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12-9-07 Version 1.02.01 released
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In order to download and install this mod, follow these directions:
1) Download Mod at Celestrial Mod
2) Unzip to your C:\...\Dwarf Fortress\raw\objects folder
3) Regenerate the world. All worlds should be the same except for any special layers that are present in the mod.
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If you are using the old version of the mod the easiest way to upgrade is to redownload a clean copy of Dwarf Fortress and import the new mod in. You will have to regenerate the world.
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Things that are new:
Bug fixes
Added Baby Dragons
Added Adventure mode playable Realm Dwarves
Tweaked Ores, Stones
5x spirit tree's now needed for realm stones
Tweaked megabeast frequency
Random fun stuff
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This mod was meant to create a ton of new content for dwarf fortress. Some of the things in the mod are entirely experimental and are not found anywhere else in the game. I am not responsible if you lose 8 hours of work on your fortress because of a crash caused by this mod.
This mod separates everything into 9 different realms each with specific preferences, locations, and value. The 9 realms correspond roughly with the threat matrix to the best of the games current ability to do so. The nine realms are: Dawn (Calm Good), Twilight (Calm Neutral), Night (Calm Evil), Solar (Predatory Good), Earth (Predatory Neutral), Lunar (Predatory Evil), Aurora (Savage Good), Eclipse (Savage Neutral) and Mirage (Savage Evil). Each realm can take some characteristics of the neighboring realms.
I have tried a fortress in a terrifying environment with this mod. I was rushed by a pack of lunar wolves. With absolutely no military experience, I drafted all of my dwarves and gave them attack orders. 1 dwarf ended up getting injured.
If you are having trouble with a certain creature being too powerful in the beginning of the game, please tell me so I can investigate. I have limited time to test the mod.
========Explaination of metals======
The special metals can be a bit confusing with this mod so I am going to try to give a brief overview of how to do what with them.
To get raw metals, you just need to find the ore of the realm you are looking for and smelt it. If you have an impure stone of the realm, discussed below, you may use the stone as a catalyst to fuel the reaction instead of having to use coal. Raw metals are also a rare product of ores from neighboring realms however if you are using a impure stone to catalyze the reactions you cannot get raw metals from ores of neighboring realms. Raw metals also also a rare product of industrial and military metals.
To get industrial metals, which are stronger than raw metals, you need an impure stone of the realm. To get an impure stone you need to either create a pure stone of a neighboring realm or use a spirit tree, flux stone of the same realm as the impure stone, and 5 coal. To make industrial metals, you will need to use the impure stone as a catalyst along with a flux stone from the same realm or one of the neighboring realms with raw metal.
To get military metals, which are even stronger than industrial metals, you need a pure stone of the realm. To get a pure stone you need to use an impure stone of the realm you want the pure stone from, 3 spirit tree logs, 5 flux stones of the same realm as the pure stone and 5 coal. As a bonus, you will get the impure stone that you used back along with 2 other impure stones of the neighboring realms. To make military metals, you will need to use the pure stone along with a flux stone from the same realm or one of the neighboring realms with industrial metal.
====General Attributes======
Any time an attribute is listed in [w/x/y/z] form that means that from the base (earth) creature that creature gets +w attribute if it’s size is less than 5, +x attribute if it’s size is 5 to 10, +y attribute if it’s size is 10 to 15 and +z attribute if it’s size is above 20.
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Data may be slightly outdated
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Dawn
Surroundings: Calm Good
Neighboring Realms: Solar, Twilight
Antagonistic Realm: Mirage
Biomes: Wet Locations
Season: Spring
Color: Yellow
===Creatures===
Size: [ -1/-1/-2/-3 ]
Damage Block: [ +1/+2/+2/+3 ]
Minimum Damage: [ +1/+2/+3/+3 ]
Maximum Damage: [ -1/-1/-2/-2 ]
Swim Speed: 1000
Land Speed: 1250
Time of day: [MATUTINAL]
Body Characteristic: +4 Wings
Creature Focus: Tactics
Special Characteristics: [PATTERNFLIER][FLIER]
[NOEMOTION][NO_SLEEP]
[LIGHT_GEN] [TRAPAVOID]
Megabeast: Minotaur
Metal Association: Platinum
Rock Layer Association: Sedimentary
Economy: High
Military: Low
Attack: Low
Defense: Low
====Crop Use=========
Alcohol: High
Dye: Low
Thread: Low
Extract: None
Notes: Dawn is the economic powerhouse of the realms. Dawnite (Dawn Stone) can be used as a material to make magma proof mechanisms. Dawn Platinum can be used to make diggers, anvils, and at the highest levels has any use. The megabeasts of the dawn realm are fairly fearsome considering the resources available to take care of them. With 4 wings and the ability to fly, dawn creatures can be quite annoying. Luckily, most of the creatures in the dawn realm are restricted to water.
