I did some work over the weekend toward making a "hardcore" mod that presents a higher challenge level than the base game. Elements I'd like to address:
1) Complicate farming by making growth times longer, restrict growing periods, and reduce raw consumption.
2) Make meat more expensive so initial loadups and caravan purchases are costlier
3) Add more evil races and marauding monsters
4) Make metalbashing more complicated by reducing smelting outputs and increasing carbon requirements
5) Sharply reduce the amount of trade value a crafter can trivially produce by churning through cheap rock and wood crafts.
6) Increase the cost of highly valuable pets, particularly dogs
I've already accomplished 1,2,4, and 6
#3 will be easy, particularly because I've got a large number of pre-existing mods to draw from
I think #5 is currently impossible to accomplish through modding
So, I'm open to knowledgable modders giving me some advice on #5, and experienced DF players' opinion as to what else can be done to complicate things and reduce the effectiveness of common easy strategies and exploits.
Version 0.1 is posted! http://rs73.rapidshare.com/files/89236608/objects.zip
[ February 04, 2008: Message edited by: Krom ]