Good thing you opened this thread, otherwise I'd have done it. I had been waiting for this new version to get back to playing and modding. Here's my ideas on what the new tokens do...keep in mind this is speculation, haven't had the time to test out the stuff:
[DIPLOMAT],[DIPLOMAT_BODYGUARDS], [MERCHANT_BODYGUARDS] and[MERCHANT_NOBILITY] should be quite obvious in their effects.
[ACTIVE_SEASON:season] sound like they might affect traders and immigrants coming in that season...however, after I thought about it for a while, it might be the season in which the entity prefers to start military campaigns. humans have SUMMER, and I think(I might be wrong) historically people prefered to fight during the summer.
[MAX_STARTING_CIV_NUMBER:number] is obvious. maximum number of civilizations of that entity that can exist in a generated world.
[DEFAULT_SITE_TYPE:token] should be ovious.
[LIKES_SITE:token] and [TOLERATES_SITE:token] are not so obvious, also, an entity can have both LIKES and TOLERATES for the same token. There's no HATE_SITE token, also.
[LEADER_TYPE:type] can have KING, MASTER_THIEF and DRUID as type, and should tell the type of ruler the civilization has.
[SITE_LEADER_TYPE:type]tells us the "local leader", and can also support STANDARD as a type it seems.
There is also a [MAYOR] token
[START_BIOME:biome] is obvious...and is one of the things I was looking forward too! You can now create civilizations that only start in deserts or swamps, for example. Howere, there are still [PLAINS_SETTLEMENTS]tokens and the like.
[ENTITY_GROUPING:grouping] supports EVIL, FRIENDLY and NUISANCE
[BIOME_SUPPORT:biome:number] I don't really understand too well..Possibly, it's used during world generation to see how "supportive"of life biomes are. Lakes and oceans seem to be very supportive with humans, with 8 as a number...
[RESPECT_ANIMALS] and [RESPECT_TREES] should be obvious, meaning they won't buy animal and vegetal products
[AT_PEACE_WITH_WILDLIFE] probably means they won't hunt, Elves have this
[TREE_CAP_DIPLOMACY] is obvious, they will set a tree cutting quota
[RELIGION_SPHERE:sphere] affects pantheon/god generation, and I don't really understand what [SPHERE_ALIGNMENT:sphere:number] does
[MAX_POP_NUMBER:number] is how many creatures of the entity can exist in the whole world
[MAX_SITE_POP_NUMBER:number] is the maximum popolation for a single site
[RELIGION:type] tells us what kind of religion they have. type can be ANY_APPROPRIATE_POWER, PANTHEON and REGIONAL_FORCE
[INVADERS_IGNORE_NEUTRALS] elves have this, possibly, when they invade or raid, they won't attack neutral creatures like animals
[CAN_HAVE_MILITARY_SITE_LEADER] should mean that the site leader will probably be an experienced fighter and also a military leader(emh...obvious)
Edit: Cleaned some things I didn't have much of a clue about.
[ February 05, 2008: Message edited by: Zonk ]
[ February 05, 2008: Message edited by: Zonk ]