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Author Topic: Some modding issues  (Read 586 times)

DreaDFanG

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Some modding issues
« on: January 10, 2008, 06:58:00 am »

A few snags I'm having with modding....

1. How do you make something that will never age/die?
2. Is there anyway to have a GAZE/SIGHT paralyze?
3. Is there a way to be superdamaged by fire?
4. Whats the best damage type?
5. How do you make something thats an solo monster with a group of another?
6. Is it posible to have an underwater/magma civ/how?
7. How do you make custom tile sets? (Detailed please)
8. Got milk?
9. Mindcontrol by demon, is it possible?

[ January 10, 2008: Message edited by: DreaDFanG ]

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Wiles

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Re: Some modding issues
« Reply #1 on: January 10, 2008, 08:33:00 am »

1 - Don't give it an age token, it will never die of old age. If you don't want it to die in combat a very high damblock might do the trick.
2 - If you attached the inject extract token it should work
3 - Do you mean vulnerable to fire? If so, I believe there is a way, by changing their heatdam and ignite points. I've never played around with temperatures so I don't know what values would work.
4 - I'm not sure, pierce is good for damaging organs, which is why bolts are so powerful.
5 - If you make a monster a semimegabeast it will be in caves with other monsters that won't attack it.
6 - Creatures won't build in the water or magma - they will cancel due to dangerous terrain.
7 - No idea!
8 - There are a few topics in this forum on the subject, I've never fiddled around with it myself, since currently it would make both males and females milkable
9 - Nope, not possible.
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DreaDFanG

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Re: Some modding issues
« Reply #2 on: January 10, 2008, 08:52:00 am »

Reply posted to Wiles:
1 - OK thanks thaught no age token would mean it died instantly...
2 - Ok but what would the attack part be like grasp for hands? whats eyes?
3 - I kinda mean like quick-spread fire...maybe a combustable matgloss?
4 - Is there a damage like ripping parts off and out?
5 - I kinda ment like in a raid like a leader, but thanks
6 - The dont have to build, just random grouping.
7 - Can someone skilled in modding them help here?
8 - Yum Dwarf milk...to bad it cant be uni-sexual, maybe a change to milkable...
9 - Darn, ok maybe a fell mood activator...its a stretch...
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Wiles

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Re: Some modding issues
« Reply #3 on: January 10, 2008, 09:03:00 am »

2 - [SIGHT] should work
3 - I haven't really played around with fire. There are only two types that I know of, firebreath and dragonfirebreath. I don't know if you can make them spread any quicker, though.
4 - Slash carves limbs off pretty well, gore tears them to bits
5 - Humans occasionally show up in goblin sieges. If you replaced humans with something else it *might* work. I'm not sure though. Other than that I can't think of a way to do what you want.
6 - If you look in the raws at sharks and fire imps you'll see the tags you need for creatures to spawn in ocean and lava. You could make their cluster number larger if you wanted a group of them.
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DreaDFanG

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Re: Some modding issues
« Reply #4 on: January 10, 2008, 10:30:00 am »

Reply posted to Wiles:
3 - OK (refrase) think walking scarecrows, through fire easy burn like coal, would this work? as a [MATGLOSS:...FUEL]
4 - Any way to combine them?
NEW ISSUES
10 - OK, if i set ignite to low and burn damage to high would I have a walking fire?
11 - Is there anyway to make a monsters part metal only? like say bones?
12 - If a fire monster walks through a river/brook would it generate steam and would it hurt it saying its non cool damaged? the steam.
13 - Would a fire monster burn cages/traps/combatants?
14 - If I put 10000+ under frequency what'll happen
15 - If I put 1 in population number what'll happen

[ January 10, 2008: Message edited by: DreaDFanG ]

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Wiles

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Re: Some modding issues
« Reply #5 on: January 10, 2008, 03:04:00 pm »

I can't really answer some of your questions. My experience is limited to what I have played around with myself. I have never mucked around with fire and heat. I don't think you can make a creature a walking fire, but I do think you can make them hot enough to light things they touch on fire. I don't really know if you can make something part metal. I know you could make something all metal, or make it drop metal when it dies (I think.. haven't really played with that either). I'm not positive how frequency works. Actually it's something I'd really like to know myself. Does a higher value make them appear more often, or make the intervals in which they come longer? If you put 1 in population then I think there will only be 1 of your creature in an area(per year).
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0x517A5D

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Re: Some modding issues
« Reply #6 on: January 10, 2008, 05:00:00 pm »

quote:
Originally posted by DreaDFanG:
<STRONG>11 - Is there anyway to make a monsters part metal only? like say bones?</STRONG>

You can control what the corpse is using the [ITEMCORPSE] token.  Is that enough?

You have some control over what the entire monster is made of, using the [HAS_RACEGLOSS] tag.  However use of this tag is not well understood yet.

quote:
<STRONG>13 - Would a fire monster burn cages/traps/combatants?
14 - If I put 10000+ under frequency what'll happen
15 - If I put 1 in population number what'll happen</STRONG>

You can be the first to find out!

Really.  Modding requires experiments, trial and error.

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turboburrito

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Re: Some modding issues
« Reply #7 on: January 10, 2008, 10:58:00 pm »

Nevermind about the frequency thing.

I've made a medusa type creature before.  The way I made it was I gave it an attack that injected a paralyze extract.  I think I used bludgeon for attack type adn set the damage to 0.  Then for the attack message i put "gazes at".  The only problem was that the creature would only be able to use the attack when right next to what ever it was attacking.

[ January 10, 2008: Message edited by: turboburrito ]
Nevermind about the frequency thing.

[ January 10, 2008: Message edited by: turboburrito ]

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