible, I'm afraid.
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Zogundar

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Re: Modding Armed Villagers Back In?
« Reply #2 on: February 05, 2008, 08:34:00 pm »

Hmm, although annoying, can't you create and retire several adventurers and then gather them all together?
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Rogan?

Cthulhu

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Re: Modding Armed Villagers Back In?
« Reply #3 on: February 05, 2008, 08:39:00 pm »

I never thought of that, thanks.
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Zogundar

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Re: Modding Armed Villagers Back In?
« Reply #4 on: February 05, 2008, 09:22:00 pm »

quote:
Originally posted by Muffles:
<STRONG>I never thought of that, thanks.</STRONG>

This also has the advantage, I think, of being able, in a roundabout manner, to equip your companions when they drop their weapons. :P

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Rogan?

umiman

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Re: Modding Armed Villagers Back In?
« Reply #5 on: February 07, 2008, 08:37:00 pm »

I found that if you're fast, right after abandoning your fortress, you can return and recruit your military dwarves before they get slaughtered by the hostile creatures.

It's fun to run around with 4 legendary champions.

Kagus

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Re: Modding Armed Villagers Back In?
« Reply #6 on: February 08, 2008, 01:30:00 am »

I made the suggestion of creating/retiring adventurers a while back too.  It's a pain in the arse, but at least you get someone else to get killed by the giant cave spiders.


Alternatively, create a race of moderately powerful creatures that have strong natural weaponry (anything that they're born with, otherwise the weaponless peasants won't be carrying anything useful) that have a personality tag in their profile that says something like:

code:

   [PERSONALITY:ADVENTUROUSNESS:100:100:100]

Please note that I do not actually know the "Adventurous" tag, and that this most likely isn't it.

Anyways, the idea is that you create an entire race of goons that will have the personality requirements needed to recruit average joe for your army.  The personality thing really does work, you can recruit a peasant who happens to have a bit of wanderlust in his veins.

Nite/m4re

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Re: Modding Armed Villagers Back In?
« Reply #7 on: February 08, 2008, 03:05:00 pm »

code:
   [PERSONALITY:EXCITEMENT_SEEKING:100:100:100]  

  ;)

[ February 08, 2008: Message edited by: Nite/m4re ]

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Sean Mirrsen

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Re: Modding Armed Villagers Back In?
« Reply #8 on: February 08, 2008, 03:08:00 pm »

You will be surprised, but ADVENTUROUSNESS is exactly the tag.
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