Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Fire Mage  (Read 2859 times)

ParrotPatrol

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #15 on: November 23, 2007, 06:50:00 pm »

quote:
Originally posted by Wiles:
<STRONG>...but can you light them on fire with your mind?</STRONG>

If I light my mind on fire, and then douse my fists in gasoline, maybe.

Logged

BDR

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #16 on: November 23, 2007, 07:13:00 pm »

Better question: Can you light your hands on fire without an accelerant such as gasoline or alcohol *and* keep your hands on fire for more than a few minutes without incurring serious burns?  I'd be rather inclined to call a feat like that magic.
Logged
A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000218">A Kobold''s Quest

A Kobold''s Quest II

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #17 on: November 23, 2007, 08:03:00 pm »

Well, if you have non-flammable prosthetic hands and you're wearing very slow-burning gloves...

[ November 23, 2007: Message edited by: Earthquake Damage ]

Logged

MindSnap

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #18 on: November 23, 2007, 11:44:00 pm »

Simply choose a flammable liquid with a low burning temperature, like ethanol(?). The lighting it with you mind is a bit harder.
Logged

Burnme

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #19 on: November 24, 2007, 11:58:00 am »

Hey there. I used to mod in wizards to replace elves when I wanted a fun single companion in adventure mode.

Here is one of them:

code:
[CREATURE:ELF]
   [NAME:Wizard:Wizards:Wizard-]
   [TILE:'E'][COLOR:3:0:0]
   [SPEED:700][GRASSTRAMPLE:0]
   [GENPOWER:3]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
       [FIREBREATH][FIREIMMUNE]
       [WEBBER][THICKWEB][WEBIMMUNE]
   [CANOPENDOORS]
   [PREFSTRING:grace]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [NARROW]
   [DAMBLOCK:4]
   [SIZE:7]
   [ATTACK:MAIN:BYTYPE:GRASP:invoke Eldritch Fire to strike:invokes Eldritch Fire to strike:1:3:BURN][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:MOUTH:chant "Copopanoca˜£" and hardened air pummels:chants "Copopanoca˜£" and hardened air pummels:2:4:BLUDGEON]
       [ATTACK:MAIN:BYTYPE:MOUTH:chant "Malefeca" and black lightning blasts:chants "Malefeca" and black lightning blasts:1:5:GORE]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [FAT:1]
   [EQUIPS]
   [DIURNAL]
   [SPEECH:elf.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]

I made it several versions ago though, so you should be able to see what needs fixin'.

NOTES- These guys work best barehanded, though I never bothered trying to find out how to disable their ability to wrestle.

Webs and firebreathing are both pretty overpowered, but webbing *especially*.

I'm rather proud of the spell chants, which are actually Elven =)

Another version of wizards I made had an extra main attack that summoned vipyrs to inject poison. Though I don't feel like digging it up, it was also quite fun.

Humorously, when these wizards fire their magical webs, it produces "Wizard silk".

Cheers.

Logged
quot;wat"

Wiles

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #20 on: November 24, 2007, 12:23:00 pm »

That's pretty cool. Thanks for sharing!
Logged

Poil

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #21 on: November 24, 2007, 12:24:00 pm »

Very nice way to add "spells" without actual magic.
Logged
[DEMONLORD]

The Hidden

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #22 on: November 24, 2007, 03:57:00 pm »

quote:
Originally posted by Burnme:
<STRONG>Hey there. I used to mod in wizards to replace elves when I wanted a fun single companion in adventure mode.

Here is one of them:

Code: [Select]

Cheers.</STRONG>


I think [DAMBLOCK] should be lower, in fact, in the negatives.

[ November 24, 2007: Message edited by: The Hidden ]

Logged
hat''s it for now.

Burnme

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #23 on: November 25, 2007, 05:05:00 am »

The Hidden said:
quote:
I think [DAMBLOCK] should be lower, in fact, in the negatives.

I thought so too, but with these guys looking their best barehanded, the complete lack of shield blocking and weapon parrying makes them die terribly fast.

Also this was originally just something I whipped up as a single adventuring companion that I wanted to last a while... but if you can figure out how to make him never wrestle, that should shift the balance enough to take off the damage block, I think.

I found that they died most often because they tended to grab onto an enemy uselessly, rendering themselves unable to jump away from an attack.

Logged
quot;wat"

Shadowslasher

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #24 on: November 25, 2007, 09:14:00 pm »

Change your [C]ombat preferences to Strike and Jump Away  :) See if that helps.
Logged

Burnme

  • Bay Watcher
    • View Profile
Re: Fire Mage
« Reply #25 on: November 26, 2007, 08:27:00 am »

Shadowslasher said:
quote:
Change your [C]ombat preferences to Strike

I was talking about the wizards as NPC's. I'm pretty sure I stated as much clearly enough.

Logged
quot;wat"

Keilden

  • Bay Watcher
  • High Priest of The Endcat
    • View Profile
Re: Fire Mage
« Reply #26 on: November 26, 2007, 08:36:00 am »

Get him a magical wand as a weapon.
Mod in a Ranged weapon that fires crystals as ammo :)
Logged
The Endcat will end you and everything you love.
Pages: 1 [2]