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Author Topic: [flier] tag problems  (Read 641 times)

Idiom

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[flier] tag problems
« on: December 10, 2007, 06:34:00 pm »

I was trying to make some inventive contraptions on DF, but it took forever, especially on a 1.35 Ghz Athlon (the original). So I upped maxed the dwarf's speed, added no_eat,no_sleep, no_drink, and upped their strength. Construction goes rather fast now.   :p
I had some interesting forts, where a single lever pull would spew magma all over the sealed courtyard consisting of grates over the magma tube (lots of !!goblin corpse!!). Indoor plumbing and heating for all rooms. A giant waterfall on the north side of the central staircase walled off by glass, and a magma-fall on the south side. All in 1.5 game years (About 3-4 afternoons, my computer is so slow).
What I can't get to work is the [flier] tag. They do fly, which gets rid of those ugly stairs leftover from construction everywhere, but occasionally they freeze in mid air. I can't put a pattern to it either. They just pause in mid air & stay there till they die. I tried recruiting and un-recruiting them, but it doesn't work. I'm probably missing some other creature tag that goes with this. Any ideas what's wrong?
All the modifications were put in the creature_standard file.
...
Maybe some day I'll mod in my own race that's exceptionally fast, strong, and can fly, so that I'm technically not cheating...
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Torak

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Re: [flier] tag problems
« Reply #1 on: December 10, 2007, 06:37:00 pm »

It's because the dwarf AI doesnt know how to handle flying, making them frozen in midair because they cannot move up or down because of "dangerous terrain."
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Cosmonot

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Re: [flier] tag problems
« Reply #2 on: December 10, 2007, 06:39:00 pm »

You know you can remove constructions using designations, right? You don't have to leave unneeded stairs/ramps sitting around if you don't want to.
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Idiom

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Re: [flier] tag problems
« Reply #3 on: December 10, 2007, 09:00:00 pm »

I know how to remove constructions, it just leaves shafts everywhere that can't be plugged easily.
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Alfador

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Re: [flier] tag problems
« Reply #4 on: December 11, 2007, 03:28:00 pm »

quote:
Originally posted by Idiom:
<STRONG>I know how to remove constructions, it just leaves shafts everywhere that can't be plugged easily.</STRONG>

Rewall? Oh wait, you said "easily." Sorry, can't help there. :/

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Wiles

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Re: [flier] tag problems
« Reply #5 on: December 11, 2007, 04:55:00 pm »

I've played around with patternflier and flier, both seem to have issues. I had a flying race replace the goblins and some would fly up a level, and stay there indefinitely, frightening any dwarf who walked by.
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