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Author Topic: More Worm Problems  (Read 928 times)

Metal Chao

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More Worm Problems
« on: November 18, 2007, 01:14:00 pm »

Ok.
So.
My worm civilization works fine when I play as them.
And now you can select between them and another race when starting fortress mode.
But, for some reason, having them causes Dwarves to be replaced with humans, which crashes the game.
It's, frankly, quite odd. As human does not have [CIV_CONTROLLABLE].
However that's not what I'm asking about.

I have three worm creatures, the dwarf eating death worm, the trainable savage worm, and the caravan pulling meatbeast blind worm.

But, their names are horribly garbled on the list, and in odd colours. The trainiable worms are invisible and the caravan ones appear to be... rocks. Also killing them with giant arrows crashes the game, as I discovered when I tired of a bunch of living rocks and invisible slimy creatures clogging up my halls, gathered them together and used them for ballistae practice.
Butchering them appears to not crash the game.

Here is the codes.

code:
 [CREATURE:WORM_DEATH]
   [NAME:death worm:death worms:wormian]
   [SIZE:8]
   [TILE:7E][COLOR:255:0:0]
   [FREQUENCY:100]
   [POPULATION_NUMBER:1:1]
   [LARGE_PREDATOR]
   [NO_WINTER][MEANDERER]
   [NATURAL]
   [SPEED:2900]
   [BLOODTYPE:SLIME]
   [NOT_BUTCHERABLE]
   [PREFSTRING:gaping maw]
   [CAN_LEARN][FIREIMMUNE]
   [LIKES_FIGHTING]
   [NO_SLEEP]
   [BIOME_FOREST_TAIGA]
   [BIOME_ANY_TEMPERATE]
   [BIOME_ANY_TROPICAL]
   [STANDARD_FLESH]
   [BONECARN]   
   [CARNIVORE]
   [CAVE_ADAPT]
   [FIREBREATH]
   [SEMIMEGABEAST]
   [ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:10:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP:flail:flails:1:5:BLUDGEON][ATTACKFLAG_WITH]

[CREATURE:WORM_SAVAGE]
   [NAME:savage worm:savage worms:wormian]
   [TILE:7E][COLOR:0:255:0]
   [FREQUENCY:100]
   [SIZE:6]
   [POPULATION_NUMBER:1:1]
   [LARGE_PREDATOR]
   [NO_WINTER][MEANDERER]
   [NATURAL]
   [SPEED:2900]
   [BLOODTYPE:SLIME]
   [PET] [TRAINABLE]
   [NOT_BUTCHERABLE]
   [PREFSTRING:gaping maw]
   [CAN_LEARN][FIREIMMUNE]
   [LIKES_FIGHTING]
   [NO_SLEEP]
   [BIOME_FOREST_TAIGA]
   [BIOME_ANY_TEMPERATE]
   [BIOME_ANY_TROPICAL]
   [STANDARD_FLESH]
   [BONECARN]
   [CARNIVORE]
   [CAVE_ADAPT]
   [COMMON_DOMESTIC]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:7:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP:flail:flails:1:3:BLUDGEON][ATTACKFLAG_WITH]

[CREATURE:WORM_BLIND]
   [NAME:blind worm:blind worms :ormian]
   [TILE:7E][COLOR:0:168:107]
   [FREQUENCY:100]
   [SIZE:3]
   [POPULATION_NUMBER:1:1]
   [NO_WINTER][MEANDERER]
   [NATURAL]
   [SPEED:4000]
   [BLOODTYPE:SLIME]
   [PET]
   [PREFSTRING :obedience]
   [CAN_LEARN][FIREIMMUNE]
   [NO_SLEEP]
   [BIOME_ALL]
   [CAVE_ADAPT]
   [COMMON_DOMESTIC]
   [ATTACKFLAG_CANLATCH]
   [WAGON_PULLER]


[ November 18, 2007: Message edited by: Metal Chao ]

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Mover#005

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Re: More Worm Problems
« Reply #1 on: November 18, 2007, 01:16:00 pm »

You should only add civ_controllable AFTER world generation... if you add it beforehand, it screws the civs up for some reason.
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Metal Chao

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Re: More Worm Problems
« Reply #2 on: November 18, 2007, 01:17:00 pm »

quote:
Originally posted by Mover#005:
<STRONG>You should only add civ_controllable AFTER world generation... if you add it beforehand, it screws the civs up for some reason.</STRONG>

Seriously? How do the ones in Teldins mod work then?

