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Author Topic: Mega toy mod project  (Read 10948 times)

Zaratustra

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Re: Mega toy mod project
« Reply #15 on: November 21, 2007, 06:41:00 pm »

code:

[ITEM_TOY:ITEM_TOY_CARP]
[NAME:toy carp:toy carps]

[ITEM_TOY:ITEM_TOY_BOARD]
[NAME:game board:game boards]

dwarves do not play cards
[ITEM_TOY:ITEM_TOY_TILES]
[NAME:tile set:tile sets]
[HARD_MAT]

goblin toy
[ITEM_TOY:ITEM_TOY_SPIKED_BALL]
[NAME:toy spiked ball:toy spiked balls]
[HARD_MAT]


[ November 22, 2007: Message edited by: Zaratustra ]

JT

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Re: Mega toy mod project
« Reply #16 on: November 21, 2007, 07:29:00 pm »

I had a toymod out for v0.23.130.23a that I never updated for the new version.  Some repeats, some new things compared to what's here, and I also included civ entries (so different civilisations would have different toys).

quote:

item_toymod

[OBJECT:ITEM]

[ITEM_TOY:ITEM_TOY_HOOP]
[NAME:toy hoop:toy hoops]
* a circular hoop usable as a practice target for thrown sticks, as a makeshift
 garment, or as a toy to be tossed and caught by the same person
* used by humans

[ITEM_TOY:ITEM_TOY_HORSE]
[NAME:model horse:model horses]
* a facsimile of a mare, with stallion facsimiles conspicuously missing
* used by humans

[ITEM_TOY:ITEM_TOY_MAN]
[NAME:model human:model humans]
* a facsimile of a clothed male human
* used by humans

[ITEM_TOY:ITEM_TOY_WOMAN]
[NAME:human doll:human dolls]
* a facsimile of a clothed female human, with apologies to frustrated boys
* used by humans

[ITEM_TOY:ITEM_TOY_DWARF]
[NAME:model dwarf:model dwarves]
* a facsimile of a dwarf with full beard, gender thus indeterminable
* used by dwarves

[ITEM_TOY:ITEM_TOY_CENTAUR]
[NAME:model centaur:model centaurs]
* a facsimile of a male centaur, not anatomically correct
* used by elves

[ITEM_TOY:ITEM_TOY_CENTAURESS]
[NAME:centaur doll:centaur dolls]
* a facsimile of a female centaur, with afterthought bikini top
* used by elves

[ITEM_TOY:ITEM_TOY_TREE]
[NAME:model tree:model trees]
* a facsimile of a tree, a favourite of elves everywhere
* used by elves

[ITEM_TOY:ITEM_TOY_HOUSE]
[NAME:dollhouse:dollhouses]
* a miniature model of a surface-dweller's domicile, most popular amongst the
 gender which has nest-building tendencies (otherwise play is frowned upon)
* used by humans

[ITEM_TOY:ITEM_TOY_MARBLE]
[NAME:set of marbles:sets of marbles]
[HARD_MAT]
* polished, rounded spheres which can be tossed, collected, used as playing
 pieces in a competitive game, or dropped in front of unsuspecting adults
* used by humans, dwarves

[ITEM_TOY:ITEM_TOY_RATTLE]
[NAME:rattle:rattles]
[HARD_MAT]
* a semi-complex construction with a handle and a hollow sphere, into which
 small objects are inserted to make a satisfying rattling noise
* used by dwarves

[ITEM_TOY:ITEM_TOY_DICE]
[NAME:pair of dice:pairs of dice]
* a pair of cubes with divots hollowed in each of the sides, originally used
 to teach mathematics but also used for counting, gambling, or just for fun
* used by dwarves

[ITEM_TOY:ITEM_TOY_KNIFE]
[NAME:toy knife:toy knives]
* a fake knife with a blunted point and edge, mostly effective as a projectile
* used by humans, elves, goblins

[ITEM_TOY:ITEM_TOY_BOW]
[NAME:toy bow:toy bows]
* a bow made of a relatively inflexible material and an elastic string incapable
 of any significant draw weight, so children can pantomime actual bow fighting
 until they decide to use it as a toy sword instead
* used by elves, goblins

[ITEM_TOY:ITEM_TOY_DUCK]
[NAME:toy duck:toy ducks]
* a duck... duh
* used by humans

[ITEM_TOY:ITEM_TOY_WAGON]
[NAME:model wagon:model wagons]
* scale model of a wagon, replete with tendency to fall apart if not kept on a
 flat surface
* used by humans, dwarves

[ITEM_TOY:ITEM_TOY_TOP]
[NAME:spinning top:spinning tops]
[HARD_MAT]
* a small, conical prismatic figure which can be spun on a surface by nature of
 a small knob which is gripped with the thumb and forefinger, producing hours
 upon hours of merriment when anatomy and the knob are considered analogous
* used by dwarves