Twilight
Surroundings: Calm Neutral
Neighboring Realms: Dawn, Night
Antagonistic Realm: Eclipse
Biomes: Temperate Locations
Season: Spring, Autumn
Color: Green
===Creatures===
Size: [ 0 ]
Damage Block: [ 0 ]
Minimum Damage: [ +2/+4/+5/+6 ]
Maximum Damage: [ 0 ]
Swim Speed: 1250
Land Speed: 1000
Time of day: [CREPUSCULAR]
Body Characteristic: +2 Wings, +2 Ears
Creature Focus: Tactics, Strength
Special Characteristics: [NOEXERT][NOTHOUGHT]
[NO_DRINK][NO_EAT]
[LIGHT_GEN] [TRAPAVOID]
Megabeast: Treant
Metal Association: Gold
Rock Layer Association: Sedimentary, Metamorphic
Economy: Mid-High
Military: Mid-Low
Attack: Mid
Defense: Low
=======Crop Use==========
Alcohol: Mid
Dye: None
Thread: Mid
Extract: None
Notes: Twilight as a metal is fairly useful in that it can make anvils. Twilight creatures are particularly accurate with their hits due to their high minimum damage increase. Twilight megabeasts are fairly nasty because of this and the 2 wings.
Night
Surroundings: Calm Evil
Neighboring Realms: Twilight, Lunar
Antagonistic Realm: Aurora
Biomes: Temperate locations and mountains
Season: Autumn
Color: Blue
===Creatures===
Size: [-1/-1/-2/-3 ]
Damage Block: [-1/-1/-2/-2 ]
Minimum Damage: [+1/+2/+3/+3 ]
Maximum Damage: [+1/+2/+3/+4 ]
Swim Speed: 1750
Land Speed: 750
Time of day: [NOCTURNAL]
Body Characteristic: +4 Ears
Creature Focus: Strength
Special Characteristics: [NOEXERT][NOTHOUGHT]
[NO_DRINK][NO_EAT]
[EXTRAVISION][TRANCES]]
Megabeast: Giant
Metal Association: Silver
Rock Layer Association: Metamorphic
Economy: Mid
Military: Mid
Attack: High
Defense: Low
=======Crop Use=========
Alcohol: Low
Dye: None
Thread: High
Extract: Low
Notes: Night creatures have high attack but low defense. Killing them quickly would be in the best interest of your dwarves.
Solar
Surroundings: Predatory Good
Neighboring Realms: Dawn, Aurora
Antagonistic Realm: Lunar
Biomes: Tropical Locations
Season: Spring, Summer
Color: Red
===Creatures===
Size: [0 ]
Damage Block: [+2/+3/+4/+5]
Minimum Damage: [0 ]
Maximum Damage: [0 ]
Swim Speed: 1250
Land Speed: 1000
Time of day: None
Body Characteristic: +2 wings, +1 Tail
Creature Focus: Tactics, Resiliance
Special Characteristics: [NOSTUN][TRAPAVOID]
[WEBIMMUNE][NOEMOTION][NO_SLEEP]
Megabeast: Ettin
Metal Association: Aluminum
Rock Layer Association: Sedimentary, Igneous Intrusive
Economy: Mid-High
Military: Mid-Low
Attack: Low
Defense: Mid
=======Crop Use========
Alcohol: Mid
Dye: Mid
Thread: None
Extract: None
Notes: Solar creatures are insanely resistant to damage.
