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Author Topic: Tag that keeps from indiv_controllable?  (Read 1309 times)

Balsis

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Tag that keeps from indiv_controllable?
« on: December 19, 2007, 08:18:00 pm »

So, I made a pretty basic entity in my own entity file, trying to make Goatmen from Teldin's Mod Adventure playable. But it didn't work, even with a new world made. So, my question. Is there a token that can be applied to a creature, and if that token is there, it isn't playable in adventure mode?
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Karlito

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Re: Tag that keeps from indiv_controllable?
« Reply #1 on: December 19, 2007, 09:18:00 pm »

not that I know of.  Can we see you entity file?
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Balsis

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Re: Tag that keeps from indiv_controllable?
« Reply #2 on: December 19, 2007, 10:15:00 pm »

And now it's fixed. Hmm. I can't really explain that one.
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Balsis

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Re: Tag that keeps from indiv_controllable?
« Reply #3 on: December 19, 2007, 10:56:00 pm »

Well then, I have a new problem. I'm trying to mod Goats in as a civilization, for hilarious reasons. But when I generate a world, they don't have a language. Here's my codes for the goats and for the entity. If you can tell me any tags I need to add or get rid of, yeah. Also, I'd like for them to wear clothes. They aren't right now.

code:
[ENTITY:GOAT]
   [PLAINS_SETTLEMENTS]
   [CREATURE:GOAT_MOUNTAIN]
   [INDIV_CONTROLLABLE]
   [SELECT_SYMBOL:ALL:FLOWERY]
   [TRANSLATION:GOBLIN]
   [CLOTHING]


code:
[CREATURE:GOAT_MOUNTAIN]
   [NAME:mountain goat:mountain goats:mountain goat]
   [TILE:'g'][COLOR:7:0:1]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:1:4]
   [GRASSTRAMPLE:0]
   [PREFSTRING:beards]
   [PREFSTRING:long horns]
   [PREFSTRING:surefootedness]
   [INTELLIGENT]
   [CANOPENDOORS]
   

[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT

:NECK:SPINE:BRAIN:2HEAD_HORN:MOUTH]
   [BODYGLOSS:HOOF]
   [MAXAGE:20:30]
   [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON]

[ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:mountain goat kid:mountain goat kids]
   [SIZE:5]
   [FAT:2]
   [DIURNAL]
   [BIOME_MOUNTAIN]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:200]


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Wooty

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Re: Tag that keeps from indiv_controllable?
« Reply #4 on: December 19, 2007, 11:43:00 pm »

Check armoks giant hornet mod thread, on the first post he has a bunch of code that mods in hornets with a language, you should find any tags or filenames in there.

Not exactly the best method, but nobody seems to be replying.

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MyBeardIsOnFire

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Re: Tag that keeps from indiv_controllable?
« Reply #5 on: December 20, 2007, 10:23:00 am »

I think the creature must have [EQUIP] to wear anything.

What do you mean they don't have a language? Are their settlements unnamed?

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Balsis

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Re: Tag that keeps from indiv_controllable?
« Reply #6 on: December 20, 2007, 11:57:00 am »

EDIT: Adding the EQUIPS token apparently gave them the ability to talk. Um, that's cool.

[ December 20, 2007: Message edited by: Balsis ]

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