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Author Topic: So, who wants to work on a mod with me.  (Read 1759 times)

Teldin

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So, who wants to work on a mod with me.
« on: November 12, 2007, 08:41:00 pm »

Let's get some hot hardcore mod action going. What should we make? A vegetable for every letter of the alphabet? Convert the game entirely to use kobolds? I'm working on a full-scale mod at the moment that makes your dwarves essentially on fire: all the items they can wear are fireproof, they don't need to sleep (so you don't need beds), and so on. The problem is finding the right balance of heat without making it pointless, but not so much that everything just bursts into flame as soon as you bring it with you.
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Fenrir

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Re: So, who wants to work on a mod with me.
« Reply #1 on: November 12, 2007, 09:41:00 pm »

I'll help. I've never modded anything before, so I don't know how much help I'll be, but there must be something simple enough for me to do.
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PTTG??

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Re: So, who wants to work on a mod with me.
« Reply #2 on: November 12, 2007, 10:03:00 pm »

It would be great to have a full-scale Human Town mod in, but we might need to make a few other changes as well, things like dig speed/ build speed and so on, that aren't in the raws. Of course, you can get away with just a quick [civ_controllable] tag, but I was thinking some more sophisticated stuff. Right now, the most complex mod I have made is one for a "woodcutter's axe." that can be made from stone.
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mikefictiti0us

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Re: So, who wants to work on a mod with me.
« Reply #3 on: November 12, 2007, 10:05:00 pm »

I have yet to mod anything into DF, but it looks relatively simple. I might start working on a comprehensive wildlife mod that adds as many real world animals as possible.
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Dame de la Licorne

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Re: So, who wants to work on a mod with me.
« Reply #4 on: November 12, 2007, 10:07:00 pm »

I'd like to learn to mod, so I'll help.  Just tell me what to do.
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Mephisto

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Re: So, who wants to work on a mod with me.
« Reply #5 on: November 12, 2007, 10:27:00 pm »

I'm not completely new at modding. I'll help if it's needed.
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Fenrir

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Re: So, who wants to work on a mod with me.
« Reply #6 on: November 12, 2007, 10:28:00 pm »

You'll need fireproof plants to make fireproof thread to make fireproof cloth to make fireproof clothing.
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Reynard

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Re: So, who wants to work on a mod with me.
« Reply #7 on: November 13, 2007, 12:17:00 am »

Well... I'm not sure what's possible with modding, but tinkering with the mineral raws to allow for nicer starting locations in terms of available minerals would be appreciated. Make it easier to find iron ores, flux stone, and sand on the same map somehow.
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AlanL

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Re: So, who wants to work on a mod with me.
« Reply #8 on: November 13, 2007, 12:46:00 am »

Post a list of items that are needed, and I might take a shot at implementing some of them. One of the best things about a token system like this is it's modular, and on top of it, the modules are modular.

[ November 13, 2007: Message edited by: AlanL ]

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Fourth Triad

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Re: So, who wants to work on a mod with me.
« Reply #9 on: November 13, 2007, 06:28:00 am »

quote:
 Convert the game entirely to use kobolds?
<- I like this idea.
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Earthquake Damage

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Re: So, who wants to work on a mod with me.
« Reply #10 on: November 13, 2007, 09:58:00 pm »

Why not Dwarf Fortress:  Zombiepocalypse?
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Dame de la Licorne

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Re: So, who wants to work on a mod with me.
« Reply #11 on: November 13, 2007, 10:06:00 pm »

How about modding in Shadowen?  They are creatures who exist on the lifeforce of those around them, so they kill off plants and animals simply by being there.  I have no clue where to start though.
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If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur

M Shadowy

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Re: So, who wants to work on a mod with me.
« Reply #12 on: November 13, 2007, 10:57:00 pm »

Well, new though I may be, I'd be happy to help, especially since helping you guys out may help me help myself figure out what the hell I'm doing wrong currently.

... Stupid Elves... refusing to have their behavior modded... mebbe if I change their names grumble grumble.

Edit: Argh.  Spelling/grammar errors.

[ November 13, 2007: Message edited by: M Shadowy ]

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Grantyman

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Re: So, who wants to work on a mod with me.
« Reply #13 on: November 26, 2007, 02:01:00 am »

Definitely kobolds!!!  :)
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Keilden

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Re: So, who wants to work on a mod with me.
« Reply #14 on: November 26, 2007, 03:24:00 am »

Well I ma going to mod in some random D&D creatures from my Monster Manuals...maybe I can post some of them here for you to use.
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