You know, it would be a lot easier if items allowed custom descriptions fused into them.
For example, I can make a swordsman figurine, but if I want a figurine of a swordsman in plate mail, or with a shield, I'd have to make a new toy, instead of a description alteration within the existing one.
The way I see it in code:
[ITEM_TOY:ITEM_TOY_SWORDSMAN]
[NAME:swordsman figurine:swordsman figurines]
[DESCRIPT:The swordsman is holding a shortsword and a round shield. He looks ready for battle.]
[DESCRIPT:The mail-clad swordsman is standing in a menacing pose with a grim expression. He is holding a two-handed sword.]
[HARD_MAT]
(i.e. similar to prefstrings. Descriptions would appear as an addition in the description screen.)
In-game, it would look like:
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This is a finely crafted bronze swordsman figurine. The mail-clad swordsman is standing in a menacing pose with a grim expression. He is holding a two-handed sword.
The item is decorated with exceptionally worked cougar leather. On the item is an image of tall crosses in kobold bone.
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This should rather go into suggestions, but the thought appeared just now.
As it is though, there isn't much else to "toyify", unless, as I said, you make toys of every last object in the game.