[ITEM_TOY:ITEM_TOY_BALL]
[NAME:toy ball:toy balls]
* a round object which is used to engage in physical games, such as kick-the-
 ball-into-the-back-of-daddy's-head or the even more popular kick-the-ball-
 into-daddy's-nose
* used by humans, dwarves, elves

[ITEM_TOY:ITEM_TOY_BLOCKS]
[NAME:set of toy blocks:sets of toy blocks]
[HARD_MAT]
* a set of smooth rectangular prismatic shapes which can be assembled and then
 knocked over in a fit of masochism
* used by dwarves

[ITEM_TOY:ITEM_TOY_SOLDIER]
[NAME:toy soldier:toy soldiers]
[HARD_MAT]
* facsimiles of armed soldiers in varying states of armament and equipment,
 banned by overly restrictive parents in spite of their cathartic effect
* used by humans, dwarves

[ITEM_TOY:ITEM_TOY_MAGGOT]
[NAME:toy purring maggot:toy purring maggot]
* a facsimile of everyone's favourite pet, with realistic go-milky action!
* used by dwarves


Toymod - Version 1 - Oct 07, 2007 - jtg
* initial release


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Sean Mirrsen

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Re: Mega toy mod project
« Reply #17 on: November 23, 2007, 03:56:00 pm »

If you're going to compile them all in one archive (and provide the tags for entities), here's the list I made:
code:
[ITEM_TOY:ITEM_TOY_DWR_PEASANT]
[NAME:dwarf figurine:dwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_SWORDS]
[NAME:swordsdwarf figurine:swordsdwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_AXE]
[NAME:axedwarf figurine:axedwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_MACE]
[NAME:macedwarf figurine:macedwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_HAMMER]
[NAME:hammerdwarf figurine:hammerdwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_BOW]
[NAME:bowdwarf figurine:bowdwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_CBOW]
[NAME:marksdwarf figurine:marksdwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_MINER]
[NAME:dwarven miner figurine:dwarven miner figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_STONEWORKER]
[NAME:dwarven stoneworker figurine:dwarven stoneworker figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_WOODWORKER]
[NAME:dwarven woodworker figurine:dwarven woodworker figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_JEWELER]
[NAME:dwarven jeweler figurine:dwarven jeweler figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_FARMER]
[NAME:dwarven farmer figurine:dwarven farmer figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_RANGER]
[NAME:dwarven hunter figurine:dwarven hunter figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_ENGINEER]
[NAME:dwarven engineer figurine:dwarven engineer figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_NOBLE]
[NAME:noble dwarf figurine:noble dwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_ROYAL]
[NAME:dwarven King figurine:dwarven King figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_ROYALF]
[NAME:dwarven Queen figurine:dwarven Queen figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_WRESTLER]
[NAME:dwarf wrestler figurine:dwarf wrestler figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWR_FISHER]
[NAME:fisherdwarf figurine:fisherdwarf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_PEASANT]
[NAME:human figurine:human figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_SWORDS]
[NAME:swordsman figurine:swordsman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_AXE]
[NAME:axeman figurine:axeman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_MACE]
[NAME:maceman figurine:maceman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_HAMMER]
[NAME:hammerman figurine:hammerman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_BOW]
[NAME:bowman figurine:bowman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_CBOW]
[NAME:crossbowman figurine:crossbowman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_MINER]
[NAME:human miner figurine:human miner figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_STONEWORKER]
[NAME:human mason figurine:human mason figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_WOODWORKER]
[NAME:human carpenter figurine:human carpenter figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_JEWELER]
[NAME:human gem cutter figurine:human gem cutter figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_FARMER]
[NAME:human farmer figurine:human farmer figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_RANGER]
[NAME:human ranger figurine:human ranger figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_ENGINEER]
[NAME:human siege operator figurine:human siege operator figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_NOBLE]
[NAME:noble human figurine:noble human figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_ROYAL]
[NAME:human Lord figurine:human Lord figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_WRESTLER]
[NAME:human wrestler figurine:human wrestler figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HUM_FISHER]
[NAME:fisherman figurine:fisherman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_PEASANT]
[NAME:elf figurine:elf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_SWORDS]
[NAME:elven swordsman figurine:elven swordsman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_BOW]
[NAME:elven Elite bowman figurine:elven Elite bowman figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_MINER]
[NAME:elven digger figurine:elven digger figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_STONEWORKER]
[NAME:elven engraver figurine:elven engraver figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_WOODWORKER]
[NAME:humorous elven woodcutter figurine:humorous elven woodcutter figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_JEWELER]
[NAME:elven gem crafter figurine:elven gem crafter figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_FARMER]
[NAME:elven grower figurine:elven grower figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_RANGER]
[NAME:elven trapper figurine:elven trapper figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_ENGINEER]
[NAME:bearded elf figurine figurine:bearded elf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_NOBLE]
[NAME:noble elf figurine:noble elf figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_ROYAL]
[NAME:dwarven Druid figurine:dwarven Druid figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_WRESTLER]
[NAME:elven wrestler figurine:elven wrestler figurines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_ELF_FISHER]
[NAME:beheaded elf figurine:beheaded elf figurines]
[HARD_MAT]  


