quote:
Originally posted by Quift:
<STRONG>
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=0021
</STRONG>
URL doesn't work.
quote:
Originally posted by Quift:
<STRONG>
-Add Very warm clothes, warm clothes, clothes, light clothes, noble clothes and Royal Clothes as items. (regular, large, narrow and small)
</STRONG>
Very warm clothes and warm clothes are not possible. It is possible to make certain types of leather or silk warmer than others.
If you want to have leather or silk to have a fixed temperature:
[LEATHER_FIXED_TEMP:<temp>]
[SILK_FIXED_TEMP:<temp>]
where temp = degrees Fahrenheit + 9968
you could also just adjust how well the materials retain heat by adjust spec_heat values
[LEATHER_SPEC_HEAT:<spec>]
[SILK_SPEC_HEAT:<spec>
I can't remember what the spec heat value is or what the default is.
Noble and royal clothes in the sense that the clothes are only for nobles is not possible; nobles will grab whatever clothes they see. You could make clothing that is more valuable but that will make the current clothing useless to make. Just adjust the [VALUE:<value>] value.
You can also try adding [FIXED_TEMP:<temp>] and [SPEC_HEAT:<spec>] flags to the ITEM_X files however I can't guarantee that'll work.
quote:
Originally posted by Quift:
<STRONG>
-take away individual clothing items.
</STRONG>
If I get what you are saying just delete the entry in the ITEM_X files and then delete the contents of your ...\data\objects folder
quote:
Originally posted by Quift:
<STRONG>
-generate thougths about clothing
</STRONG>
You can try adding a [PREFSTRING:<preference>] to the clothes in the ITEM_X files but I can't guarantee it'll work
quote:
Originally posted by Quift:
<STRONG>
-generate thoughs about having regular clothing in cold or freezing climate
</STRONG>
Hard-coded, Not possible
quote:
Originally posted by Quift:
<STRONG>
-make clothing items repairable
</STRONG>
Hard-coded, Not possible
quote:
Originally posted by Quift:
<STRONG>
-make dwarfes go to the clothiershop to repair clothes
</STRONG>
quote:
Originally posted by Quift:
<STRONG>
-make dwarfes pay for repairing clothes
</STRONG>
Hard-coded, Not possible
quote:
Originally posted by Quift:
<STRONG>
-make Nobles demand noble clothing
</STRONG>
Hard-coded, Not possible
quote:
Originally posted by Quift:
<STRONG>
-make higher tier nobles demand Royal clothing
</STRONG>
Hard-coded, Not possible
quote:
Originally posted by Quift:
<STRONG>
-make clothes stockpile out of cabinets
</STRONG>
I think dwarves use cabinets in their bedroom as cloth storage. Otherwise they probably use containers
quote:
Originally posted by Quift:
<STRONG>
-make buttons creatable out of bone and metals and wood
</STRONG>
Might be possible by making buttons a toy of sorts and messing with the [BARRED], [HARD], [SCALED], [SHAPED], and [HARD_MAT] tags.
quote:
Originally posted by Quift:
<STRONG>
-make buttons needed in new clothes
</STRONG>
Hard-coded, Not possible
quote:
Originally posted by Quift:
<STRONG>
-auto create discriptions of clothes based on gender, materials used and quality.
</STRONG>
Hard-coded, Not possible
[ December 18, 2007: Message edited by: Seymor ]
[ December 18, 2007: Message edited by: Seymor ]