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Author Topic: Teldin's Mod 2 (released! Link in first post)  (Read 7650 times)

Vanigo

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #15 on: December 01, 2007, 09:02:00 pm »

code:
[EXTRACT:dwarven cabbage juice:4:0:1]
[EXTRACTVALUE:820]

 :eek:
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Teldin

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #16 on: December 01, 2007, 09:05:00 pm »

quote:
Originally posted by Vanigo:
<STRONG>
code:
[EXTRACT:dwarven cabbage juice:4:0:1]
[EXTRACTVALUE:820]

  :eek:</STRONG>

That's.. pretty weird. It's supposed to be about a quarter of that.

Oh well.

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Positive B

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #17 on: December 01, 2007, 09:17:00 pm »

Great work, True Dwarf!
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rain: Turned ON.

Helmaroc

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #18 on: December 01, 2007, 09:30:00 pm »

Here's my problem:
1. I downloaded file.
2. I put all files (except readme and backup) into the raw/object folder.
3. I deleted all files in the save file except 'current'.
4. I opened DF and generated a new world.
5. I went to main menu, and selected adventure mode.
The game crashes during the importing world stage, if I try to play fort or adventure mode. Help!  :(
Also, I've tried gen a new world, but it still crashes with the new one.

[ December 01, 2007: Message edited by: Helmaroc ]

[ December 01, 2007: Message edited by: Helmaroc ]

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THLawrence

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #19 on: December 01, 2007, 10:32:00 pm »

quote:
Originally posted by Vanigo:
<STRONG>
code:
[EXTRACT:dwarven cabbage juice:4:0:1]
[EXTRACTVALUE:820]

  :eek:</STRONG>

You can buy out entire caravans with only a few plants. Forget crafts, cabbage juice is the way to go.

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Karlito

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #20 on: December 01, 2007, 10:41:00 pm »

quote:
Originally posted by Helmaroc:
<STRONG>LOL you named the mod.   :D</STRONG>

Judgement Day. hahahahahahahahahahahahaha   :D

I really did laugh forever about this one.  In fact I'm laughing right now.

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This sentence contains exactly threee erors.

Teldin

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #21 on: December 01, 2007, 11:28:00 pm »

quote:
Originally posted by Helmaroc:
<STRONG>Here's my problem:
1. I downloaded file.
2. I put all files (except readme and backup) into the raw/object folder.
3. I deleted all files in the save file except 'current'.
4. I opened DF and generated a new world.
5. I went to main menu, and selected adventure mode.
The game crashes during the importing world stage, if I try to play fort or adventure mode. Help!   :(
Also, I've tried gen a new world, but it still crashes with the new one.

[ December 01, 2007: Message edited by: Helmaroc ]

[ December 01, 2007: Message edited by: Helmaroc ]</STRONG>


Hmmmmmmmm. Did you have any previous mods in there or was it a stock 33d version? It seems to work just fine on my end using a virgin copy of 33d. Anything in errorlog.txt?

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Metal Chao

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #22 on: December 02, 2007, 08:47:00 am »

ARMOK SAVE US.
IT'S SIX TIMES THE SIZE OF A DWARF.

THE WHIRRING!
THE WHIRRING!

AAAAAAAHHH.

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Trukkle

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #23 on: December 02, 2007, 09:35:00 am »

Hmm, just checking, but does the bladed crossbow actually use ammo?
I see in entity_default it has no [ammo] line tabbed in underneath it.

Some nice additions, I'm picking and choosing what I like thanks to them being in separate files now   :)

(Damn, notepad++ with the compare plugin makes seeing what you've added to entity_defualt easier than falling off a log  :D )

[ December 02, 2007: Message edited by: Trukkle ]

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He needs distractions to get through the working day.

Teldin

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #24 on: December 02, 2007, 09:57:00 am »

quote:
Originally posted by Trukkle:
<STRONG>Hmm, just checking, but does the bladed crossbow actually use ammo?
I see in entity_default it has no [ammo] line tabbed in underneath it.
</STRONG>

Yup, the ammo is actually not important in the entity; it is defined in the object itself. The bladed crossbows use standard crossbow bolts. That entry in the entity bit is just the ammo that the civ can use. Tabs and spaces actually don't matter whatsoever anywhere in any of the raws (hence you could cram every token onto one big entry without line breaks if you wanted). I'd imagine Toady extra-tabbed it just to keep track of who's got the right ammos.

Have you actually met any of them yet, Metal Chao? These things eat dragons for breakfast.  ;)

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Helmaroc

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #25 on: December 02, 2007, 11:26:00 am »

I had installed your first mod before, and a few other mods from other people, could that be the problem? Also, before I generated a new world I changed plump helmets to be edible raw and grow in winter.

I guess I might just reinstall DF and JUST use your mods, unless you have any other ideas.

[ December 02, 2007: Message edited by: Helmaroc ]

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Teldin

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #26 on: December 02, 2007, 11:28:00 am »

If you had my old mod in, yes it'll be a big problem as I used the default text files, so you'll get a ton of buggy duplicates. DL or unzip a new 33d somewhere and install teldin mod 2 there instead. (I personally have like 6 different DF exe folders, all named like "33d teldin's mod 2", "stock 33d", "prehistoria 33d", etc)
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Helmaroc

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #27 on: December 02, 2007, 11:51:00 am »

Thanks!
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The Hidden

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #28 on: December 02, 2007, 05:03:00 pm »

I don't know if this matters, but what I found on creature_new, purring hornet has a line that isn't tabbed.
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hat''s it for now.

Armok

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Re: Teldin's Mod 2 (released! Link in first post)
« Reply #29 on: December 02, 2007, 05:22:00 pm »

I have not downloaded to check, but it sounds you have been a bit... inspired... by my hornet mod, do I need to seek copyright before posting mods here?  :)

On the other hand maybe you came up whit this on your own, however I doubt it as this is the kind of situation were great minds do not think alike.

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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