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Author Topic: A Better Goblin Mod  (Read 29829 times)

Kashyyk

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Re: A Better Goblin Mod
« Reply #45 on: June 09, 2008, 03:27:00 pm »

I had a go with your ender goblins.
Goblins:
3 enders
Dwarves:
20 swordsdwarves
15 marksdwarves
10 speardwarves
20 axedwarves
15 hammerdwarves
10 macedwarves
A.K.A whole fortress
Sadly it was over to fast and i was enjoying it to muct that i forgot to take screenies.

end result:
Goblins:
2 enders - badly wounded
Dwarves:
1 sworsdwarf
2 axedwarves
1 marksdwarf

The rest was annihalated, It was brilliant.

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umiman

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Re: A Better Goblin Mod
« Reply #46 on: June 09, 2008, 06:06:00 pm »

Haha, wounded? That's a crowning achievement right there.

Kashyyk

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Re: A Better Goblin Mod
« Reply #47 on: June 10, 2008, 02:20:00 pm »

thank you. This means you need 80 dwarves to kill one ender (or a better tactician than me).
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Helmaroc

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Re: A Better Goblin Mod
« Reply #48 on: June 10, 2008, 03:31:00 pm »

This proves: Ender goblins are not good enough.
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Heavy Flak

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Re: A Better Goblin Mod
« Reply #49 on: June 10, 2008, 05:38:00 pm »

May I be added to the list of heroes, please?

I suppose I should mention, Stravitch is the grizzled old Veteran of a story fortress I'm running, and is ... very stat'd out, equipped in full steel plate (plus a couple dresses for their fear and how they make his legs look), and carries an artifact mace.  

I should also mention that he only killed one.

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Virroken

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Re: A Better Goblin Mod
« Reply #50 on: June 10, 2008, 05:50:00 pm »

I'm gonna take up the Ender siege challenge. How should I do the saves to prove that I pulled it off? Before/after? Video?
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umiman

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Re: A Better Goblin Mod
« Reply #51 on: June 10, 2008, 06:16:00 pm »

You should do a video. I'm rather lax with the confirming, just happy that people can enjoy the mod. It comes down to whether one would feel guilty cheating the system. I can't do anything about that.

I really should make a stronger goblin since you guys are turning my children to crap.   :(

Heavy Flak: Holee... you used an artifact weapon! Grrr! *adds to the list*

[ June 10, 2008: Message edited by: umiman ]

DarkMagnus

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Re: A Better Goblin Mod
« Reply #52 on: June 13, 2008, 05:10:00 pm »

quote:
Originally posted by Karlito:
<STRONG>I wonder how well Nist Akath would deal with an Ender Goblin seige?</STRONG>

Considering Ironblood was having trouble not one-shotting dragons with hacked damblocks twice as high as these guys, I don't think he'd have much difficulty handling these guys.

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Heavy Flak

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Re: A Better Goblin Mod
« Reply #53 on: June 13, 2008, 05:23:00 pm »

quote:
Originally posted by DarkMagnus:
<STRONG>

Considering Ironblood was having trouble not one-shotting dragons with hacked damblocks twice as high as these guys, I don't think he'd have much difficulty handling these guys.</STRONG>


As much as I love Nist Akath, I don't think they could survive an ender siege.  I threw my top 3 soldiers against a squad of Ender Pikemen, one outfitted in artifact armor, one with an artifact mace, and they still met their end only killing one and wounding two others.

It's the combination of no nervous system and throwing/breathing fire that tears through Dwarves like kitten tallow.

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umiman

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Re: A Better Goblin Mod
« Reply #54 on: June 13, 2008, 05:29:00 pm »

Damblock doesn't really do anything... it's size that matters. You can have a size 20, damblock:0 creature kick the living daylights out of a size 10, damblock:20 one.

Mr.Person

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Re: A Better Goblin Mod
« Reply #55 on: June 13, 2008, 08:38:00 pm »

quote:
Originally posted by umiman:
<STRONG>What do you mean summer? It would be 2 zerglings by the time you deconstruct your wagon and 6 zerglings every 20 seconds after.

Too bad that's not possible.</STRONG>


Sorry about the thread hijack. I get ~50 fps with this mess.

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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Zironic

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Re: A Better Goblin Mod
« Reply #56 on: June 13, 2008, 10:12:00 pm »

All our base are belong to you!
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ricemastah

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Re: A Better Goblin Mod
« Reply #57 on: June 13, 2008, 10:18:00 pm »

Such the wrong game... but still what did you do? Population numbers or something?
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Duke 2.0

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Re: A Better Goblin Mod
« Reply #58 on: June 13, 2008, 10:51:00 pm »

Starcraft in DF?!

To the modding fo- Wait, already here.

To the RAW's!

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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

umiman

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Re: A Better Goblin Mod
« Reply #59 on: June 13, 2008, 11:10:00 pm »

Heeeheeeheee...

Do the population numbers affect the size of sieges?

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