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Mover#005

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Re: More Worm Problems
« Reply #3 on: November 18, 2007, 01:22:00 pm »

I don't know his mod, but adding civ_controllable before generation, adds some problems regarding civ starting points (civ_controllable seems to spawn always in the mountains, if you add to many civs as civ_controllable, it could give some issues with the avaible mountain-civ slots, didn't torture the game that way, so I'm not sure)

And you probably shouldn't spawn civ_creatures in the wild. I don't know if thats your problem but I don't think its good either.

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Metal Chao

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Re: More Worm Problems
« Reply #4 on: November 18, 2007, 02:13:00 pm »

Yes, I may have put large predator onto them, now I think of it >_>
Also, I realised a bad effect of setting them to unable to drink alcohol. Half a year into my first seaspm, I realised that all the water was frozen. They all died simultaeneously of dehydration.

But this topic is about the crashing death and messed up graphics of my other worms.

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Earthquake Damage

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Re: More Worm Problems
« Reply #5 on: November 18, 2007, 02:31:00 pm »

"Wormian" sounds like something you made up.  Annelid might be a better option.
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AlanL

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Re: More Worm Problems
« Reply #6 on: November 18, 2007, 02:35:00 pm »

quote:
Originally posted by Metal Chao:
<STRONG>
code:

   [SEMIMEGABEAST]
   [ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:10:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP:flail:flails:1:5:BLUDGEON][ATTACKFLAG_WITH]

</STRONG>

You have an [ATTACKFLAG_CANLATCH] with nothing behind it. What attack can latch?

Also, I looked and looked and couldn't find any body part definitions. Kinda hard to calculate what it can do without any info.

[ November 18, 2007: Message edited by: AlanL ]

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UltimaPhantom

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Re: More Worm Problems
« Reply #7 on: November 18, 2007, 02:42:00 pm »

Change Non-butcherable to:
[BUTCHERABLE_NONSTANDARD]

It could work. And what's tile 7E?

EDIT: Also, make sure that you generate new world before testing, using new creatures in old regions will have them cause weird bugs. Like worms, heh.

[ November 18, 2007: Message edited by: UltimaPhantom ]

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Metal Chao

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Re: More Worm Problems
« Reply #8 on: November 18, 2007, 02:44:00 pm »

Yes, thankyou.
I can probably fix it from here  :D

And ignore the 7E bit. I need to fix that too.

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Armok

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Re: More Worm Problems
« Reply #9 on: November 18, 2007, 05:51:00 pm »

I can't believe nobody have seen this;
You are missing the body definition!  :roll:
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AlanL

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Re: More Worm Problems
« Reply #10 on: November 18, 2007, 06:11:00 pm »

Actually I pointed that out  :p
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Armok

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Re: More Worm Problems
« Reply #11 on: November 19, 2007, 05:56:00 am »

quote:
Originally posted by AlanL:
<STRONG>Actually I pointed that out   :p</STRONG>

While I was posting. (I wrote it, then had to do something else I don't remember, then came back after a while and posted  :roll: )

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Zurai

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Re: More Worm Problems
« Reply #12 on: November 19, 2007, 07:10:00 pm »

quote:
Originally posted by Metal Chao:
<STRONG>And ignore the 7E bit. I need to fix that too.</STRONG>

Well, considering it's why your critters aren't showing up with the tile image you want...

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