Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Siege pop threshold - init option?  (Read 1141 times)

dreiche2

  • Bay Watcher
    • View Profile
Siege pop threshold - init option?
« on: May 17, 2008, 08:34:00 am »

Apparently you need at least 80 dwarves to trigger sieges. Would it be possible to make the number an init option so that you can have sieges even when you restrict yourself to fewer dwarves (for fps reasons, for example)?
Logged

Heavy Flak

  • Bay Watcher
  • Olsmo Lives
    • View Profile
Re: Siege pop threshold - init option?
« Reply #1 on: May 17, 2008, 09:01:00 am »

From what I understand, if you remove the [BABYSNATCHER] tag from the goblins, every ambush and baby snatcher will actually be a siege to your fort.  They'll come a LOT earlier, but they'll also come a LOT more frequently ... like, all the time.
Logged

Cavalcadeofcats

  • Bay Watcher
    • View Profile
Re: Siege pop threshold - init option?
« Reply #2 on: May 17, 2008, 10:57:00 am »

Also, changing [PROGRESS_TRIGGER_POPULATION] to a lower value (say, 1 or 0) might help.
Logged

Asehujiko

  • Bay Watcher
    • View Profile
Re: Siege pop threshold - init option?
« Reply #3 on: May 17, 2008, 02:43:00 pm »

Will removing [NUISANCE] from kobolds also make them siege you instead of sending thieves?
Logged
Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

Lord_Frodo

  • Bay Watcher
  • The crazy in the corner
    • View Profile
Re: Siege pop threshold - init option?
« Reply #4 on: May 17, 2008, 03:30:00 pm »

I think it would be [ITEM_THIEF] and [AMBUSHER] if you wanted sieges.
Logged
Even the cutest things can be endearing when on fire. ~ Cajoes
GENERATION 26:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

dreiche2

  • Bay Watcher
    • View Profile
Re: Siege pop threshold - init option?
« Reply #5 on: May 18, 2008, 05:44:00 am »

quote:
Originally posted by Cavalcadeofcats:
<STRONG>Also, changing [PROGRESS_TRIGGER_POPULATION]  to a lower value (say, 1 or 0) might help.</STRONG>

I've never seen that option... could you elaborate?

Logged

Surma

  • Bay Watcher
    • View Profile
Re: Siege pop threshold - init option?
« Reply #6 on: May 18, 2008, 09:28:00 am »

[PROGRESS_TRIGGER_POPULATION:#] is a tag in the entity_default.txt file.
The Elf, Goblin, and Kobold civilizations each have this tag, along with the  [PROGRESS_TRIGGER_PRODUCTION:#] and [PROGRESS_TRIGGER_TRADE:#] tags.

Elves (Elfs?) and Kobolds have this set at 1, Goblins at 2. This probably (I haven't tested this so it's purely hypothetical) indicates that Elves & Kobolds come at pop: 40, with Goblins coming at pop: 80.

Logged

dreiche2

  • Bay Watcher
    • View Profile
Re: Siege pop threshold - init option?
« Reply #7 on: May 19, 2008, 05:00:00 am »

hm, interesting. Something to look into, I guess... thanks.
Logged