I'm voting on we continue this project since there is a bunch we can do while we wait for the chance with the editor.
Here are some latest ideas, some of which may possible and some which may not.
Duergar (dark dwarves): These guys are the opposite of regular dwarves and pretty much work their way out of the chasm. It would be nice if triggering the chasm meant that they trigger their own start and begin carving out their own path by mining and such. Randomly gaining recruits from the chasm floor on an annual basis. Their main goal to eliminate the dwarves and take their home for themselves.
Drow (dark elves): Raids from the surface. Maybe if we cannot yet work on their base of operations, we can at least get them working on raiding and being tactical. Even though no magic is in yet, it would be cool for them to assault and try to take captives. They would not try and kill everyone, but capture/enslave to take back.
Illithids (squidmen): Since these guys are all about mind and mental powers, could we make them into evil scientist/technologists. They want to dissect and figure out what the dwarves are all about. Maybe they hire out a few drow and duergar to work on raids for their secret experiments. Possibly only a leader?
Koa-Toa (fishmen): Servants of the old gods, I would think these guys are like the servants of Dagoth from the Robert E. Howard series, i.e. Conan. All about capturing and taking slaves, and then being able to sacrifice to their dark gods. Perhaps gaining some benefit and carving tons of bone weapons.
With the Armies arc on the horizon, there is plenty for us to do in the way of civilization, graphics, and backstory, so let's get started!
Cheers!