Lunar
Surroundings: Predatory Evil
Neighboring Realms: Night, Mirage
Antagonistic Realm: Solar
Biomes: Temperate Locations
Season: Autumn, Winter
Color: Cyan
===Creatures===
Size: [0 ]
Damage Block:
Minimum Damage: [0 ]
Maximum Damage: [+2/+4/+5/+6 ]
Swim Speed: 2500
Land Speed: 625
Time of day: None
Body Characteristic: +2 ears
Creature Focus: Strength, Brutality
Special Characteristics: [NO_DRINK][NO_EAT]
[LIKES_FIGHTING][RECKLESS]
[NOSTUCKINS][EXTRAVISION]
Megabeast: Cyclops
Metal Association: Iron
Rock Layer Association: Metamorphic, Igneous extrusive
Economy: Mid-Low
Military: Mid-High
Attack: High
Defense: Mid
======Crop Use======
Alcohol: None
Dye: None
Thread: Mid
Extract: MidNotes: Lunar creatures are insanely damaging.
Aurora
Surroundings: Savage Good
Neighboring Realms: Solar, Eclipse
Antagonistic Realm: Night
Biomes: Tropical Locations and Mountains
Season: Summer
Color: Dark Grey
===Creatures===
Size: [+1/+1/+2/+3 ]
Damage Block: [+1/+2/+2/+3]
Minimum Damage: [-1/-2/-2/-3 ]
Maximum Damage: [-1/-1/-2/-2]
Swim Speed: 1750
Land Speed: 750
Time of day: [DIURNAL]
Body Characteristic: +2 tails
Creature Focus: Resiliance
Special Characteristics: [WEBIMMUNE] [FIREIMMUNE_SUPER][PARALYZEIMMUNE]
[NOSTUN] [NOPAIN][NOBLEED]
Megabeast: Titan
Metal Association: Copper
Rock Layer Association: Igneous intrusive
Economy: Mid
Military: Mid
Attack: Low
Defense: High
=======Crop Use======
Alcohol: Low
Dye: High
Thread: None
Extract: Low
Notes:
Eclipse
Surroundings: Savage Neutral
Neighboring Realms: Aurora, Mirage
Antagonistic Realm: Twilight
Biomes: Tropical Locations
Season: Summer, Winter
Color: Light Grey
===Creatures===
Size: [+2/+3/+4/+5 ]
Damage Block:
Minimum Damage: [0 ]
Maximum Damage:
Swim Speed: 2500
Land Speed: 625
Time of day:
Body Characteristic: +1 tails
Creature Focus: Resiliance, Brutality
Special Characteristics: [LIKES_FIGHTING][RECKLESS]
[NOSTUN] [NOPAIN][NOBLEED]
[NOFEAR][NONAUSEA]
Megabeast: Collosus
Metal Association: Bronze
Rock Layer Association: Igneous intrusive, Igneous extrusive
Economy: Mid-Low
Military: Mid-High
Attack: Mid
Defense: High
=======Crop Use======
Alcohol: None
Dye: Mid
Thread: None
Extract: MidNotes:
Mirage
Surroundings: Savage Evil
Neighboring Realms: Eclipse, Lunar
Antagonistic Realm: Dawn
Biomes: Dry Locations
Season: Winter
Color: Magenta
===Creatures===
Size: [+1/+1/+2/+3 ]
Damage Block: [-1/-1/-2/-2]
Minimum Damage: [-1/-2/-2/-3 ]
Maximum Damage: [+1/+2/+3/+4]
Swim Speed: 3000
Land Speed: 500
Time of day: [VESPERTINE]
Body Characteristic: None
Creature Focus: Brutality
Special Characteristics: [LIKES_FIGHTING][RECKLESS]
[NOSTUCKINS][NOFEAR][NONAUSEA]
Attacks twice as often.
Megabeast: Demon
Metal Association: Steel
Rock Layer Association: Igneous extrusive
Economy: Low
Military: High
Attack: High
Defense: High
========Crop Use======
Alcohol: None
Dye: Low
Thread: Low
Extract: High
Notes: Mirage is to military as dawn is to economy. Low level mirage metals can be used to create powerful weapons and armor. High level mirage metals can be used to create very very powerful weapons and armor. Mirage creatures have twice the speed of dwarves and attack twice as hard making them hit a total of 4 times for every dwarf volley. Mirage stones can be used to make what what traditionally obsidian items.
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[ December 09, 2007: Message edited by: Seymor ]
[ December 09, 2007: Message edited by: Seymor ]
[ December 09, 2007: Message edited by: Seymor ]