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Author Topic: Mega toy mod project  (Read 10946 times)

Deon

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Re: Mega toy mod project
« Reply #60 on: June 14, 2008, 04:02:00 pm »

Toy carps and hippos own other toys.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

I3erent

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Re: Mega toy mod project
« Reply #61 on: October 22, 2008, 11:36:10 pm »

Shameless bump for those who have not discovered this...
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Deon

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Re: Mega toy mod project
« Reply #62 on: October 23, 2008, 04:08:07 am »

Hey, Berent, why don't you link this thread to Mod Base too? There's your component, configured and divided into toy groups. Anyone can play their favourite mods with your toys in Mod Base.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

I3erent

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Re: Mega toy mod project
« Reply #63 on: May 29, 2010, 02:30:23 pm »

whats mod base?
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Sean Mirrsen

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Re: Mega toy mod project
« Reply #64 on: May 29, 2010, 02:47:28 pm »

Something that doesn't work on DF2010. I haven't got Clean Slate to any workable state yet.

Also, [old meme]holy thread resurrection, Batman![/old meme]
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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