Why aren't my reactions working?
[REACTION:WOOD_MAKING]
[NAME:treat cave vine bundle]
[SMELTER]
[REAGENT:1:PLANT:NO_SUBTYPE:ASH:NO_SUBTYPE](cave vine)
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:LOGS_VINE_CAVE]
[PRODUCT:10:2:WOOD:NO_SUBTYPE:WOOD:LOGS_VINE_CAVE]
.
[REACTION:CHAR_POD_MAKING]
[NAME:roast queensfoil pods]
[SMELTER]
[REAGENT:1:PLANT:NO_SUBTYPE:GLASS_GREEN:NO_SUBTYPE] (hide root)
[PRODUCT:100:1:PLANT:NO_SUBTYPE:COAL:NO_SUBTYPE] (char pods)
[PRODUCT:25:2:PLANT:NO_SUBTYPE:COAL:NO_SUBTYPE]
[PRODUCT:10:3:PLANT:NO_SUBTYPE:COAL:NO_SUBTYPE]
Yeah, I know the last one's a little nonsensical as it is. The plant it
should be processing isn't showing up at all on the farm plot menu even though I have seeds, and copying its attributes to a plant already in the game causes the game to crash on loading.
The first one works if I have the reaction use stone, but trying to use the cave vines results in the dwarf grabbing any plant it can find. I've also tried NO_MATGLOSS, NO_RACEGLOSS, and HAS RACEGLOSS:PLANT in the reaction, but that has no effect.
Below are the three plants and one tree I'm using for the reactions.
[MATGLOSS_PLANT:FOIL_QUEENS]
[TILE:5][COLOR:5:0:0]
[NAME:queensfoil][NAME_PLURAL:queensfoil]
[GROWDUR:3948]
[WET][BIOME:NOT_FREEZING]
[GENPOWER:3]
[MILL:foil dye:2:0:1]
[MILL_VALUE:20] <--this is the seed-producing process, and has yet to be finalised.
[MILL_DYE:MINT_GREEN]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:1]
[CLUSTERSIZE:5]
[EDIBLE_VERMIN]
[PREFSTRING:intense colour]
[PREFSTRING:mythical nature]
[SEED:5:0:0]
.
[MATGLOSS_PLANT:PODS_CHAR]
[TILE:249][COLOR:0:0:1]
[NAME:char pod][NAME_PLURAL:char pods]
[GENPOWER:3]
[MILL:char dye:1:0:0]
[MILL_VALUE:240]
[MILL_DYE:INDIGO]
[PREFSTRING:deep black colour]
.
[MATGLOSS_WOOD:LOGS_VINE_CAVE]
[NAME:cave vine][ADJ:cave vine]
[TILE:244]
[SOLID_DENSITY:600]