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Author Topic: A Better Goblin Mod  (Read 29821 times)

umiman

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Re: A Better Goblin Mod
« Reply #105 on: August 18, 2009, 03:12:21 pm »

Wasn't that what he wanted though? Oversized weapons. Granted, these aren't too big but I can assure you they pack a whallop.

MuonDecay

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Re: A Better Goblin Mod
« Reply #106 on: August 23, 2009, 08:44:31 am »

With their size value they don't need weapons.

true, but it might just make them even more deadly. So long as the weapons did several thousand damage. Besides, they seem to be using weapons anyways, so giving them better weapons = harder to kill.

Also, if you ever managed to survive a siege by them, imagine what the weapons would be like in weapon traps. A sword the size of a truck descending on that poor unlucky kobold theif.

Sounds a lot like the cutters they have in textile mills and some large format paper manufacturers.
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Meanmelter

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Re: A Better Goblin Mod
« Reply #107 on: October 21, 2009, 09:10:57 pm »

lol i think i fought a weak Endear because 2 Bastille fucked the fuck out of it.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

S.K. Ren

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Re: A Better Goblin Mod
« Reply #108 on: October 30, 2009, 11:33:09 pm »

I have a great story to share... It's called the Ender who wouldn't leave.

I was finishing up my waterfall pump-stack in the winter when I got a trading caravan from the ender goblins...

Let me repeat: " ...in the winter, I got a trading caravan from f*cking ender goblins..."

Those three things however wane in comparison to the fact that...

For the most part they're harmless nix them destroying every building they touch including the Trading Depot which they want to use, and to top it off they won't leave the map and can't die of starvation. I cannot trade and I cannot attack them to drive it away or have my dwarves killed. All I can do is scumsave because it currently inhabits my water pipe and it destroyed my flood gate... not good.

What can I do to make them not trade with me?
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

3

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Re: A Better Goblin Mod
« Reply #109 on: October 30, 2009, 11:50:56 pm »

Remove CAN_SPEAK from their creature entry in creature_standard.txt, if the tag is there.
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Meanmelter

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Re: A Better Goblin Mod
« Reply #110 on: November 07, 2009, 08:38:29 pm »

set up basstila's, they can help when they seige you. trust me.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

NewoTigra

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Re: A Better Goblin Mod
« Reply #111 on: November 07, 2009, 10:28:07 pm »

Ballistae.
/GrammarNazi

Yes, yes they do. [insert movie of 12 goblins being ran through by a tree-sized arrow here]

On Giant Weapons;
The main reason I wanted oversized weaponry for them to use was because at the minute they are still using the regular default goblin weaponry, and in my mind that is 50-foot-tall goblins that are nigh-on unkillable, using weapons smaller than their toenail clippings.
Sort of like a dwarf using a toothpick as a sword. Funny mental picture though.
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Grax

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Re: A Better Goblin Mod
« Reply #112 on: February 28, 2010, 01:57:32 pm »

All goblins must have a proper modvalue to make epic skull totems.
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Finis sanctificat media.
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