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Author Topic: Feature questions  (Read 3422 times)

bartavelle

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Re: Feature questions
« Reply #15 on: December 21, 2007, 08:54:00 am »

Ready for download : Dwarf companion page

for now it doesn't let you edit the name, but in the future it could let you:
* edit the first name
* "assemble" the last name, as it must be made of dwarven words
* change the language of the last name, having your dwarves using elven names for your storytelling

The most important feature is already there, killing your nobles at the butcher shop by setting the "butcherable" flag  :)

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bartavelle

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Re: Feature questions
« Reply #16 on: December 21, 2007, 08:54:00 am »

Oh, and it's not for the faint of earth! Might crash and burn.
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llamavore

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Re: Feature questions
« Reply #17 on: December 21, 2007, 09:08:00 am »

it might be useful if the helper had a passive mode that lets the game screen display its maximum resolution... kind of like a 'minimize helper' feature, like the ability to tab out the ingame menues.
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Wiles

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Re: Feature questions
« Reply #18 on: December 21, 2007, 10:19:00 am »

I intsalled everything but when I click on dfcompanion_prototype.py a window pops up then disappears.

I get the error "import error: No modules named _ctypes

[ December 21, 2007: Message edited by: Wiles ]

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bartavelle

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Re: Feature questions
« Reply #19 on: December 21, 2007, 10:38:00 am »

There were some issues, i reposted an updated .zip.

If there are errors, run it from the command line and copy/paste errors on the "discussion" page of the wiki.

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penguinofhonor

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Re: Feature questions
« Reply #20 on: December 22, 2007, 01:19:00 pm »

You let us see what the fey dwarves need? You are my hero.
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beorn080

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Re: Feature questions
« Reply #21 on: December 25, 2007, 10:43:00 pm »

If the dwarf you are slaughtering is the only one with butchery on does it slaughter itself?  If so you have made the greatest utility ever.  If not then you have made the finest utility ever.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

bartavelle

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Re: Feature questions
« Reply #22 on: December 26, 2007, 05:49:00 pm »

I guess you will have to test! But i'm afraid it's likely to turn out "fine".
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Red Jackard

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Re: Feature questions
« Reply #23 on: January 08, 2008, 12:45:00 pm »

Is there a pet tag?
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My dwarves are not your dwarves.

bartavelle

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Re: Feature questions
« Reply #24 on: January 08, 2008, 01:17:00 pm »

you can tame anything, yes
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Red Jackard

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Re: Feature questions
« Reply #25 on: January 08, 2008, 02:02:00 pm »

i mean, how do i STOP something from being a pet? These darned cats!        :(

usually my butcher startup has no problems, but for some reason this time over twenty cats "ready for slaughter" adopted a single dwarf, like rats on a sinking ship!

wonder if i can kill them without making him mad...

[ January 08, 2008: Message edited by: Red Jackard ]

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My dwarves are not your dwarves.

bartavelle

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Re: Feature questions
« Reply #26 on: January 08, 2008, 03:26:00 pm »

Oh! I just reversed how it worked, so next versions will have this.
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Earthquake Damage

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Re: Feature questions
« Reply #27 on: January 10, 2008, 08:30:00 pm »

RE OP (incl screenshot):  You are my hero.
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poisonlizard

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Re: Feature questions
« Reply #28 on: January 11, 2008, 10:23:00 pm »

Love the tool bartavelle.  
I have had a couple of things show up in the mood screen, but keep forgetting to make a note of what they are, but I did write one down.
Shell appears to  correspond to a value of 57 in the A column on the mood screen.
Have also been playing around with the tags on the General creature screen, but haven't figured any out yet.
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bartavelle

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Re: Feature questions
« Reply #29 on: January 12, 2008, 03:50:00 am »

Thanks for reporting this, i wish somebody would report a fell mood!
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