Dwarf Fortress Special Blend patch 1.0.1 by Buratin Barabanus
(c) barabanus, 2007
http://barabanus.mylivepage.com/files/df_special_blend.zip [0.3M]
Based on GLIntercept v0.5
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FEATURES:
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- png font textures support
- alpha-blend support
Ok, ok, the previous GreenGlass patch was a
kind of disliked, though I personally use it
in the .33c release. May be this
time someone'd appreciate an alpha-blend
support =)
What does it do:
1. Overrides an original font with your png
texture (alpha-channel is MUST).
2. Turns on alpha-blending.
The png texture that comes with a patch is
just a test to demonstrate how it works:
capital letters have 0.5 alpha as other
symbols have 1.0
Hope it will help in modding.
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INSTALLATION NOTES:
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- unpack the patch to dwarf fortress folder
- change your data\init\init.txt:
[PNGFONT:curses_800x600.png]
[GRAPHICS:NO]
[MOUSE_PICTURE:NO]
..where curses_800x600.png is your texture
with an alpha channel
- the original bmp font to replace MUST have
the same width and height as your png texture,
for example:
[FONT:curses_800x600.bmp]
..for windowed version or
[FULLFONT:curses_800x600.bmp]
..for fullscreen accordingly
- for 32x32 and bigger fonts you should remove
data\art\mouse.bmp
- you CAN use graphics, but be sure that graphic
tiles are twice as bigger as font tiles
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UNINSTALLING:
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- you can either remove or rename opengl32.dll in the dwarf fortress folder
http://barabanus.mylivepage.com/files/df_special_blend.zip [0.3M]
..Enjoy!
[ November 28, 2007: Message edited by: B.Barabanus ]