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Author Topic: Siege and ambush modifiers  (Read 835 times)

umiman

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Siege and ambush modifiers
« on: June 05, 2008, 03:16:00 am »

Ever since I modified my goblins, it seems they don't ambush, babysnatch, siege, or do anything other than sit in their fortresses. They appear in my civilizations screen every winter, around the time they would send their first babysnatchers,but they don't actually appear on the map. At all. I've had forts go 7 years without seeing a glimpse of a goblin. I need some help here. What did I remove that determines they appear on the map?

Here's my goblin entity raw:

code:

[ENTITY:EVIL]
   [CREATURE:GOBLIN]
   [TRANSLATION:GOBLIN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_TRIDENT]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_AXE_CRUDE]
   [WEAPON:ITEM_WEAPON_CLUB_SPIKED]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_AXE]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [BABYSNATCHER]
   [MINOR_METAL]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL :DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:GOOD]
   [STONE_PREF]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [USE_CAVE_ANIMALS]
   [USE_EVIL_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [DIPLOMAT]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [ACTIVE_SEASON:WINTER]
   [ABUSE_BODIES]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:GOOD:0]
   [ART_FACET_MODIFIER:EVIL:512]
   [FRIENDLY_COLOR:5:0:1]
   [DEFAULT_SITE_TYPE :DARK_FORTRESS]
   [LIKES_SITE :DARK_FORTRESS]
   [TOLERATES_SITE :DARK_FORTRESS]
   [LEADER_TYPE:MASTER_THIEF]
   [CAN_HAVE_MILITARY_LEADER]
   [SITE_LEADER_TYPE:MASTER_THIEF]
   [CAN_HAVE_MILITARY_SITE_LEADER]
   [START_BIOME:MOUNTAIN]
   [BIOME_SUPPORT:ANY_WETLAND:3]
   [BIOME_SUPPORT:ANY_DESERT:2]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:ANY_OCEAN:3]
   [BIOME_SUPPORT:ANY_LAKE:3]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:4]
   [BIOME_SUPPORT:ANY_SAVANNA:4]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:2]
   [PROGRESS_TRIGGER_POPULATION:2]
   [PROGRESS_TRIGGER_PRODUCTION:2]
   [PROGRESS_TRIGGER_TRADE:2]
   [ACTIVE_SEASON:WINTER]
   [ENTITY_GROUPING:EVIL]
   [MAX_STARTING_CIV_NUMBER:5]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:500]
   [MAX_SITE_POP_NUMBER:200]
   [RELIGION:ANY_APPROPRIATE_POWER]
   [RELIGION_SPHERE:WAR]
   [RELIGION_SPHERE:LUST]
   [RELIGION_SPHERE:STRENGTH]
   [RELIGION_SPHERE :DEATH]
   [RELIGION_SPHERE:FIRE]
   [RELIGION_SPHERE:STORMS]
   [RELIGION_SPHERE:VOLCANOS]
   [RELIGION_SPHERE:CHAOS]
   [RELIGION_SPHERE:MUCK]

Here's my creature raw:

code:

[CREATURE:GOBLIN]
   [NAME:goblin:goblins:goblin]
   [TILE:'g'][COLOR:7:0:0]
   [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
   [GENPOWER:2][EVIL]
   [INTELLIGENT][LIKES_FIGHTING]
   [BONECARN]
   [DAMBLOCK:12]
   [CANOPENDOORS]
   [BUILDINGDESTROYER:2]
   [AMPHIBIOUS][FIREBREATH][FIREIMMUNE]
   [NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA]            [RECKLESS][NOSTUCKINS][NOEXERT]
   [BUILDINGDESTROYER:2]
   [NOFEAR][NOEXERT]
   [PREFSTRING:grotesquely disfigured features]
   [PREFSTRING:conflicting temperaments]
   [PREFSTRING:hate of everything]
   [PREFSTRING:miserable nature]
   [PREFSTRING:cunning devices]
   [PREFSTRING:devotion to conflict]
   [PREFSTRING:funny names]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [ATTACK:MAIN:BYTYPE:GRASP :punch :punches:10:10:BURN][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:12:12:BURN][ATTACKFLAG_CANLATCH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [SIZE:21]
   [FAT:5]
   [EQUIPS]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [PERSONALITY:ANGER:25:75:100]
   [PERSONALITY:IMMODERATION:50:75:100]
   [PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
   [PERSONALITY:CHEERFULNESS:0:40:90]
   [PERSONALITY:ALTRUISM:0:25:50]
   [PERSONALITY:MODESTY:0:40:90]
   [PERSONALITY:SYMPATHY:0:25:50]

They do appear on the world map and I've fought them before, but for the love of God I can't get them to attack my forts.

Deon

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Re: Siege and ambush modifiers
« Reply #1 on: June 05, 2008, 05:05:00 am »

Why did you remove "[BABYSNATCHER]" token from them? It allowed them to send thieves, babysnatchers, ambushes and sieges to you.

If you want them just to siege without snatching, add just "[SIEGER]". However this will mean that they will SIEGE you in the 1st winter instead of sending thief/snatcher.

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Deon

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Re: Siege and ambush modifiers
« Reply #3 on: June 05, 2008, 05:17:00 am »

I forgot to mention, put ONE of this tags, not together. BABYSNATCHER includes sieger i.e..
Also yo ushould put them into entity info, not creature.
Just in case.
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umiman

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Re: Siege and ambush modifiers
« Reply #4 on: June 05, 2008, 05:24:00 am »

crud... gotta reupload now... Thanks for letting me know.

umiman

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Re: Siege and ambush modifiers
« Reply #5 on: June 05, 2008, 05:41:00 am »

Wait a second, one of my 4 currently playing worlds (the one without sieger or babysnatcher) got a siege in the first year. Apparently you don't need sieger as well.

umiman

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Re: Siege and ambush modifiers
« Reply #6 on: June 05, 2008, 06:13:00 am »

Ah, the difference between adding sieger and not adding it is that when you add sieger, you get a different message. Also, you don't get the [SIEGE] warning bars.