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Wiles

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Re: Mega toy mod project
« Reply #18 on: November 23, 2007, 04:12:00 pm »

I had made a couple for when I was playing with gnomes

code:
[ITEM_TOY:ITEM_TOY_GIZMO]
[NAME:toy gizmo:toy gizmos]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_WHIRLIGIG]
[NAME:toy whirligig:toy whirligigs]
[HARD_MAT]


[ November 23, 2007: Message edited by: Wiles ]

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I3erent

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Re: Mega toy mod project
« Reply #19 on: November 26, 2007, 01:01:00 pm »

Nice ill add em all near the end of the week and have the next version up before the weekend how about some more ? not as easy as it looks to come up with new ones eh?
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Sean Mirrsen

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Re: Mega toy mod project
« Reply #20 on: November 26, 2007, 03:59:00 pm »

It's not altogether hard, but I think even what we made so far is absolute overkill.

I mean, if we start doing "like real life" and make a toy version of every critter, monster, weapon, plant, tool, and object, we'll end up with a list larger than the DF distributable. I don't mind putting in "toy cacti" and toys of every gibbon Toady has unleashed on us, but getting any specific toy then would require a whole damn platoon of craftsmen munching on entire mountains. I mean something like 36 craftshops with 36 legendary crafters set to do nothing but craft.

...

Would make a great Santa Factory though....  >_>

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Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Keilden

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Re: Mega toy mod project
« Reply #21 on: November 26, 2007, 04:47:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>ld make a great Santa Factory though....  >_></STRONG>

Thats a good goal..who can build the best working toyfactory in a cold place and get the largest ammount of toys befor xmas.

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I3erent

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Re: Mega toy mod project
« Reply #22 on: November 27, 2007, 11:47:00 am »

I seem to get em all pretty easy i think it may just go thru the list then start over or it may be random but they all come up easily enough so i dont think its overkill....yet.....hahahahahahahahah
"the maniacal toy maker" what a great custom profession name.
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Earthquake Damage

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Re: Mega toy mod project
« Reply #23 on: November 27, 2007, 04:57:00 pm »

Wiles forgot two:

code:
[ITEM_TOY:ITEM_TOY_WIDGET][NAME:toy widget:toy widgets][HARD_MAT]

[ITEM_TOY:ITEM_TOY_GADGET][NAME:toy gadget:toy gadgets][HARD_MAT]


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Re: Mega toy mod project
« Reply #24 on: November 29, 2007, 12:55:00 pm »

Due to overwhelming response *heh* the new version will be up monday.  Im a 2 finger typer and i wanna clean all this up the click and paste is messy. And i want all of them formatted the same and lookin d-so.  And give everyone their credit in the read me.

Please continue to support the mega toy project!

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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Wiles

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Re: Mega toy mod project
« Reply #25 on: November 29, 2007, 02:25:00 pm »

So what exactly is the

code:
 [ITEM_TOY:ITEM_ADULT_TOY]
[NAME:adult toy:toy toys]
[HARD_MAT]

Is it something like a blow-up-dwarf?

 :p

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Re: Mega toy mod project
« Reply #26 on: November 29, 2007, 03:01:00 pm »

Use your little ascii imagination!!!!!!  I been hopin for an artifact adult toy with menacing spikes of something or other lol one can only hope and play on!


ah and a typo thank you! toy toys

[ November 29, 2007: Message edited by: berent ]

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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

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Re: Mega toy mod project
« Reply #27 on: December 04, 2007, 11:38:00 am »

Ok new version will be up shortly, i had some trouble with duplicate items causing crashes.  As the list progresses it will be more of a headache because you have to go thru and find em all and the list is getting big so please, try not to post duplicates for the next release.

Now accepting submissions for the new version so get your thinking caps out.

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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

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Re: Mega toy mod project
« Reply #28 on: December 04, 2007, 01:35:00 pm »

http://www.savefile.com/files/1242066

Heres the new link in case you didnt start on page 1.

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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

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Re: Mega toy mod project
« Reply #29 on: December 04, 2007, 01:37:00 pm »

quote:
Originally posted by JT:
<STRONG>I had a toymod out for v0.23.130.23a that I never updated for the new version.  Some repeats, some new things compared to what's here, and I also included civ entries (so different civilisations would have different toys).

</STRONG>


Good ideas and i like it but i would want to do it for all of them not just some entries.  When I am done I think that would be the finishing touch.


Also on a side not please check for duplicates when you post new toys this is gonna be even more massive when im done and it just makes it more difficult, thanks.

[ December 04, 2007: Message edited by: berent ]

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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!
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